0x00x0078
Members 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | MinYaw | float | Public | — | |
| 0x04 | MaxYaw | float | Public | — | |
| 0x04 | MinPitch | float | Public | — | |
| 0x04 | MaxPitch | float | Public | — | |
| 0x04 | LookSensitivity | float | Public | — | |
| 0x04 | MoveSpeed | float | Public | — | |
| 0x04 | TurnSpeed | float | Public | — | |
| 0x0034 | 0x04 | padding / unreflected | |||
| 0x08 | movementController | CharacterController | 1 flags | — | |
| 0x08 | playerCamera | Camera | 1 flags | — | |
| 0x08 | overheadCamera | Camera | 1 flags | — | |
| 0x01 | isControlling | bool | 1 flags | — | |
| 0x0051 | 0x03 | padding / unreflected | |||
| 0x04 | yaw | float | 1 flags | — | |
| 0x04 | pitch | float | 1 flags | — | |
| 0x005C | 0x04 | padding / unreflected | |||
| 0x08 | gen | Generator | 1 flags | — | |
| 0x0C | velocity | Vector3 | 1 flags | — | |
| 0x0074 | 0x04 | unreflected bytes to end of PlayerController | |||
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 12
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool get_IsControlling() | Public+1 flags | 0x01 | |
| Camera get_ActiveCamera() | Public+1 flags | 0x08 | |
| void Start() | 3 flags | 0x00 | |
| void OnDestroy() | 3 flags | 0x00 | |
| void GetAdditionalScreenText(StringBuilder infoText) | Private | 0x08 | |
| void OnGenerationStatusChanged(DungeonGenerator generator, const GenerationStatus& status) | 3 flags | 0x08 | |
| void Update() | 3 flags | 0x00 | |
| float ClampAngle(float angle) | 1 flags | 0x04 | |
| float ClampAngle(float angle, float min, float max) | 1 flags | 0x04 | |
| void ToggleControl() | 1 flags | 0x00 | |
| void FrameObjectWithCamera(GameObject gameObject) | 1 flags | 0x08 | |
| void .ctor() | Public+1 flags | 0x00 |