| void Update() | Private | | 0x00 |
| void OnPlayEffect(ParticleEffect effect) | PublicFinal+2 flags | | 0x08 |
| void SetTrackingPlayer(Player trackingPlayer) | Public | | 0x08 |
| void OnStopEffect(ParticleEffect effect) | PublicFinal+2 flags | | 0x08 |
| void SetParentPlayer() | Private | | 0x00 |
| void StartAnimationCor(ParticleEffect effect) | Private | | 0x08 |
| void StopAnimationCor() | Private | | 0x00 |
| IEnumerator AnimationCor(Player caster) | Private | | 0x08 |
| void EnableHeldFlame(Transform attachTrans) | Private | | 0x08 |
| void UpdateHeldFlamePos() | Private | | 0x00 |
| void HideHeldFlame() | Private | | 0x00 |
| void PlaySpawnFlameSound(AudioSource source) | Private | | 0x08 |
| Player GetPredictedBuffTarget(Player caster) | Private | | 0x08 |
| void MoveFlameToTarget(Transform target) | Public | | 0x08 |
| IEnumerator MoveFlameToTargetCor(Transform target) | Private | | 0x08 |
| void ResetMoveFlameCor() | Private | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |