Class
ABP_Interactable_BridgingLadder_C
: ABP_Interactable_Actor_C : ARGInteractableActor : AActor : UObject0x00x0764
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | StaticMesh2 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | StaticMesh1 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x04 | Level | int32 | NetRepNotify+7 flags | 0 |
Inherited from ABP_Interactable_Actor_C 40
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Buoyancy | UBuoyancyComponent* | 6 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x60 | HoldTransform | FTransform | 6 flags | {Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=100, Y=0, Z… | |
| 0x08 | InteractableIMC | UInputMappingContext* | 6 flags | /Game/Ride/Input/IMC/IMC_Interactable.IMC_Interactable | |
| 0x08 | Player | ABP_FirstPersonCharacter_C* | 7 flags | nullptr | |
| 0x08 | AttachedToActor | AActor* | 7 flags | nullptr | |
| 0x0348 | 0x08 | padding / unreflected | |||
| 0x60 | RelativeAttachTransform | FTransform | Net+6 flags | {Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0… | |
| 0x01 | TickWhenPickedUp | bool | 7 flags | false | |
| 0x01 | TickInitialState | bool | 7 flags | false | |
| 0x01 | CanBePickedUpWhenAttached | bool | 7 flags | true | |
| 0x03B3 | 0x05 | padding / unreflected | |||
| 0x50 | Interactble_LookatPlayerInteractions | TMap<FName, UInputAction*> | Deprecated+3 flags | <TMap> | |
| 0x50 | Interactble_PickedUpPlayerInteractions | TMap<FName, UInputAction*> | Deprecated+3 flags | <TMap> | |
| 0x20 | ObjectAttachType | FGameplayTagContainer | 2 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | AcceptableAttachTypes | FGameplayTagContainer | 2 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x08 | AttachPointState | FGameplayTag | 4 flags | {TagName=AttachPointState.Free} | |
| 0x60 | CustomAttachTransform | FTransform | Net+5 flags | {Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0… | |
| 0x01 | DefaultObjectType | ECollisionChannel | 7 flags | ECC_PhysicsBody | |
| 0x01 | CharacterPose | E_CharacterPose | 6 flags | NewEnumerator1 | |
| 0x01 | SpawnAttachedCollisionType | ECollisionChannel | Net+7 flags | ECC_GameTraceChannel2 | |
| 0x0503 | 0x05 | padding / unreflected | |||
| 0x08 | ThirdPersonDummyClass | TSubclassOf<ABP_ThirdPersonDummy_C> | 6 flags | /Game/Ride/Interactables/ThirdPerson/BP_ThirdPersonDummy.BP… | |
| 0x60 | FPPHoldOffset | FTransform | 5 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… | |
| 0x60 | TPPHoldOffset | FTransform | 5 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… | |
| 0x08 | CharacterPoseSequence | UAnimSequenceBase* | 5 flags | /Game/Ride/Character/Animation/FPP_Tool_Idle_01.FPP_Tool_Id… | |
| 0x20 | CurrentTags | FGameplayTagContainer | NetRepNotify+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x10 | DisplayName | FText | 3 flags | <FText> | |
| 0x01 | ShouldBeAttachedOnSpawn | bool | Net+7 flags | false | |
| 0x0609 | 0x07 | padding / unreflected | |||
| 0x08 | GameTimeOffset | double | 7 flags | 0 | |
| 0x01 | Pickupable | bool | 7 flags | true | |
| 0x0619 | 0x07 | padding / unreflected | |||
| 0x08 | SelfHitSound | USoundBase* | 6 flags | nullptr | |
| 0x01 | PlayTriggerEffectsEffect | bool | NetRepNotify+7 flags | false | |
| 0x01 | IsHardHit | bool | 7 flags | false | |
| 0x01 | HitSurface | EPhysicalSurface | 7 flags | SurfaceType_Default | |
| 0x062B | 0x05 | padding / unreflected | |||
| 0x08 | NormalizedImpactForce | double | 7 flags | 0 | |
| 0x50 | AttachPointTypeTransfromMap | TMap<TSubclassOf<AActor>, FTransform> | 3 flags | <TMap> | |
| 0x50 | Interactable_LookatPlayerInteractionTexts | TMap<UInputAction*, FText> | 3 flags | <TMap> | |
| 0x50 | Interactable_PickedUpPlayerInteractionTexts | TMap<UInputAction*, FText> | 3 flags | <TMap> | |
