Zdexby TheHolyOneZ
5,159 classes
Class

USIK_InputLibrary

: UBlueprintFunctionLibrary : UObject
/Script/SteamIntegrationKit.SIK_InputLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/SteamIntegrationKit
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 35

SignatureFlagsNativeParams
void TriggerVibrationExtended(const FSIK_InputHandle& InputHandle, uint8 LeftSpeed, uint8 RightSpeed, uint8 LeftTriggerSpeed, uint8 RightTriggerSpeed)FinalNative+2 flags0x0C
void TriggerVibration(const FSIK_InputHandle& InputHandle, uint8 LeftSpeed, uint8 RightSpeed)FinalNative+2 flags0x0A
void TriggerRepeatedHapticPulse(const FSIK_InputHandle& InputHandle, const ESIK_SteamControllerPad& TargetPad, uint8 DurationMicroSec, uint8 OffMicroSec, uint8 Repeat, uint8 Flags)FinalNative+2 flags0x0D
void TriggerHapticPulse(const FSIK_InputHandle& InputHandle, const ESIK_SteamControllerPad& TargetPad, uint8 DurationMicroSec)FinalNative+2 flags0x0A
ESIK_InputActionOrigin TranslateActionOrigin(const ESIK_SteamInputType& eDestinationInputType, const ESIK_InputActionOrigin& eSourceActionOrigin)FinalNative+2 flags0x03
void StopAnalogActionMomentum(const FSIK_InputHandle& InputHandle, const FSIK_InputAnalogActionHandle& AnalogActionHandle)FinalNative+2 flags0x10
bool Shutdown()FinalNative+2 flags0x01
bool ShowBindingPanel(const FSIK_InputHandle& InputHandle)FinalNative+2 flags0x09
void SetLEDColor(const FSIK_InputHandle& InputHandle, const FLinearColor& Color, const ESIK_SteamControllerLEDFlag& LEDFlag)FinalNative+2 flags0x19
void SetDualSenseTriggerEffect(const FSIK_InputHandle& InputHandle, const FSIK_ScePadTriggerEffectCommand& L2, const FSIK_ScePadTriggerEffectCommand& R2)FinalNative+2 flags0xD8
void RunFrame()FinalNative+2 flags0x00
bool Init(bool bExplicitlyCallRunFrame)FinalNative+2 flags0x02
FString GetStringForActionOrigin(const ESIK_InputActionOrigin& Origin)FinalNative+2 flags0x18
int64 GetRemotePlaySessionID(const FSIK_InputHandle& InputHandle)FinalNative+2 flags0x10
FSIK_InputMotionData GetMotionData(const FSIK_InputHandle& InputHandle)FinalNative+2 flags0x30
ESIK_SteamInputType GetInputTypeForHandle(const FSIK_InputHandle& InputHandle)FinalNative+2 flags0x09
FString GetGlyphForActionOrigin(const ESIK_InputActionOrigin& Origin)FinalNative+2 flags0x18
int64 GetGamepadIndexForController(const FSIK_InputHandle& InputHandle)FinalNative+2 flags0x10
int64 GetDigitalActionOrigins(const FSIK_InputHandle& InputHandle, const FSIK_InputActionSetHandle& ActionSetHandle, const FSIK_InputDigitalActionHandle& DigitalActionHandle, const TArray<ESIK_InputActionOrigin>& OriginsOut)FinalNative+2 flags0x30
FSIK_InputDigitalActionHandle GetDigitalActionHandle(const FString& DigitalActionName)FinalNative+2 flags0x18
FSIK_InputDigitalActionData GetDigitalActionData(const FSIK_InputHandle& InputHandle, const FSIK_InputDigitalActionHandle& DigitalActionHandle)FinalNative+2 flags0x12
bool GetDeviceBindingRevision(const FSIK_InputHandle& InputHandle, const int32& Major, const int32& Minor)FinalNative+2 flags0x11
FSIK_InputActionSetHandle GetCurrentActionSet(const FSIK_InputHandle& InputHandle)FinalNative+2 flags0x10
FSIK_InputHandle GetControllerForGamepadIndex(int32 Index)FinalNative+2 flags0x10
int64 GetConnectedControllers(const TArray<FSIK_InputHandle>& HandlesOut)FinalNative+2 flags0x18
int64 GetAnalogActionOrigins(const FSIK_InputHandle& InputHandle, const FSIK_InputActionSetHandle& ActionSetHandle, const FSIK_InputAnalogActionHandle& AnalogActionHandle, const TArray<ESIK_InputActionOrigin>& OriginsOut)FinalNative+2 flags0x30
FSIK_InputAnalogActionHandle GetAnalogActionHandle(const FString& AnalogActionName)FinalNative+2 flags0x18
FSIK_InputAnalogActionData GetAnalogActionData(const FSIK_InputHandle& InputHandle, const FSIK_InputAnalogActionHandle& AnalogActionHandle)FinalNative+2 flags0x20
int64 GetActiveActionSetLayers(const FSIK_InputHandle& InputHandle, const TArray<FSIK_InputActionSetHandle>& ActionSetHandles)FinalNative+2 flags0x20
FSIK_InputActionSetHandle GetActionSetHandle(const FString& ActionSetName)FinalNative+2 flags0x18
ESIK_InputActionOrigin GetActionOriginFromXboxOrigin(const FSIK_InputHandle& InputHandle, const ESIK_XboxOrigin& XboxOrigin)FinalNative+2 flags0x0A
void DeactivateAllActionSetLayers(const FSIK_InputHandle& InputHandle)FinalNative+2 flags0x08
void DeactivateActionSetLayer(const FSIK_InputHandle& InputHandle, const FSIK_InputActionSetHandle& ActionSetLayerHandle)FinalNative+2 flags0x10
void ActivateActionSetLayer(const FSIK_InputHandle& InputHandle, const FSIK_InputActionSetHandle& ActionSetLayerHandle)FinalNative+2 flags0x10
void ActivateActionSet(const FSIK_InputHandle& InputHandle, const FSIK_InputActionSetHandle& ActionSetHandle)FinalNative+2 flags0x10