Zdexby TheHolyOneZ
42,610 classes
Class

ShortcutExtensions

: Object
DG.Tweening.ShortcutExtensions, DOTween 0x0010 (16 B) inherited 0x0010 DOTween.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 102

SignatureFlagsNativeParams
TweenerCore<System.Single DOAspect(Camera target, float endValue, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Color DOColor(Camera target, const Color& endValue, float duration)PublicStatic0x10
TweenerCore<System.Single DOFarClipPlane(Camera target, float endValue, float duration)PublicStatic0x08
TweenerCore<System.Single DOFieldOfView(Camera target, float endValue, float duration)PublicStatic0x08
TweenerCore<System.Single DONearClipPlane(Camera target, float endValue, float duration)PublicStatic0x08
TweenerCore<System.Single DOOrthoSize(Camera target, float endValue, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Rect DOPixelRect(Camera target, const Rect& endValue, float duration)PublicStatic0x10
TweenerCore<UnityEngine.Rect DORect(Camera target, const Rect& endValue, float duration)PublicStatic0x10
Tweener DOShakePosition(Camera target, float duration, float strength, int vibrato, float randomness, bool fadeOut, const ShakeRandomnessMode& randomnessMode)PublicStatic0x08
Tweener DOShakePosition(Camera target, float duration, const Vector3& strength, int vibrato, float randomness, bool fadeOut, const ShakeRandomnessMode& randomnessMode)PublicStatic0x0C
Tweener DOShakeRotation(Camera target, float duration, float strength, int vibrato, float randomness, bool fadeOut, const ShakeRandomnessMode& randomnessMode)PublicStatic0x08
Tweener DOShakeRotation(Camera target, float duration, const Vector3& strength, int vibrato, float randomness, bool fadeOut, const ShakeRandomnessMode& randomnessMode)PublicStatic0x0C
TweenerCore<UnityEngine.Color DOColor(Light target, const Color& endValue, float duration)PublicStatic0x10
TweenerCore<System.Single DOIntensity(Light target, float endValue, float duration)PublicStatic0x08
TweenerCore<System.Single DOShadowStrength(Light target, float endValue, float duration)PublicStatic0x08
Tweener DOColor(LineRenderer target, const Color2& startValue, const Color2& endValue, float duration)PublicStatic0x20
TweenerCore<UnityEngine.Color DOColor(Material target, const Color& endValue, float duration)PublicStatic0x10
TweenerCore<UnityEngine.Color DOColor(Material target, const Color& endValue, const string& property, float duration)PublicStatic0x10
TweenerCore<UnityEngine.Color DOColor(Material target, const Color& endValue, int propertyID, float duration)PublicStatic0x10
TweenerCore<UnityEngine.Color DOFade(Material target, float endValue, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Color DOFade(Material target, float endValue, const string& property, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Color DOFade(Material target, float endValue, int propertyID, float duration)PublicStatic0x08
TweenerCore<System.Single DOFloat(Material target, float endValue, const string& property, float duration)PublicStatic0x08
TweenerCore<System.Single DOFloat(Material target, float endValue, int propertyID, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Vector2 DOOffset(Material target, const Vector2& endValue, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Vector2 DOOffset(Material target, const Vector2& endValue, const string& property, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Vector2 DOTiling(Material target, const Vector2& endValue, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Vector2 DOTiling(Material target, const Vector2& endValue, const string& property, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Vector4 DOVector(Material target, const Vector4& endValue, const string& property, float duration)PublicStatic0x10
TweenerCore<UnityEngine.Vector4 DOVector(Material target, const Vector4& endValue, int propertyID, float duration)PublicStatic0x10
