Zdexby TheHolyOneZ
42,610 classes
Class

AnimationRuntimeUtils

: Object
UnityEngine.Animations.Rigging.AnimationRuntimeUtils, Unity.Animation.Rigging 0x0010 (16 B) inherited 0x0010 Unity.Animation.Rigging.dll
0x00x0010

Members 1

OffsetSizeNameTypeFlagsDefault
—0x04k_SqrEpsilonfloatPrivateStatic+1 flags841731191

Functions 12

SignatureFlagsNativeParams
void SolveTwoBoneIK(const AnimationStream& stream, const ReadWriteTransformHandle& root, const ReadWriteTransformHandle& mid, const ReadWriteTransformHandle& tip, const ReadOnlyTransformHandle& target, const ReadOnlyTransformHandle& hint, float posWeight, float rotWeight, float hintWeight, const AffineTransform& targetOffset)PublicStatic—0x38
float TriangleAngle(float aLen, float aLen1, float aLen2)PrivateStatic—0x04
bool SolveFABRIK(const NativeArray<UnityEngine.Vector3>&& linkPositions, const NativeArray<System.Single>&& linkLengths, const Vector3& target, float tolerance, float maxReach, int maxIterations)PublicStatic—0x10
float SqrDistance(const Vector3& lhs, const Vector3& rhs)PublicStatic—0x0C
float Square(float value)PublicStatic—0x04
Vector3 Lerp(const Vector3& a, const Vector3& b, const Vector3& t)PublicStatic—0x0C
float Select(float a, float b, float c)PublicStatic—0x04
Vector3 Select(const Vector3& a, const Vector3& b, const Vector3& c)PublicStatic—0x0C
Vector3 ProjectOnPlane(const Vector3& vector, const Vector3& planeNormal)PublicStatic—0x0C
float Sum(const AnimationJobCache& cache, const CacheIndex& index, int count)Static+1 flags—0x10
float Sum(const NativeArray<System.Single>& floatBuffer)PublicStatic—0x10
void PassThrough(const AnimationStream& stream, const ReadWriteTransformHandle& handle)PublicStatic—0x38