Zdexby TheHolyOneZ
6,967 structs
Struct

AnimationJobCache

: ValueType : Object
UnityEngine.Animations.Rigging.AnimationJobCache, Unity.Animation.Rigging 0x0010 (16 B) Unity.Animation.Rigging.dll
implements IDisposable
0x00x0010

Members 1

OffsetSizeNameTypeFlags
0x10m_DataNativeArray<System.Single>Private

Functions 7

SignatureFlagsNativeParams
void .ctor(const float[]& data)2 flags0x08
void Dispose()PublicFinal+2 flags0x00
float GetRaw(const CacheIndex& index, int offset)Public0x04
void SetRaw(float val, const CacheIndex& index, int offset)Public0x04
uint8 Get(const CacheIndex& index, int offset)Public—0x04
void Set(const uint8& val, const CacheIndex& index, int offset)Public—0x04
void SetArray(const T[]& v, const CacheIndex& index, int offset)Public—0x08

Used by 4

types with a member, parameter or interface of this type