Zdexby TheHolyOneZ
42,610 classes
Class

PlayerController

: MonoBehaviour : Behaviour : Component : Object : Object
DunGen.Demo.PlayerController, Assembly-CSharp 0x0078 (120 B) inherited 0x0018 Assembly-CSharp.dll
0x00x0078

Members 15

OffsetSizeNameTypeFlagsDefault
0x04MinYawfloatPublic—
0x04MaxYawfloatPublic—
0x04MinPitchfloatPublic—
0x04MaxPitchfloatPublic—
0x04LookSensitivityfloatPublic—
0x04MoveSpeedfloatPublic—
0x04TurnSpeedfloatPublic—
0x00340x04padding / unreflected
0x08movementControllerCharacterController1 flags—
0x08playerCameraCamera1 flags—
0x08overheadCameraCamera1 flags—
0x01isControllingbool1 flags—
0x00510x03padding / unreflected
0x04yawfloat1 flags—
0x04pitchfloat1 flags—
0x005C0x04padding / unreflected
0x08genGenerator1 flags—
0x0CvelocityVector31 flags—
0x00740x04unreflected bytes to end of PlayerController
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 12

SignatureFlagsNativeParams
bool get_IsControlling()Public+1 flags0x01
Camera get_ActiveCamera()Public+1 flags0x08
void Start()3 flags0x00
void OnDestroy()3 flags0x00
void GetAdditionalScreenText(StringBuilder infoText)Private0x08
void OnGenerationStatusChanged(DungeonGenerator generator, const GenerationStatus& status)3 flags0x08
void Update()3 flags0x00
float ClampAngle(float angle)1 flags0x04
float ClampAngle(float angle, float min, float max)1 flags0x04
void ToggleControl()1 flags0x00
void FrameObjectWithCamera(GameObject gameObject)1 flags0x08
void .ctor()Public+1 flags0x00