Zdexby TheHolyOneZ
42,610 classes
Class

CanvasRenderer

: Component : Object : Object
UnityEngine.CanvasRenderer, UnityEngine.UIModule 0x0020 (32 B) inherited 0x0018 UnityEngine.UIModule.dll
0x00x0020

Members 1

OffsetSizeNameTypeFlagsDefault
0x01<isMask>k__BackingFieldboolPrivate—
0x00190x07unreflected bytes to end of CanvasRenderer
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 34

SignatureFlagsNativeParams
void set_hasPopInstruction(bool value)Public+1 flags0x01
int get_materialCount()Public+1 flags0x04
void set_materialCount(int value)Public+1 flags0x04
void set_popMaterialCount(int value)Public+1 flags0x04
int get_absoluteDepth()Public+1 flags0x04
bool get_hasMoved()Public+1 flags0x01
bool get_cullTransparentMesh()Public+1 flags0x01
void set_cullTransparentMesh(bool value)Public+1 flags0x01
bool get_cull()Public+1 flags0x01
void set_cull(bool value)Public+1 flags0x01
void SetColor(const Color& color)Public0x10
Color GetColor()Public0x10
void EnableRectClipping(const Rect& rect)Public0x10
void set_clippingSoftness(const Vector2& value)Public+1 flags0x08
void DisableRectClipping()Public0x00
void SetMaterial(Material material, int index)Public0x08
Material GetMaterial(int index)Public0x08
void SetPopMaterial(Material material, int index)Public0x08
void SetTexture(Texture texture)Public0x08
void SetAlphaTexture(Texture texture)Public0x08
void SetMesh(Mesh mesh)Public0x08
void Clear()Public0x00
void SetMaterial(Material material, Texture texture)Public0x08
Material GetMaterial()Public0x08
void SplitUIVertexStreams(List<UnityEngine.UIVertex> verts, List<UnityEngine.Vector3> positions, List<UnityEngine.Color32> colors, List<UnityEngine.Vector4> uv0S, List<UnityEngine.Vector4> uv1S, List<UnityEngine.Vector4> uv2S, List<UnityEngine.Vector4> uv3S, List<UnityEngine.Vector3> normals, List<UnityEngine.Vector4> tangents, List<System.Int32> indices)PublicStatic0x08
void CreateUIVertexStream(List<UnityEngine.UIVertex> verts, List<UnityEngine.Vector3> positions, List<UnityEngine.Color32> colors, List<UnityEngine.Vector4> uv0S, List<UnityEngine.Vector4> uv1S, List<UnityEngine.Vector4> uv2S, List<UnityEngine.Vector4> uv3S, List<UnityEngine.Vector3> normals, List<UnityEngine.Vector4> tangents, List<System.Int32> indices)PublicStatic0x08
void AddUIVertexStream(List<UnityEngine.UIVertex> verts, List<UnityEngine.Vector3> positions, List<UnityEngine.Color32> colors, List<UnityEngine.Vector4> uv0S, List<UnityEngine.Vector4> uv1S, List<UnityEngine.Vector4> uv2S, List<UnityEngine.Vector4> uv3S, List<UnityEngine.Vector3> normals, List<UnityEngine.Vector4> tangents)PublicStatic0x08
void SplitIndicesStreamsInternal(object verts, object indices)PrivateStatic0x08
void SplitUIVertexStreamsInternal(object verts, object positions, object colors, object uv0S, object uv1S, object uv2S, object uv3S, object normals, object tangents)PrivateStatic0x08
void CreateUIVertexStreamInternal(object verts, object positions, object colors, object uv0S, object uv1S, object uv2S, object uv3S, object normals, object tangents, object indices)PrivateStatic0x08
void SetColor_Injected(const Color&& color)Private0x10
void GetColor_Injected(const Color&& ret)Private0x10
void EnableRectClipping_Injected(const Rect&& rect)Private0x10
void set_clippingSoftness_Injected(const Vector2&& value)Private+1 flags0x08

Used by 5

types with a member, parameter or interface of this type