| 0x01 | AlwaysKeepHitEvent | bool | 8 flags | false | |
| 0x0729 | 0x07 | padding / unreflected | |||
| 0x10 | Nails | TArray<AActor*> | NetRepNotify+4 flags | [] | |
| 0x08 | Character Pose AnimTPP | UAnimSequenceBase* | 5 flags | nullptr | |
Inherited from ARGInteractableActor 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | SignificanceComponent | USignificanceComponent* | 12 flags | /Script/Ride.Default__RGInteractableActor.SignificanceCompo… |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
void ShouldUseHoldTransform(const bool& Success)Script3 statements · 14 bytes of bytecode0x0000Success = true;0x000Breturn;0x000D// end of script | Public | 0x01 | |
void UpdateLadderPosition()Script27 statements · 834 bytes of bytecode0x0000K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Level, 0);0x0022if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0095;0x0030K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Level, 1);0x0052if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_017A;0x0060K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Level, 2);0x0082if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_025F;0x0090goto Label_033F;0x0095Label_0095:0x0095StaticMesh1.K2_SetRelativeLocation(FVector(1, 0, 10), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_3, false);0x00D9StaticMesh2.K2_SetRelativeLocation(FVector(1, 0, 10), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_3, false);0x011DGetActorBounds(true, CallFunc_GetActorBounds_Origin_2, CallFunc_GetActorBounds_BoxExtent_2, true);0x013FStaticMesh.SetCenterOfMass(CallFunc_GetActorBounds_Origin_2, FName(None));0x0175goto Label_033F;0x017ALabel_017A:0x017AStaticMesh1.K2_SetRelativeLocation(FVector(1, 0, 100), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_2, false);0x01BEStaticMesh2.K2_SetRelativeLocation(FVector(1, 0, 10), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x0202GetActorBounds(true, CallFunc_GetActorBounds_Origin_1, CallFunc_GetActorBounds_BoxExtent_1, true);0x0224StaticMesh.SetCenterOfMass(CallFunc_GetActorBounds_Origin_1, FName(None));0x025Agoto Label_033F;0x025FLabel_025F:0x025FStaticMesh1.K2_SetRelativeLocation(FVector(1, 0, 100), false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x02A3StaticMesh2.K2_SetRelativeLocation(FVector(1, 0, 100), false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x02E7GetActorBounds(true, CallFunc_GetActorBounds_Origin, CallFunc_GetActorBounds_BoxExtent, true);0x0309StaticMesh.SetCenterOfMass(CallFunc_GetActorBounds_Origin, FName(None));0x033FLabel_033F:0x033Freturn;0x0341// end of script | Public | 0x00 | |
void OnRep_Level()Script3 statements · 17 bytes of bytecode0x0000UpdateLadderPosition();0x000Ereturn;0x0010// end of script | 0x00 | ||
void SetDroppedPhysicsState(const bool& Success)Script11 statements · 322 bytes of bytecode0x0000StaticMesh.SetCollisionResponseToChannel(6, 2);0x0028StaticMesh1.SetCollisionResponseToChannel(6, 2);0x0050StaticMesh2.SetCollisionResponseToChannel(6, 2);0x0078StaticMesh.SetCollisionEnabled(3);0x009EStaticMesh1.SetCollisionEnabled(3);0x00C4StaticMesh2.SetCollisionEnabled(3);0x00EAStaticMesh.SetSimulatePhysics(true);0x010FStaticMesh.SetEnableGravity(true);0x0134Success = true;0x013Freturn;0x0141// end of script | Public | 0x01 | |
void SetPickedUpPhysicsState(const bool& Success)Script12 statements · 374 bytes of bytecode0x0000StaticMesh.SetCollisionObjectType(DefaultObjectType);0x002DStaticMesh1.SetCollisionObjectType(DefaultObjectType);0x005AStaticMesh2.SetCollisionObjectType(DefaultObjectType);0x0087StaticMesh.SetSimulatePhysics(false);0x00ACStaticMesh1.SetSimulatePhysics(false);0x00D1StaticMesh2.SetSimulatePhysics(false);0x00F6StaticMesh.SetCollisionEnabled(0);0x011CStaticMesh2.SetCollisionEnabled(0);0x0142StaticMesh1.SetCollisionEnabled(0);0x0168Success = true;0x0173return;0x0175// end of script | Public | 0x01 | |
