| void TriggerVibrationExtended(const FSIK_InputHandle& InputHandle, uint8 LeftSpeed, uint8 RightSpeed, uint8 LeftTriggerSpeed, uint8 RightTriggerSpeed) | FinalNative+2 flags | | 0x0C |
| void TriggerVibration(const FSIK_InputHandle& InputHandle, uint8 LeftSpeed, uint8 RightSpeed) | FinalNative+2 flags | | 0x0A |
| void TriggerRepeatedHapticPulse(const FSIK_InputHandle& InputHandle, const ESIK_SteamControllerPad& TargetPad, uint8 DurationMicroSec, uint8 OffMicroSec, uint8 Repeat, uint8 Flags) | FinalNative+2 flags | | 0x0D |
| void TriggerHapticPulse(const FSIK_InputHandle& InputHandle, const ESIK_SteamControllerPad& TargetPad, uint8 DurationMicroSec) | FinalNative+2 flags | | 0x0A |
| ESIK_InputActionOrigin TranslateActionOrigin(const ESIK_SteamInputType& eDestinationInputType, const ESIK_InputActionOrigin& eSourceActionOrigin) | FinalNative+2 flags | | 0x03 |
| void StopAnalogActionMomentum(const FSIK_InputHandle& InputHandle, const FSIK_InputAnalogActionHandle& AnalogActionHandle) | FinalNative+2 flags | | 0x10 |
| bool Shutdown() | FinalNative+2 flags | | 0x01 |
| bool ShowBindingPanel(const FSIK_InputHandle& InputHandle) | FinalNative+2 flags | | 0x09 |
| void SetLEDColor(const FSIK_InputHandle& InputHandle, const FLinearColor& Color, const ESIK_SteamControllerLEDFlag& LEDFlag) | FinalNative+2 flags | | 0x19 |
| void SetDualSenseTriggerEffect(const FSIK_InputHandle& InputHandle, const FSIK_ScePadTriggerEffectCommand& L2, const FSIK_ScePadTriggerEffectCommand& R2) | FinalNative+2 flags | | 0xD8 |
| void RunFrame() | FinalNative+2 flags | | 0x00 |
| bool Init(bool bExplicitlyCallRunFrame) | FinalNative+2 flags | | 0x02 |
| FString GetStringForActionOrigin(const ESIK_InputActionOrigin& Origin) | FinalNative+2 flags | | 0x18 |
| int64 GetRemotePlaySessionID(const FSIK_InputHandle& InputHandle) | FinalNative+2 flags | | 0x10 |
| FSIK_InputMotionData GetMotionData(const FSIK_InputHandle& InputHandle) | FinalNative+2 flags | | 0x30 |
| ESIK_SteamInputType GetInputTypeForHandle(const FSIK_InputHandle& InputHandle) | FinalNative+2 flags | | 0x09 |
| FString GetGlyphForActionOrigin(const ESIK_InputActionOrigin& Origin) | FinalNative+2 flags | | 0x18 |
| int64 GetGamepadIndexForController(const FSIK_InputHandle& InputHandle) | FinalNative+2 flags | | 0x10 |
| int64 GetDigitalActionOrigins(const FSIK_InputHandle& InputHandle, const FSIK_InputActionSetHandle& ActionSetHandle, const FSIK_InputDigitalActionHandle& DigitalActionHandle, const TArray<ESIK_InputActionOrigin>& OriginsOut) | FinalNative+2 flags | | 0x30 |
| FSIK_InputDigitalActionHandle GetDigitalActionHandle(const FString& DigitalActionName) | FinalNative+2 flags | | 0x18 |
| FSIK_InputDigitalActionData GetDigitalActionData(const FSIK_InputHandle& InputHandle, const FSIK_InputDigitalActionHandle& DigitalActionHandle) | FinalNative+2 flags | | 0x12 |
| bool GetDeviceBindingRevision(const FSIK_InputHandle& InputHandle, const int32& Major, const int32& Minor) | FinalNative+2 flags | | 0x11 |
| FSIK_InputActionSetHandle GetCurrentActionSet(const FSIK_InputHandle& InputHandle) | FinalNative+2 flags | | 0x10 |
| FSIK_InputHandle GetControllerForGamepadIndex(int32 Index) | FinalNative+2 flags | | 0x10 |
| int64 GetConnectedControllers(const TArray<FSIK_InputHandle>& HandlesOut) | FinalNative+2 flags | | 0x18 |
| int64 GetAnalogActionOrigins(const FSIK_InputHandle& InputHandle, const FSIK_InputActionSetHandle& ActionSetHandle, const FSIK_InputAnalogActionHandle& AnalogActionHandle, const TArray<ESIK_InputActionOrigin>& OriginsOut) | FinalNative+2 flags | | 0x30 |
| FSIK_InputAnalogActionHandle GetAnalogActionHandle(const FString& AnalogActionName) | FinalNative+2 flags | | 0x18 |
| FSIK_InputAnalogActionData GetAnalogActionData(const FSIK_InputHandle& InputHandle, const FSIK_InputAnalogActionHandle& AnalogActionHandle) | FinalNative+2 flags | | 0x20 |
| int64 GetActiveActionSetLayers(const FSIK_InputHandle& InputHandle, const TArray<FSIK_InputActionSetHandle>& ActionSetHandles) | FinalNative+2 flags | | 0x20 |
| FSIK_InputActionSetHandle GetActionSetHandle(const FString& ActionSetName) | FinalNative+2 flags | | 0x18 |
| ESIK_InputActionOrigin GetActionOriginFromXboxOrigin(const FSIK_InputHandle& InputHandle, const ESIK_XboxOrigin& XboxOrigin) | FinalNative+2 flags | | 0x0A |
| void DeactivateAllActionSetLayers(const FSIK_InputHandle& InputHandle) | FinalNative+2 flags | | 0x08 |
| void DeactivateActionSetLayer(const FSIK_InputHandle& InputHandle, const FSIK_InputActionSetHandle& ActionSetLayerHandle) | FinalNative+2 flags | | 0x10 |
| void ActivateActionSetLayer(const FSIK_InputHandle& InputHandle, const FSIK_InputActionSetHandle& ActionSetLayerHandle) | FinalNative+2 flags | | 0x10 |
| void ActivateActionSet(const FSIK_InputHandle& InputHandle, const FSIK_InputActionSetHandle& ActionSetHandle) | FinalNative+2 flags | | 0x10 |