| string get_name() | Public+1 flags | | 0x08 |
| void set_name(const string& value) | Private+1 flags | | 0x08 |
| bool get_requireDebugData() | Static+2 flags | | 0x01 |
| void set_requireDebugData(bool value) | Static+2 flags | | 0x01 |
| RenderGraphDefaultResources get_defaultResources() | Public+1 flags | | 0x08 |
| void .ctor(const string& name) | Public+1 flags | | 0x08 |
| void Cleanup() | Public | | 0x00 |
| void RegisterDebug(Panel panel) | Public | | 0x08 |
| void UnRegisterDebug() | Public | | 0x00 |
| List<UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph> GetRegisteredRenderGraphs() | PublicStatic | | 0x08 |
| RenderGraphDebugData GetDebugData(const string& executionName) | 1 flags | | 0x08 |
| void EndFrame() | Public | | 0x00 |
| TextureHandle ImportTexture(RTHandle rt) | Public | | 0x10 |
| TextureHandle ImportBackbuffer(const RenderTargetIdentifier& rt) | Public | | 0x28 |
| TextureHandle CreateTexture(const TextureDesc&& desc) | Public | | 0x78 |
| TextureHandle CreateSharedTexture(const TextureDesc&& desc, bool explicitRelease) | Public | | 0x78 |
| void ReleaseSharedTexture(const TextureHandle& texture) | Public | | 0x10 |
| TextureHandle CreateTexture(const TextureHandle& texture) | Public | | 0x10 |
| void CreateTextureIfInvalid(const TextureDesc&& desc, const TextureHandle&& texture) | Public | | 0x78 |
| TextureDesc GetTextureDesc(const TextureHandle& texture) | Public | | 0x78 |
| RendererListHandle CreateRendererList(const RendererListDesc&& desc) | Public | | 0xC0 |
| ComputeBufferHandle ImportComputeBuffer(ComputeBuffer computeBuffer) | Public | | 0x08 |
| ComputeBufferHandle CreateComputeBuffer(const ComputeBufferDesc&& desc) | Public | | 0x18 |
| ComputeBufferHandle CreateComputeBuffer(const ComputeBufferHandle&& computeBuffer) | Public | | 0x08 |
| ComputeBufferDesc GetComputeBufferDesc(const ComputeBufferHandle&& computeBuffer) | Public | | 0x18 |
| RenderGraphBuilder AddRenderPass(const string& passName, const uint8& passData, ProfilingSampler sampler) | Public | — | 0x20 |
| RenderGraphBuilder AddRenderPass(const string& passName, const uint8& passData) | Public | — | 0x20 |
| RenderGraphExecution RecordAndExecute(const RenderGraphParameters&& parameters) | Public | | 0x20 |
| void Execute() | 1 flags | | 0x00 |
| void BeginProfilingSampler(ProfilingSampler sampler) | Public | | 0x08 |
| void EndProfilingSampler(ProfilingSampler sampler) | Public | | 0x08 |
| DynamicArray<UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph.CompiledPassInfo> GetCompiledPassInfos() | 1 flags | | 0x08 |
| void ClearCompiledGraph() | 1 flags | | 0x00 |
| void InvalidateContext() | Private | | 0x00 |
| void OnPassAdded(RenderGraphPass pass) | 1 flags | | 0x08 |
| void add_onGraphRegistered(OnGraphRegisteredDelegate value) | Static+2 flags | | 0x08 |
| void remove_onGraphRegistered(OnGraphRegisteredDelegate value) | Static+2 flags | | 0x08 |
| void add_onGraphUnregistered(OnGraphRegisteredDelegate value) | Static+2 flags | | 0x08 |
| void remove_onGraphUnregistered(OnGraphRegisteredDelegate value) | Static+2 flags | | 0x08 |
| void add_onExecutionRegistered(OnExecutionRegisteredDelegate value) | Static+2 flags | | 0x08 |
| void remove_onExecutionRegistered(OnExecutionRegisteredDelegate value) | Static+2 flags | | 0x08 |
| void add_onExecutionUnregistered(OnExecutionRegisteredDelegate value) | Static+2 flags | | 0x08 |
| void remove_onExecutionUnregistered(OnExecutionRegisteredDelegate value) | Static+2 flags | | 0x08 |
| void InitResourceInfosData(DynamicArray<UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph.CompiledResourceInfo> resourceInfos, int count) | Private | | 0x08 |
| void InitializeCompilationData() | Private | | 0x00 |
| void CountReferences() | Private | | 0x00 |
| void CullUnusedPasses() | Private | | 0x00 |
| void UpdatePassSynchronization(const CompiledPassInfo&& currentPassInfo, const CompiledPassInfo&& producerPassInfo, int currentPassIndex, int lastProducer, int intLastSyncIndex) | Private | | 0x48 |
| void UpdateResourceSynchronization(int lastGraphicsPipeSync, int lastComputePipeSync, int currentPassIndex, const CompiledResourceInfo&& resource) | Private | | 0x18 |
| int GetLatestProducerIndex(int passIndex, const CompiledResourceInfo&& info) | Private | | 0x18 |
| int GetLatestValidReadIndex(const CompiledResourceInfo&& info) | Private | | 0x18 |
| int GetFirstValidWriteIndex(const CompiledResourceInfo&& info) | Private | | 0x18 |
| int GetLatestValidWriteIndex(const CompiledResourceInfo&& info) | Private | | 0x18 |
| void CreateRendererLists() | Private | | 0x00 |
| void UpdateResourceAllocationAndSynchronization() | Private | | 0x00 |
| bool AreRendererListsEmpty(List<UnityEngine.Experimental.Rendering.RenderGraphModule.RendererListHandle> rendererLists) | Private | | 0x08 |
| void TryCullPassAtIndex(int passIndex) | Private | | 0x04 |
| void CullRendererLists() | Private | | 0x00 |
| void CompileRenderGraph() | 1 flags | | 0x00 |
| CompiledPassInfo& CompilePassImmediatly(RenderGraphPass pass) | Private | | 0x48 |
| void ExecutePassImmediately(RenderGraphPass pass) | Private | | 0x08 |
| void ExecuteCompiledPass(const CompiledPassInfo&& passInfo, int passIndex) | Private | | 0x48 |
| void ExecuteRenderGraph() | Private | | 0x00 |
| void PreRenderPassSetRenderTargets(const CompiledPassInfo&& passInfo, RenderGraphContext rgContext) | Private | | 0x48 |
| void PreRenderPassExecute(const CompiledPassInfo&& passInfo, RenderGraphContext rgContext) | Private | | 0x48 |
| void PostRenderPassExecute(const CompiledPassInfo&& passInfo, RenderGraphContext rgContext) | Private | | 0x48 |
| void ClearRenderPasses() | Private | | 0x00 |
| void ReleaseImmediateModeResources() | Private | | 0x00 |
| void LogFrameInformation() | Private | | 0x00 |
| void LogRendererListsCreation() | Private | | 0x00 |
| void LogRenderPassBegin(const CompiledPassInfo&& passInfo) | Private | | 0x48 |
| void LogCulledPasses() | Private | | 0x00 |
| ProfilingSampler GetDefaultProfilingSampler(const string& name) | Private | | 0x08 |
| void UpdateImportedResourceLifeTime(const ResourceDebugData&& data, List<System.Int32> passList) | Private | | 0x28 |
| void GenerateDebugData() | Private | | 0x00 |
| void CleanupDebugData() | Private | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |