Zdexby TheHolyOneZ
42,610 classes
Bomb, Assembly-CSharp 0x00C0 (192 B) inherited 0x00B0 Assembly-CSharp.dll
0x00x00C0

Members 2

OffsetSizeNameTypeFlagsDefault
0x08MyExplosiveExplosivePublic—
0x01ExplodeOnMobImpactboolPublic—
0x00B90x07unreflected bytes to end of Bomb
Inherited from Weapon 25
OffsetSizeNameTypeFlagsDefault
0x08projectileSpawnPointsList<UnityEngine.Transform>Public—
0x08disableOnAttackList<UnityEngine.GameObject>Public—
0x08projectilePrefabProjectileCCPublic—
0x08infoWeaponInfoPublic—
0x01ShowWeaponInfoboolPublic—
0x01OverrideAttackAnimationboolPublic—
0x00420x02padding / unreflected
0x04UseAttackAnimationAttackAnimationPublic—
0x08buffChancesBuffChancesPublic—
0x08EntityHitEffectsList<PEffectField>Public—
0x08MobHitEffectsList<PEffectField>Public—
0x08HitDirectionsList<Directional>Public—
0x01SpecialAttackRaycastboolPublic—
0x00690x03padding / unreflected
0x04attackRaycastLayerMaskPublic—
0x01CanHitPlayersboolPublic—
0x00710x07padding / unreflected
0x08weaponSpecialtiesList<WeaponSpecialty>Public—
0x08viewPhotonViewPublic—
0x01CanDamageWithVelocityboolPublic+1 flags—
0x01DealWeaponHitWithVelocityboolPublic+1 flags—
0x008A0x06padding / unreflected
0x08OnHitEntityAction<EntityPrivate—
0x08impactedEntsList<Entity>Private—
—0x04impactVeloSpeedfloatPrivateStatic+1 flags1077936128
—0x04impactNormalResponsefloatPrivateStatic+1 flags1041865114
—0x04impactVeloRetentionfloatPrivateStatic+1 flags1063675494
0x08OnImpactedEntityAction<WeaponPrivate—
0x08OnUseFuncsList<System.Func<EntityPublic—
Inherited from ItemModifier 1
OffsetSizeNameTypeFlagsDefault
0x08_itemItemPrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 9

SignatureFlagsNativeParams
void Awake()Public0x00
void ImpactEnt(Weapon weapon, Entity other, const RaycastHit& hit)Private0x2C
bool OnUse(Entity user, ItemSlot inSlot)Public+1 flags0x08
void OnDroppedBomb(int droppedBombID)Public0x04
void RPCExplode()Public0x00
void OnExplode(Explosive explosive)Private0x08
void CheckDestroyBoxesAcm()Private0x00
void .ctor()Public+1 flags0x00
void <OnUse>b__4_0(Item x)Private0x08