Tweener DOResize(TrailRenderer target, float toStartWidth, float toEndWidth, float duration)PublicStatic0x08
TweenerCore<System.Single DOTime(TrailRenderer target, float endValue, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Vector3 DOMove(Transform target, const Vector3& endValue, float duration, bool snapping)PublicStatic0x0C
TweenerCore<UnityEngine.Vector3 DOMoveX(Transform target, float endValue, float duration, bool snapping)PublicStatic0x08
TweenerCore<UnityEngine.Vector3 DOMoveY(Transform target, float endValue, float duration, bool snapping)PublicStatic0x08
TweenerCore<UnityEngine.Vector3 DOMoveZ(Transform target, float endValue, float duration, bool snapping)PublicStatic0x08
TweenerCore<UnityEngine.Vector3 DOLocalMove(Transform target, const Vector3& endValue, float duration, bool snapping)PublicStatic0x0C
TweenerCore<UnityEngine.Vector3 DOLocalMoveX(Transform target, float endValue, float duration, bool snapping)PublicStatic0x08
TweenerCore<UnityEngine.Vector3 DOLocalMoveY(Transform target, float endValue, float duration, bool snapping)PublicStatic0x08
TweenerCore<UnityEngine.Vector3 DOLocalMoveZ(Transform target, float endValue, float duration, bool snapping)PublicStatic0x08
TweenerCore<UnityEngine.Quaternion DORotate(Transform target, const Vector3& endValue, float duration, const RotateMode& mode)PublicStatic0x0C
TweenerCore<UnityEngine.Quaternion DORotateQuaternion(Transform target, const Quaternion& endValue, float duration)PublicStatic0x10
TweenerCore<UnityEngine.Quaternion DOLocalRotate(Transform target, const Vector3& endValue, float duration, const RotateMode& mode)PublicStatic0x0C
TweenerCore<UnityEngine.Quaternion DOLocalRotateQuaternion(Transform target, const Quaternion& endValue, float duration)PublicStatic0x10
TweenerCore<UnityEngine.Vector3 DOScale(Transform target, const Vector3& endValue, float duration)PublicStatic0x0C
TweenerCore<UnityEngine.Vector3 DOScale(Transform target, float endValue, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Vector3 DOScaleX(Transform target, float endValue, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Vector3 DOScaleY(Transform target, float endValue, float duration)PublicStatic0x08
TweenerCore<UnityEngine.Vector3 DOScaleZ(Transform target, float endValue, float duration)PublicStatic0x08
Tweener DOLookAt(Transform target, const Vector3& towards, float duration, const AxisConstraint& axisConstraint, const Nullable<UnityEngine.Vector3>& up)PublicStatic0x10
Tweener DODynamicLookAt(Transform target, const Vector3& towards, float duration, const AxisConstraint& axisConstraint, const Nullable<UnityEngine.Vector3>& up)PublicStatic0x10
Tweener LookAt(Transform target, const Vector3& towards, float duration, const AxisConstraint& axisConstraint, const Nullable<UnityEngine.Vector3>& up, bool dynamic)PrivateStatic0x10
Tweener DOPunchPosition(Transform target, const Vector3& punch, float duration, int vibrato, float elasticity, bool snapping)PublicStatic0x0C
Tweener DOPunchScale(Transform target, const Vector3& punch, float duration, int vibrato, float elasticity)PublicStatic0x0C
Tweener DOPunchRotation(Transform target, const Vector3& punch, float duration, int vibrato, float elasticity)PublicStatic0x0C
Tweener DOShakePosition(Transform target, float duration, float strength, int vibrato, float randomness, bool snapping, bool fadeOut, const ShakeRandomnessMode& randomnessMode)PublicStatic0x08
Tweener DOShakePosition(Transform target, float duration, const Vector3& strength, int vibrato, float randomness, bool snapping, bool fadeOut, const ShakeRandomnessMode& randomnessMode)PublicStatic0x0C
Tweener DOShakeRotation(Transform target, float duration, float strength, int vibrato, float randomness, bool fadeOut, const ShakeRandomnessMode& randomnessMode)PublicStatic0x08
Tweener DOShakeRotation(Transform target, float duration, const Vector3& strength, int vibrato, float randomness, bool fadeOut, const ShakeRandomnessMode& randomnessMode)PublicStatic0x0C
