Zdexby TheHolyOneZ
5,159 classes
Class

ABP_FireZone_Big_C

: ABP_Event_C : AActor : UObject
/Game/Ride/Interactables/FireZone/BP_FireZone_Big.BP_FireZone_Big_C 0x0468 (1,128 B) align 16 inherited 0x02E1 11 scripted vtable /Game/Ride/Interactables/FireZone/BP_FireZone_Big
0x00x0468

Members 18

OffsetSizeNameTypeFlagsDefault
0x02E10x07padding / unreflected
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08TargetPrevisFireZoneUStaticMeshComponent*6 flagsnullptr
0x08ActualFireZoneUStaticMeshComponent*6 flagsnullptr
0x01Explodedbool7 flagsfalse
0x03010x07padding / unreflected
0x10Damage SettingsFST_Damage_Settings4 flags{DamageSettings_3_30564F9F4F750E3BDF4FD881BA5956BA=[3 items…
0x08OverlappingActorAActor*7 flagsnullptr
0x08LeavingActorAActor*7 flagsnullptr
0x08FireTimerFTimerHandle5 flags{Handle=0}
0x10OverlappingActorsTArray<AActor*>4 flags[]
0x18StartLocationFVector7 flags{X=0, Y=0, Z=0}
0x08TimeToFinishdouble6 flags10
0x08LoopTimerFTimerHandle5 flags{Handle=0}
0x08OverallTimerFTimerHandle5 flags{Handle=0}
0x18TargetWorldLocationFVector6 flags{X=0, Y=0, Z=0}
0x03880x08padding / unreflected
0x60StartTransformFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x60TargetTransformFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x10PPArrayTArray<FWeightedBlendable>3 flags[]
0x08CameraUCameraComponent*7 flagsnullptr
Inherited from ABP_Event_C 9
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01ReoccuringTriggerbool6 flagsfalse
0x02B90x07padding / unreflected
0x08MinRetriggerTimedouble6 flags1
0x08MaxRetriggerTimedouble6 flags1
0x08InitialDelayToTriggerdouble6 flags0
0x04MaxAmountTriggersint326 flags10
0x04CurrentAmountTriggersint327 flags0
0x01IsStoppedbool6 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 11

SignatureFlagsNativeParams
void SetBurningPP(AActor* TargetActor, bool Enable)
Script24 statements · 645 bytes of bytecode
0x0000K2Node_DynamicCast_AsBP_First_Person_Character = Cast<BP_FirstPersonCharacter_C>(TargetActor);0x0024K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character);0x0041if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0205;0x004FCamera = K2Node_DynamicCast_AsBP_First_Person_Character.FirstPersonCamera;0x0078Label_0078:0x0078PPArray = Camera.PostProcessSettings.WeightedBlendables.Array;0x00BBCallFunc_SelectFloat_ReturnValue = SelectFloat(1, 0, Enable);0x00F2K2Node_MakeStruct_Weight_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x010FK2Node_MakeStruct_WeightedBlendable.Weight = K2Node_MakeStruct_Weight_ImplicitCast;0x0133K2Node_MakeStruct_WeightedBlendable.Object = /Game/Ride/SharedMaterials/PostProcess/PPM_InsideFire.PPM_InsideFire;0x014F/Script/Engine.Default__KismetArrayLibrary.Array_Set(PPArray, 1, K2Node_MakeStruct_WeightedBlendable, true);0x0187K2Node_MakeStruct_WeightedBlendables.Array = PPArray;0x01ABK2Node_MakeStruct_PostProcessSettings.WeightedBlendables = K2Node_MakeStruct_WeightedBlendables;0x01CFCamera.PostProcessSettings = K2Node_MakeStruct_PostProcessSettings;0x0200goto Label_0282;0x0205Label_0205:0x0205K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01 = Cast<BP_Vehicle_Winnebago_01_C>(TargetActor);0x0229K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01);0x0246if (!(K2Node_DynamicCast_bSuccess)) goto Label_0282;0x0254Camera = K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01.Camera;0x027Dgoto Label_0078;0x0282Label_0282:0x0282return;0x0284// end of script
Public0x09
void UserConstructionScript()
Script4 statements · 47 bytes of bytecode
0x0000UserConstructionScript();0x000ATargetPrevisFireZone.SetVisibility(false, false);0x002Creturn;0x002E// end of script
EventPublic0x00
void FireDamage()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FireZone_Big(2099);0x000Freturn;0x0011// end of script
0x00
void BndEvt__BP_FireZone_Big_Cube_K2Node_ComponentBoundEvent_4_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_FireZone_Big(2251);0x007Breturn;0x007D// end of script
0x120
void BndEvt__BP_FireZone_Big_Cube_K2Node_ComponentBoundEvent_5_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_BP_FireZone_Big(2339);0x0057return;0x0059// end of script
0x1C
void MoveActorTowardsScenePoint()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FireZone_Big(2427);0x000Freturn;0x0011// end of script
0x00
void StartEvent()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FireZone_Big(2706);0x000Freturn;0x0011// end of script
0x00
void CustomEvent()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FireZone_Big(2875);0x000Freturn;0x0011// end of script
0x00
void ShowPrevis()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FireZone_Big(2916);0x000Freturn;0x0011// end of script
0x00
void HidePrevis()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FireZone_Big(2951);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_FireZone_Big(int32 EntryPoint)
Script97 statements · 2,989 bytes of bytecode
0x0000PushFlow(Label_0BAA);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_IsServer_ReturnValue = IsServer(this);0x0024if (!(CallFunc_IsServer_ReturnValue)) PopFlow();0x002ECallFunc_Array_RemoveItem_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_RemoveItem(OverlappingActors, LeavingActor);0x006AK2Node_DynamicCast_AsBP_First_Person_Character = Cast<BP_FirstPersonCharacter_C>(LeavingActor);0x008EK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character);0x00ABif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x00B5CallFunc_GetPlayerControllerFromID_ReturnValue = GetPlayerControllerFromID(this, 0);0x00CFK2Node_DynamicCast_AsBP_First_Person_Player_Controller = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue);0x00F3K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller);0x0110if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x011ACallFunc_Array_IsEmpty_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_IsEmpty(OverlappingActors);0x014Dif (!(CallFunc_Array_IsEmpty_ReturnValue)) PopFlow();0x0157K2_ClearAndInvalidateTimerHandle(this, FireTimer);0x016BPopFlow();0x016CLabel_016C:0x016CK2Node_CreateDelegate_OutputDelegate.Bind(this, FireDamage);0x0183CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 1.5f, true, false, 0f, 0f);0x01B9FireTimer = CallFunc_K2_SetTimerDelegate_ReturnValue;0x01D4PopFlow();0x01D5Label_01D5:0x01D5K2Node_CreateDelegate_OutputDelegate_1.Bind(this, MoveActorTowardsScenePoint);0x01ECCallFunc_K2_SetTimerDelegate_ReturnValue_1 = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate_1, 0.01f, true, false, 0f, 0f);0x0222LoopTimer = CallFunc_K2_SetTimerDelegate_ReturnValue_1;0x023DK2Node_CreateDelegate_OutputDelegate_2.Bind(this, CustomEvent);0x0254CallFunc_K2_SetTimerDelegate_Time_ImplicitCast = Cast<3>(TimeToFinish);0x0271CallFunc_K2_SetTimerDelegate_ReturnValue_2 = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate_2, CallFunc_K2_SetTimerDelegate_Time_ImplicitCast, false, false, 0f, 0f);0x02ABOverallTimer = CallFunc_K2_SetTimerDelegate_ReturnValue_2;0x02C6PopFlow();0x02C7Label_02C7:0x02C7PushFlow(Label_04BB);0x02CC/Script/Engine.Default__KismetArrayLibrary.Array_Get(OverlappingActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0307K2Node_DynamicCast_AsBP_First_Person_Player_Controller_1.Server_HitTarget(CallFunc_Array_Get_Item, this, HitResult{0, 1f, 0f, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, 0f, -1, 0, 0, false, false, nullptr, ActorInstanceHandle{nullptr}, nullptr, FName(None), FName(None)}, FVector(0, 0, 0), Damage Settings);0x04BAPopFlow();0x04BBLabel_04BB:0x04BBCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x04E5Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0500Label_0500:0x0500CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(OverlappingActors);0x053BCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0561if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x056BTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0586goto Label_02C7;0x058BLabel_058B:0x058BCallFunc_IsServer_ReturnValue_1 = IsServer(this);0x05A0if (!(CallFunc_IsServer_ReturnValue_1)) PopFlow();0x05AACallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(OverlappingActors, OverlappingActor);0x05EECallFunc_GetPlayerControllerFromID_ReturnValue_2 = GetPlayerControllerFromID(this, 0);0x0608K2Node_DynamicCast_AsBP_First_Person_Player_Controller_2 = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue_2);0x062CK2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller_2);0x0649if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x0653K2Node_DynamicCast_AsBP_First_Person_Player_Controller_2.Server_HitTarget(OverlappingActor, this, HitResult{0, 1f, 0f, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, 0f, -1, 0, 0, false, false, nullptr, ActorInstanceHandle{nullptr}, nullptr, FName(None), FName(None)}, FVector(0, 0, 0), Damage Settings);0x0806CallFunc_K2_IsTimerActiveHandle_ReturnValue = K2_IsTimerActiveHandle(this, FireTimer);0x0824if (!(CallFunc_K2_IsTimerActiveHandle_ReturnValue)) goto Label_016C;0x0832PopFlow();0x0833CallFunc_GetPlayerControllerFromID_ReturnValue_1 = GetPlayerControllerFromID(this, 0);0x084DK2Node_DynamicCast_AsBP_First_Person_Player_Controller_1 = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue_1);0x0871K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller_1);0x088Eif (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0898Temp_int_Loop_Counter_Variable = 0;0x08AFTemp_int_Array_Index_Variable = 0;0x08C6goto Label_0500;0x08CBOverlappingActor = K2Node_ComponentBoundEvent_OtherActor_1;0x08DECallFunc_NotEqual_ObjectObject_ReturnValue_1 = NotEqual_ObjectObject(OverlappingActor, this);0x08FCif (!(CallFunc_NotEqual_ObjectObject_ReturnValue_1)) PopFlow();0x0906SetBurningPP(OverlappingActor, true);0x091Egoto Label_058B;0x0923LeavingActor = K2Node_ComponentBoundEvent_OtherActor;0x0936CallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(K2Node_ComponentBoundEvent_OtherActor, this);0x0954if (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) PopFlow();0x095ESetBurningPP(LeavingActor, false);0x0976goto Label_000F;0x097BCallFunc_K2_GetTimerElapsedTimeHandle_ReturnValue = K2_GetTimerElapsedTimeHandle(this, OverallTimer);0x09A1CallFunc_MapRangeClamped_Value_ImplicitCast = Cast<4>(CallFunc_K2_GetTimerElapsedTimeHandle_ReturnValue);0x09BECallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(CallFunc_MapRangeClamped_Value_ImplicitCast, 0, TimeToFinish, 0, 1);0x0A07CallFunc_TLerp_Alpha_ImplicitCast = Cast<3>(CallFunc_MapRangeClamped_ReturnValue);0x0A24CallFunc_TLerp_ReturnValue = TLerp(StartTransform, TargetTransform, CallFunc_TLerp_Alpha_ImplicitCast, 0);0x0A5DActualFireZone.K2_SetWorldTransform(CallFunc_TLerp_ReturnValue, false, CallFunc_K2_SetWorldTransform_SweepHitResult, false);0x0A91PopFlow();0x0A92StartEvent();0x0A9CCallFunc_K2_GetComponentToWorld_ReturnValue = ActualFireZone.K2_GetComponentToWorld();0x0ACEStartTransform = CallFunc_K2_GetComponentToWorld_ReturnValue;0x0AE9CallFunc_K2_GetComponentToWorld_ReturnValue_1 = TargetPrevisFireZone.K2_GetComponentToWorld();0x0B1BTargetTransform = CallFunc_K2_GetComponentToWorld_ReturnValue_1;0x0B36goto Label_01D5;0x0B3BK2_ClearAndInvalidateTimerHandle(this, LoopTimer);0x0B4FK2_ClearAndInvalidateTimerHandle(this, OverallTimer);0x0B63PopFlow();0x0B64TargetPrevisFireZone.SetVisibility(true, false);0x0B86PopFlow();0x0B87TargetPrevisFireZone.SetVisibility(false, false);0x0BA9PopFlow();0x0BAALabel_0BAA:0x0BAAreturn;0x0BAC// end of script
Final0x04