Zdexby TheHolyOneZ
42,610 classes
Class

EnableOnActivate

: MonoBehaviour : Behaviour : Component : Object : Object
EnableOnActivate, Assembly-CSharp 0x0038 (56 B) inherited 0x0018 Assembly-CSharp.dll
implements IActivatable
0x00x0038

Members 5

OffsetSizeNameTypeFlagsDefault
0x08ObjectGameObjectPublic—
0x01EnableOrDisableOnActivateboolPublic—
0x01<IsActivated>k__BackingFieldboolPrivate—
0x00220x06padding / unreflected
0x08<LinkedActivatables>k__BackingFieldList<IActivatable>Private—
0x08OnActivatedAction<IActivatable>Private—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 9

SignatureFlagsNativeParams
bool get_IsActivated()PublicFinal+3 flags0x01
void set_IsActivated(bool value)PublicFinal+3 flags0x01
List<IActivatable> get_LinkedActivatables()PublicFinal+3 flags0x08
void set_LinkedActivatables(List<IActivatable> value)PublicFinal+3 flags0x08
void add_OnActivated(Action<IActivatable> value)PublicFinal+3 flags0x08
void remove_OnActivated(Action<IActivatable> value)PublicFinal+3 flags0x08
void Reset()Private0x00
void Activate(bool active, const object[]& parameters)PublicFinal+2 flags0x08
void .ctor()Public+1 flags0x00