void InpActEvt_IA_PrimaryFire_K2Node_EnhancedInputActionEvent_1(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)Script7 statements · 90 bytes of bytecode0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue_1 = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime_1 = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime_1 = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction_1 = SourceAction;0x0048ExecuteUbergraph_BP_Interactable_BridgingLadder(217);0x0057return;0x0059// end of script | 0x30 | ||
void InpActEvt_IA_SecondaryFire_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)Script7 statements · 90 bytes of bytecode0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction = SourceAction;0x0048ExecuteUbergraph_BP_Interactable_BridgingLadder(534);0x0057return;0x0059// end of script | 0x30 | ||
void UpdateLadder(int32 Increment)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Increment = Increment;0x0012ExecuteUbergraph_BP_Interactable_BridgingLadder(851);0x0021return;0x0023// end of script | 0x04 | ||
void ExecuteUbergraph_BP_Interactable_BridgingLadder(int32 EntryPoint)Script44 statements · 859 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000AUpdateLadderPosition();0x0018goto Label_0358;0x001DLabel_001D:0x001DOnRep_Level();0x002Bgoto Label_000A;0x0030Label_0030:0x0030MarkPropertyDirtyFromRepIndex(this, 17, FName(Level));0x004Dgoto Label_001D;0x0052Label_0052:0x0052FlushNetDormancy();0x005CCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Level, K2Node_CustomEvent_Increment);0x008ACallFunc_Clamp_ReturnValue = Clamp(CallFunc_Add_IntInt_ReturnValue, 0, 2);0x00B9Level = CallFunc_Clamp_ReturnValue;0x00D4goto Label_0030;0x00D9CallFunc_Conv_InputActionValueToBool_ReturnValue = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue_1);0x00F6Temp_bool_Variable = CallFunc_Conv_InputActionValueToBool_ReturnValue;0x0109Temp_real_Variable_1 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime_1);0x0126Temp_real_Variable_1 = Temp_real_Variable_1;0x0141Temp_real_Variable = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime_1);0x015ETemp_real_Variable = Temp_real_Variable;0x0179Temp_object_Variable = K2Node_EnhancedInputActionEvent_SourceAction_1;0x018CCallFunc_GetPlayerControllerFromID_ReturnValue = GetPlayerControllerFromID(this, 0);0x01A6K2Node_DynamicCast_AsBP_First_Person_Player_Controller = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue);0x01CAK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller);0x01E7K2Node_DynamicCast_AsBP_First_Person_Player_Controller.Server_UpdateBridgeLadderStage(1, this);0x0211goto Label_0358;0x0216CallFunc_Conv_InputActionValueToBool_ReturnValue_1 = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue);0x0233Temp_bool_Variable_1 = CallFunc_Conv_InputActionValueToBool_ReturnValue_1;0x0246Temp_real_Variable_3 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime);0x0263Temp_real_Variable_3 = Temp_real_Variable_3;0x027ETemp_real_Variable_2 = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime);0x029BTemp_real_Variable_2 = Temp_real_Variable_2;0x02B6Temp_object_Variable_1 = K2Node_EnhancedInputActionEvent_SourceAction;0x02C9CallFunc_GetPlayerControllerFromID_ReturnValue_1 = GetPlayerControllerFromID(this, 0);0x02E3K2Node_DynamicCast_AsBP_First_Person_Player_Controller_1 = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue_1);0x0307K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller_1);0x0324K2Node_DynamicCast_AsBP_First_Person_Player_Controller_1.Server_UpdateBridgeLadderStage(-1, this);0x034Egoto Label_0358;0x0353goto Label_0052;0x0358Label_0358:0x0358return;0x035A// end of script | Final | 0x04 |