Tweener DOShakeScale(Transform target, float duration, float strength, int vibrato, float randomness, bool fadeOut, const ShakeRandomnessMode& randomnessMode)PublicStatic0x08
Tweener DOShakeScale(Transform target, float duration, const Vector3& strength, int vibrato, float randomness, bool fadeOut, const ShakeRandomnessMode& randomnessMode)PublicStatic0x0C
Sequence DOJump(Transform target, const Vector3& endValue, float jumpPower, int numJumps, float duration, bool snapping)PublicStatic0x0C
Sequence DOLocalJump(Transform target, const Vector3& endValue, float jumpPower, int numJumps, float duration, bool snapping)PublicStatic0x0C
TweenerCore<UnityEngine.Vector3 DOPath(Transform target, const Vector3[]& path, float duration, const PathType& pathType, const PathMode& pathMode, int resolution, const Nullable<UnityEngine.Color>& gizmoColor)PublicStatic0x14
TweenerCore<UnityEngine.Vector3 DOLocalPath(Transform target, const Vector3[]& path, float duration, const PathType& pathType, const PathMode& pathMode, int resolution, const Nullable<UnityEngine.Color>& gizmoColor)PublicStatic0x14
TweenerCore<UnityEngine.Vector3 DOPath(Transform target, Path path, float duration, const PathMode& pathMode)PublicStatic0x08
TweenerCore<UnityEngine.Vector3 DOLocalPath(Transform target, Path path, float duration, const PathMode& pathMode)PublicStatic0x08
TweenerCore<System.Single DOTimeScale(Tween target, float endValue, float duration)PublicStatic0x08
Tweener DOBlendableColor(Light target, const Color& endValue, float duration)PublicStatic0x10
Tweener DOBlendableColor(Material target, const Color& endValue, float duration)PublicStatic0x10
Tweener DOBlendableColor(Material target, const Color& endValue, const string& property, float duration)PublicStatic0x10
Tweener DOBlendableColor(Material target, const Color& endValue, int propertyID, float duration)PublicStatic0x10
Tweener DOBlendableMoveBy(Transform target, const Vector3& byValue, float duration, bool snapping)PublicStatic0x0C
Tweener DOBlendableLocalMoveBy(Transform target, const Vector3& byValue, float duration, bool snapping)PublicStatic0x0C
Tweener DOBlendableRotateBy(Transform target, const Vector3& byValue, float duration, const RotateMode& mode)PublicStatic0x0C
Tweener DOBlendableLocalRotateBy(Transform target, const Vector3& byValue, float duration, const RotateMode& mode)PublicStatic0x0C
Tweener DOBlendablePunchRotation(Transform target, const Vector3& punch, float duration, int vibrato, float elasticity)PublicStatic0x0C
Tweener DOBlendableScaleBy(Transform target, const Vector3& byValue, float duration)PublicStatic0x0C
int DOComplete(Component target, bool withCallbacks)PublicStatic0x08
int DOComplete(Material target, bool withCallbacks)PublicStatic0x08
int DOKill(Component target, bool complete)PublicStatic0x08
int DOKill(Material target, bool complete)PublicStatic0x08
int DOFlip(Component target)PublicStatic0x08
int DOFlip(Material target)PublicStatic0x08
int DOGoto(Component target, float to, bool andPlay)PublicStatic0x08
int DOGoto(Material target, float to, bool andPlay)PublicStatic0x08
int DOPause(Component target)PublicStatic0x08
int DOPause(Material target)PublicStatic0x08
int DOPlay(Component target)PublicStatic0x08
int DOPlay(Material target)PublicStatic0x08
int DOPlayBackwards(Component target)PublicStatic0x08
int DOPlayBackwards(Material target)PublicStatic0x08
int DOPlayForward(Component target)PublicStatic0x08
int DOPlayForward(Material target)PublicStatic0x08
int DORestart(Component target, bool includeDelay)PublicStatic0x08
int DORestart(Material target, bool includeDelay)PublicStatic0x08
int DORewind(Component target, bool includeDelay)PublicStatic0x08
int DORewind(Material target, bool includeDelay)PublicStatic0x08
int DOSmoothRewind(Component target)PublicStatic0x08
int DOSmoothRewind(Material target)PublicStatic0x08
int DOTogglePause(Component target)PublicStatic0x08
int DOTogglePause(Material target)PublicStatic0x08