Zdexby TheHolyOneZ
42,610 classes
Class

ResourceLocationMap

: Object
UnityEngine.AddressableAssets.ResourceLocators.ResourceLocationMap, Unity.Addressables 0x0020 (32 B) inherited 0x0010 Unity.Addressables.dll
implements IResourceLocator
0x00x0020

Members 2

OffsetSizeNameTypeFlagsDefault
0x08<LocatorId>k__BackingFieldstringPrivate—
0x08<Locations>k__BackingFieldDictionary<System.ObjectPrivate—

Functions 10

SignatureFlagsNativeParams
void .ctor(const string& id, int capacity)Public+1 flags0x08
string get_LocatorId()PublicFinal+3 flags0x08
void set_LocatorId(const string& value)Private+1 flags0x08
void .ctor(const string& id, IList<UnityEngine.AddressableAssets.ResourceLocators.ResourceLocationData> locations)Public+1 flags0x08
Dictionary<System.Object get_Locations()Public+1 flags0x08
void set_Locations(Dictionary<System.Object value)Private+1 flags0x08
IEnumerable<System.Object> get_Keys()PublicFinal+3 flags0x08
bool Locate(object key, Type type, IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>& locations)PublicFinal+2 flags0x08
void Add(object key, IResourceLocation location)Public0x08
void Add(object key, IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation> locations)Public0x08

Used by 4

types with a member, parameter or interface of this type