0x00x00A0
Members 18
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | HeartShakeStrength | float | Public | — | |
| 0x04 | HeartShakeDuration | float | Public | — | |
| 0x08 | StartPart | PlayerHealthPart | Public | — | |
| 0x08 | HeartFill | Image | Public | — | |
| 0x08 | HeartSprites | List<UnityEngine.Sprite> | Public | — | |
| 0x08 | MidPartPrefab | PlayerHealthPart | Public | — | |
| 0x08 | PartsParent | RectTransform | Public | — | |
| 0x08 | HealthTextPos | Transform | Public | — | |
| 0x08 | DownedImage | Image | Public | — | |
| 0x08 | DownedBar | Image | Public | — | |
| 0x08 | BlockedIcon | FadeGroup | Public | — | |
| 0x08 | DodgedIcon | FadeGroup | Public | — | |
| 0x08 | MyGroup | FadeGroup | Public | — | |
| 0x08 | HealthParts | List<PlayerHealthPart> | Public | — | |
| 0x01 | initialized | bool | Private | — | |
| 0x0081 | 0x03 | padding / unreflected | |||
| 0x0C | heartDefaultPos | Vector3 | Private | — | |
| 0x08 | entity | Entity | Private | — | |
| 0x08 | heartShakeCor | Coroutine | Private | — | |
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 14
| Signature | Flags | Native | Params |
|---|---|---|---|
| float get_Health() | Public+1 flags | 0x04 | |
| float get_MaxHealth() | Public+1 flags | 0x04 | |
| void Awake() | Private | 0x00 | |
| void Init() | Private | 0x00 | |
| void Update() | Private | 0x00 | |
| void OnDisable() | Private | 0x00 | |
| void SetEntity(Entity entity) | Public | 0x08 | |
| void SetMaxHealth(int max) | Public | 0x04 | |
| void SetHealth(int health) | Public | 0x04 | |
| IEnumerator HeartShake(float strength, float duration) | Private | 0x08 | |
| void ResetHeartShake(bool stopCor) | Private | 0x01 | |
| void Entity_OnHealthChanged(Entity entity, StatChange healthChange) | Private | 0x08 | |
| void OnStoppedAttack(Entity entity, const StatType& usingStat) | Private | 0x08 | |
| void .ctor() | Public+1 flags | 0x00 |