| bool get_CanProcAchievements() | PublicStatic+1 flags | | 0x01 |
| SteamRichPresence get_CurrentPresence() | PublicStatic+1 flags | | 0x04 |
| void set_CurrentPresence(const SteamRichPresence& value) | PrivateStatic+1 flags | | 0x04 |
| bool AppRunning() | Private | | 0x01 |
| void EditorCheckStat(const SteamStat& stat, bool isFloat) | Private | | 0x04 |
| void EditorSetStat(const SteamStat& stat, bool isFloat, float value) | Private | | 0x04 |
| void ResetSteamStatsAndAchievements() | Private | | 0x00 |
| void Awake() | Public | | 0x00 |
| void Start() | Public | | 0x00 |
| void OnConnected() | Private | | 0x00 |
| void PlayerDataLoaded(MainPlayerData data) | Private | | 0x08 |
| void OnMainMenuAwake(MainMenuUI mainMenu) | Private | | 0x08 |
| void Update() | Private | | 0x00 |
| ulong GetPlayerID() | PublicStatic | | 0x08 |
| bool IsDeveloper(ulong steamId) | PublicStatic | | 0x08 |
| void RefreshRichPresence() | PublicStatic | | 0x00 |
| void SetRichPresence(const SteamRichPresence& presence) | PublicStatic | | 0x04 |
| void ClearRichPresence() | PublicStatic | | 0x00 |
| bool SaveCloudFile(const string& path, const uint8& file) | PublicStatic | — | 0x08 |
| uint8 LoadCloudFile(const string& path) | PublicStatic | — | 0x08 |
| bool DeleteCloudFile(const string& path) | PublicStatic | | 0x08 |
| bool OwnsSteamItem(IDItem item) | PublicStatic | | 0x08 |
| bool GetInventoryItem(IDItem item, const InventoryItem&& found) | PublicStatic | | 0x20 |
| List<Steamworks.InventoryItem> GetInventoryItems(List<IDItem> items) | PublicStatic | | 0x08 |
| Nullable<Steamworks.InventoryItem> GetInventoryItem(int ID) | PublicStatic | | 0x28 |
| List<Steamworks.InventoryItem> GetInventoryItems(int ID) | PublicStatic | | 0x08 |
| int GetInventoryItemCount(int Id) | PublicStatic | | 0x04 |
| int GetCharacterSlotItemCount() | PublicStatic | | 0x04 |
| void AddStat(const SteamStat& stat, int value, bool storeStats) | PublicStatic | | 0x04 |
| void AddStat(const SteamStat& stat, float value, bool storeStats) | PublicStatic | | 0x04 |
| void SetStat(const SteamStat& stat, int value, bool storeStats) | PublicStatic | | 0x04 |
| void SetStat(const SteamStat& stat, float value, bool storeStats) | PublicStatic | | 0x04 |
| void StoreStats() | PublicStatic | | 0x00 |
| void OnUserStatsReceived(const SteamId& arg1, const Result& arg2) | Private | | 0x08 |
| void OnUserStatsStored(const Result& obj) | Private | | 0x04 |
| void OnUserStatsUnloaded(const SteamId& obj) | Private | | 0x08 |
| void StartPurchaseForItem(int ID) | PublicStatic | | 0x04 |
| void StartPurchaseForItems(List<System.Int32> IDs) | PublicStatic | | 0x08 |
| Task Purchase() | PublicStatic | | 0x08 |
| void OnInvUpdated(const InventoryResult& result) | Private | | 0x08 |
| void OnDefUpdated() | Private | | 0x00 |
| void OnMicroTxnAuth(const AppId& appid, ulong orderid, bool userAuthorized) | Private | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |