0x00x0318
Members 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Significance | USignificanceComponent* | 6 flags | nullptr | |
| 0x08 | Niagara | UNiagaraComponent* | 6 flags | nullptr | |
| 0x08 | Capsule | UCapsuleComponent* | 6 flags | nullptr | |
| 0x01 | Exploded | bool | 7 flags | false | |
| 0x02C9 | 0x07 | padding / unreflected | |||
| 0x10 | Damage Settings | FST_Damage_Settings | 4 flags | {DamageSettings_3_30564F9F4F750E3BDF4FD881BA5956BA=[3 items… | |
| 0x08 | OverlappingActor | AActor* | 7 flags | nullptr | |
| 0x08 | LeavingActor | AActor* | 7 flags | nullptr | |
| 0x08 | FireTimer | FTimerHandle | 5 flags | {Handle=0} | |
| 0x10 | OverlappingActors | TArray<AActor*> | 4 flags | [] | |
| 0x04 | Health | int32 | 7 flags | 3 | |
| 0x01 | StartWithImpulse | bool | 7 flags | false | |
| 0x030D | 0x03 | padding / unreflected | |||
| 0x08 | FireSFX | UAudioComponent* | 7 flags | nullptr | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FireZone(960);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void BndEvt__BP_Interactable_LandMine_Capsule_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_FireZone(1181);0x007Breturn;0x007D// end of script | 0x120 | ||
void BndEvt__BP_FireZone_Capsule_K2Node_ComponentBoundEvent_2_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)Script7 statements · 90 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_BP_FireZone(2381);0x0057return;0x0059// end of script | 0x1C | ||
void FireDamage()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FireZone(2789);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__BP_FireZone_Significance_K2Node_ComponentBoundEvent_0_OnSignificanceUpdated__DelegateSignature(const FGameplayTag& OldSignificance, const FGameplayTag& NewSignificance)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OldSignificance = OldSignificance;0x0012PersistentFrame.K2Node_ComponentBoundEvent_NewSignificance = NewSignificance;0x0024ExecuteUbergraph_BP_FireZone(2895);0x0033return;0x0035// end of script | 0x10 | ||
void ReceiveDestroyed()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FireZone(15);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ExecuteUbergraph_BP_FireZone(int32 EntryPoint)Script107 statements · 3,167 bytes of bytecode0x0000PushFlow(Label_0C5C);0x0005goto [EntryPoint];0x000FCallFunc_IsValid_ReturnValue = IsValid(FireSFX);0x002Cif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0036FireSFX.Stop();0x005APopFlow();0x005BLabel_005B:0x005BPushFlow(Label_024F);0x0060/Script/Engine.Default__KismetArrayLibrary.Array_Get(OverlappingActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x009BK2Node_DynamicCast_AsBP_First_Person_Player_Controller_1.Server_HitTarget(CallFunc_Array_Get_Item, this, HitResult{0, 1f, 0f, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, 0f, -1, 0, 0, false, false, nullptr, ActorInstanceHandle{nullptr}, nullptr, FName(None), FName(None)}, FVector(0, 0, 0), Damage Settings);0x024EPopFlow();0x024FLabel_024F:0x024FCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0279Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0294Label_0294:0x0294CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(OverlappingActors);0x02CFCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x02F5if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x02FFTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x031Agoto Label_005B;0x031FLabel_031F:0x031FTemp_int_Array_Index_Variable = 0;0x0336goto Label_0294;0x033BLabel_033B:0x033BTemp_int_Loop_Counter_Variable = 0;0x0352goto Label_031F;0x0357Label_0357:0x0357K2Node_CreateDelegate_OutputDelegate.Bind(this, FireDamage);0x036ECallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 1.5f, true, false, 0f, 0f);0x03A4FireTimer = CallFunc_K2_SetTimerDelegate_ReturnValue;0x03BFPopFlow();0x03C0ReceiveBeginPlay();0x03CAif (!(StartWithImpulse)) PopFlow();0x03D4CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(1000);0x03F9CallFunc_RandomUnitVectorInConeInDegrees_ReturnValue = RandomUnitVectorInConeInDegrees(FVector(0, 0, 1), 90f);0x0433CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_RandomUnitVectorInConeInDegrees_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x0461Capsule.AddImpulse(CallFunc_Multiply_VectorVector_ReturnValue, FName(None), true);0x049CPopFlow();0x049DOverlappingActor = K2Node_ComponentBoundEvent_OtherActor_1;0x04B0CallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(K2Node_ComponentBoundEvent_OtherActor_1, this);0x04CEif (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) PopFlow();0x04D8K2Node_DynamicCast_AsBP_Fire_Extinguisher_Foam = Cast<BP_FireExtinguisher_Foam_C>(OverlappingActor);0x04FCK2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsBP_Fire_Extinguisher_Foam);0x0519if (!(K2Node_DynamicCast_bSuccess_4)) goto Label_0659;0x0527CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(Health, 1);0x0551Temp_int_Variable = CallFunc_Subtract_IntInt_ReturnValue;0x056CHealth = Temp_int_Variable;0x0587Health = Temp_int_Variable;0x05A2CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Health, 0);0x05C4if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x05CECallFunc_GetPlayerControllerFromID_ReturnValue_3 = GetPlayerControllerFromID(this, 0);0x05E8K2Node_DynamicCast_AsBP_First_Person_Player_Controller_3 = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue_3);0x060CK2Node_DynamicCast_bSuccess_5 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller_3);0x0629if (!(K2Node_DynamicCast_bSuccess_5)) PopFlow();0x0633K2Node_DynamicCast_AsBP_First_Person_Player_Controller_3.Server_DestroyActor(this);0x0658PopFlow();0x0659Label_0659:0x0659CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(OverlappingActors, K2Node_ComponentBoundEvent_OtherActor_1);0x069DCallFunc_IsServer_ReturnValue = IsServer(this);0x06B2if (!(CallFunc_IsServer_ReturnValue)) PopFlow();0x06BCCallFunc_GetPlayerControllerFromID_ReturnValue_2 = GetPlayerControllerFromID(this, 0);0x06D6K2Node_DynamicCast_AsBP_First_Person_Player_Controller_2 = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue_2);0x06FAK2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller_2);0x0717if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x0721K2Node_DynamicCast_AsBP_First_Person_Player_Controller_2.Server_HitTarget(OverlappingActor, this, HitResult{0, 1f, 0f, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, 0f, -1, 0, 0, false, false, nullptr, ActorInstanceHandle{nullptr}, nullptr, FName(None), FName(None)}, FVector(0, 0, 0), Damage Settings);0x08D4CallFunc_K2_IsTimerActiveHandle_ReturnValue = K2_IsTimerActiveHandle(this, FireTimer);0x08F2if (!(CallFunc_K2_IsTimerActiveHandle_ReturnValue)) goto Label_0357;0x0900PopFlow();0x0901Label_0901:0x0901CallFunc_IsValid_ReturnValue_1 = IsValid(FireSFX);0x091Eif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x0928FireSFX.Stop();0x094CPopFlow();0x094DLeavingActor = K2Node_ComponentBoundEvent_OtherActor;0x0960CallFunc_NotEqual_ObjectObject_ReturnValue_1 = NotEqual_ObjectObject(K2Node_ComponentBoundEvent_OtherActor, this);0x097Eif (!(CallFunc_NotEqual_ObjectObject_ReturnValue_1)) PopFlow();0x0988CallFunc_Array_RemoveItem_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_RemoveItem(OverlappingActors, K2Node_ComponentBoundEvent_OtherActor);0x09C4CallFunc_IsServer_ReturnValue_1 = IsServer(this);0x09D9if (!(CallFunc_IsServer_ReturnValue_1)) PopFlow();0x09E3K2Node_DynamicCast_AsBP_First_Person_Character = Cast<BP_FirstPersonCharacter_C>(LeavingActor);0x0A07K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character);0x0A24if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0A2ECallFunc_GetPlayerControllerFromID_ReturnValue = GetPlayerControllerFromID(this, 0);0x0A48K2Node_DynamicCast_AsBP_First_Person_Player_Controller = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue);0x0A6CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller);0x0A89if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0A93CallFunc_Array_IsEmpty_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_IsEmpty(OverlappingActors);0x0AC6if (!(CallFunc_Array_IsEmpty_ReturnValue)) PopFlow();0x0AD0K2_ClearAndInvalidateTimerHandle(this, FireTimer);0x0AE4PopFlow();0x0AE5CallFunc_GetPlayerControllerFromID_ReturnValue_1 = GetPlayerControllerFromID(this, 0);0x0AFFK2Node_DynamicCast_AsBP_First_Person_Player_Controller_1 = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue_1);0x0B23K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller_1);0x0B40if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0B4Agoto Label_033B;0x0B4FGameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(K2Node_ComponentBoundEvent_NewSignificance, "Significance.High");0x0B7Fif (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_0BCE;0x0B8DGameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(K2Node_ComponentBoundEvent_NewSignificance, "Significance.Medium");0x0BBFif (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_0901;0x0BCDPopFlow();0x0BCELabel_0BCE:0x0BCECallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/World/Fire/MSS_World_Fire_Single.MSS_World_Fire_Single, Capsule, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x0C48FireSFX = CallFunc_SpawnSoundAttached_ReturnValue;0x0C5BPopFlow();0x0C5CLabel_0C5C:0x0C5Creturn;0x0C5E// end of script | Final | 0x04 |