Zdexby TheHolyOneZ
42,610 classes
Class

FireShieldAnimationEffect

: MonoBehaviour : Behaviour : Component : Object : Object
FireShieldAnimationEffect, Assembly-CSharp 0x00C0 (192 B) inherited 0x0018 Assembly-CSharp.dll
0x00x00C0

Members 25

OffsetSizeNameTypeFlagsDefault
0x04RightArmLerpConstraintDurationfloatPublic—
0x04TraceStartFrameintPublic—
0x04TraceEndFrameintPublic—
0x00240x04padding / unreflected
0x08FireShieldAnimClipAnimationClipPublic—
0x04DefaultPlaneDistToCamerafloatPublic—
0x04PlaneDistToTopOfHeldItemfloatPublic—
0x01RotateRunePlaneboolPublic—
0x00390x03padding / unreflected
0x04LineRendererStartAlphafloatPublic—
0x04FadeOutLineRendererDurationfloatPublic—
0x01LoopLineRendererOnFinalIndexboolPublic—
0x00450x03padding / unreflected
0x0CHeldItemTipTraceOffsetVector3Public—
0x04EditorShowPathIndexintPublic—
0x08RuneLineRendererLineRendererPublic—
0x08RunePlaneTransformPublic—
0x08LocalRunePlanePathList<UnityEngine.Vector3>Public—
0x04WeaponTrailVerticalOffsetfloatPublic—
0x00740x04padding / unreflected
0x08WeaponTrailTrailRendererPublic—
0x08playerPlayerPrivate—
0x08traceCorManagedCoroutinePrivate—
0x08fadeLineRendererCorManagedCoroutinePrivate—
0x04lineRendererAlphaPercentfloatPrivate—
0x04lineRendererStartIndexintPrivate—
0x08originLineRendererAlphaKeysGradientAlphaKey[]Private—
0x08weaponTrailFollowTransformPrivate—
0x0CweaponTrailFollowOffsetVector3Private—
0x00BC0x04unreflected bytes to end of FireShieldAnimationEffect
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 27

SignatureFlagsNativeParams
void Awake()Private0x00
void Update()Private0x00
void OnPlayEffect(ParticleEffect effect)PublicFinal+2 flags0x08
void OnStopEffect(ParticleEffect effect)PublicFinal+2 flags0x08
void SetPlayer()Private0x00
void EnableArmConstraint(bool enable)Private0x01
void AlignRunePlane()Private0x00
void BeginTrace()Private0x00
void StopTrace()Private0x00
void EnableWeaponTrailEmit(bool enable)Private0x01
void MoveWeaponTrailToFollow()Private0x00
Vector3 GetHighestColPointOnTrans(Transform root)Private0x0C
IEnumerator TraceCor(const object[]& args)Private0x08
void SetTargetArmAimPos(float pathPercent)Private0x04
void SetTargetArmAimPos(const Vector3& worldPos)Private0x0C
Vector3 GetArmTargetPosForHeldItemTip(const Vector3& targetTipWorldPos)Private0x0C
void SetLineRendererPositions(int finalIndex, bool forceUpdate)Private0x04
void SetLineRendererPositions(int prevIndex, const Vector3& currentLocalPos, bool forceUpdate)Private0x0C
Vector3 GetRuneWorldPos(const Vector3& localPos)Private0x0C
Vector3 GetRuneWorldVector(const Vector3& localVector)Private0x0C
Vector3 GetRuneLocalPos(const Vector3& worldPos)Private0x0C
void FadeOutLineRenderer()Private0x00
IEnumerator FadeLineRendererCor(const object[]& args)Private0x08
void SetLineRendererAlpha(float alphaPercent)Private0x04
void ResetLineRenderer()Private0x00
void SetOriginAlphaKeys()Private0x00
void .ctor()Public+1 flags0x00

Used by 2

types with a member, parameter or interface of this type