Zdexby TheHolyOneZ
42,610 classes
Class

TaskCompletedSpawnCondition

: MonoBehaviour : Behaviour : Component : Object : Object
TaskCompletedSpawnCondition, Assembly-CSharp 0x0030 (48 B) inherited 0x0018 Assembly-CSharp.dll
0x00x0030

Members 5

OffsetSizeNameTypeFlagsDefault
0x08RequiredTasksList<Task>Public—
0x04TaskListCondTaskListConditionPublic—
0x04CheckConditionTaskCheckConditionPublic—
0x04CheckPlayersPlayerCheckPublic—
0x01sanitizedboolPrivate—
0x002D0x03unreflected bytes to end of TaskCompletedSpawnCondition
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 7

SignatureFlagsNativeParams
bool CanBeSpawned(const object[]& parameters)PublicFinal+2 flags0x08
bool CanSpawn(object spawner, GameObject spawnable)PublicFinal+2 flags0x08
bool ConditionsSatisfied()Private0x01
void SanitizeTasks()Private0x00
bool CheckConditionsForPlayer(Player player)Private0x08
void .ctor()Public+1 flags0x00
bool <ConditionsSatisfied>b__7_0(Player x)Private0x08