Class
URGGameViewportClient
: UCommonGameViewportClient : UGameViewportClient : UScriptViewportClient : UObject0x00x0420
Members 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | PendingNetworkFailureMessages | TArray<FRGNetworkFailureMessage> | Protected+4 flags | [] |
Inherited from UGameViewportClient 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | ViewportConsole | UConsole* | 6 flags | nullptr | |
| 0x10 | DebugProperties | TArray<FDebugDisplayProperty> | 2 flags | [] | |
| 0x0058 | 0x10 | padding / unreflected | |||
| 0x04 | MaxSplitscreenPlayers | int32 | 6 flags | 4 | |
| 0x006C | 0x0C | padding / unreflected | |||
| 0x08 | World | UWorld* | Protected+6 flags | nullptr | |
| 0x08 | GameInstance | UGameInstance* | Protected+6 flags | nullptr | |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool ShouldAddNetworkFailure(FRGNetworkFailureMessage& Message) | NativeEvent+1 flags | 0x29 | |
| bool PopNextPendingNetworkFailureMessage(FRGNetworkFailureMessage& OutMessage) | FinalNative+1 flags | 0x29 | |
| bool PeekNextPendingNetworkFailureMessage(FRGNetworkFailureMessage& OutMessage) | FinalNative+1 flags | 0x29 | |
| void MergeNetworkFailureMessages() | NativeEvent+1 flags | 0x00 | |
| bool HasPendingNetworkFailureMessages() | FinalNative+1 flags | 0x01 | |
| URGGameViewportClient* GetGameViewportClient(UObject* WorldContextObject) | FinalNative+2 flags | 0x10 | |
| void AddCustomErrorPopup(const FGameplayTag& ErrorId, FText& ErrorString) | FinalNative+1 flags | 0x18 |