Class
ABP_Interactable_AttachPoint_C
: ABP_Interactable_Actor_C : ARGInteractableActor : AActor : UObjectimplements IRGStaticSaveInterface
0x00x0790
Members 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | AttachComp | USceneComponent* | 6 flags | nullptr | |
| 0x08 | StaticMesh1 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SpawnAttachedActor | TSubclassOf<ABP_Interactable_Actor_C> | 6 flags | nullptr | |
| 0x08 | AttachTypeName | FName | Deprecated+7 flags | None | |
| 0x01 | bIsLoaded | bool | 7 flags | false | |
| 0x0771 | 0x07 | padding / unreflected | |||
| 0x08 | LoadedAttachedActor | TSubclassOf<ABP_Interactable_Actor_C> | 6 flags | nullptr | |
| 0x10 | AttachTypeNameText | FText | 3 flags | <FText> | |
Inherited from ABP_Interactable_Actor_C 40
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Buoyancy | UBuoyancyComponent* | 6 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x60 | HoldTransform | FTransform | 6 flags | {Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=100, Y=0, Z… | |
| 0x08 | InteractableIMC | UInputMappingContext* | 6 flags | /Game/Ride/Input/IMC/IMC_Interactable.IMC_Interactable | |
| 0x08 | Player | ABP_FirstPersonCharacter_C* | 7 flags | nullptr | |
| 0x08 | AttachedToActor | AActor* | 7 flags | nullptr | |
| 0x0348 | 0x08 | padding / unreflected | |||
| 0x60 | RelativeAttachTransform | FTransform | Net+6 flags | {Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0… | |
| 0x01 | TickWhenPickedUp | bool | 7 flags | false | |
| 0x01 | TickInitialState | bool | 7 flags | false | |
| 0x01 | CanBePickedUpWhenAttached | bool | 7 flags | true | |
| 0x03B3 | 0x05 | padding / unreflected | |||
| 0x50 | Interactble_LookatPlayerInteractions | TMap<FName, UInputAction*> | Deprecated+3 flags | <TMap> | |
| 0x50 | Interactble_PickedUpPlayerInteractions | TMap<FName, UInputAction*> | Deprecated+3 flags | <TMap> | |
| 0x20 | ObjectAttachType | FGameplayTagContainer | 2 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | AcceptableAttachTypes | FGameplayTagContainer | 2 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x08 | AttachPointState | FGameplayTag | 4 flags | {TagName=AttachPointState.Free} | |
| 0x60 | CustomAttachTransform | FTransform | Net+5 flags | {Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0… | |
| 0x01 | DefaultObjectType | ECollisionChannel | 7 flags | ECC_PhysicsBody | |
| 0x01 | CharacterPose | E_CharacterPose | 6 flags | NewEnumerator1 | |
| 0x01 | SpawnAttachedCollisionType | ECollisionChannel | Net+7 flags | ECC_GameTraceChannel2 | |
| 0x0503 | 0x05 | padding / unreflected | |||
| 0x08 | ThirdPersonDummyClass | TSubclassOf<ABP_ThirdPersonDummy_C> | 6 flags | /Game/Ride/Interactables/ThirdPerson/BP_ThirdPersonDummy.BP… | |
| 0x60 | FPPHoldOffset | FTransform | 5 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… | |
| 0x60 | TPPHoldOffset | FTransform | 5 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… | |
| 0x08 | CharacterPoseSequence | UAnimSequenceBase* | 5 flags | /Game/Ride/Character/Animation/FPP_Tool_Idle_01.FPP_Tool_Id… | |
| 0x20 | CurrentTags | FGameplayTagContainer | NetRepNotify+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x10 | DisplayName | FText | 3 flags | <FText> | |
| 0x01 | ShouldBeAttachedOnSpawn | bool | Net+7 flags | false | |
| 0x0609 | 0x07 | padding / unreflected | |||
| 0x08 | GameTimeOffset | double | 7 flags | 0 | |
| 0x01 | Pickupable | bool | 7 flags | true | |
| 0x0619 | 0x07 | padding / unreflected | |||
| 0x08 | SelfHitSound | USoundBase* | 6 flags | nullptr | |
| 0x01 | PlayTriggerEffectsEffect | bool | NetRepNotify+7 flags | false | |
| 0x01 | IsHardHit | bool | 7 flags | false | |
| 0x01 | HitSurface | EPhysicalSurface | 7 flags | SurfaceType_Default | |
| 0x062B | 0x05 | padding / unreflected | |||
| 0x08 | NormalizedImpactForce | double | 7 flags | 0 | |
| 0x50 | AttachPointTypeTransfromMap | TMap<TSubclassOf<AActor>, FTransform> | 3 flags | <TMap> | |
| 0x50 | Interactable_LookatPlayerInteractionTexts | TMap<UInputAction*, FText> | 3 flags | <TMap> | |
| 0x50 | Interactable_PickedUpPlayerInteractionTexts | TMap<UInputAction*, FText> | 3 flags | <TMap> | |
| 0x01 | AlwaysKeepHitEvent | bool | 8 flags | false | |
| 0x0729 | 0x07 | padding / unreflected | |||
| 0x10 | Nails | TArray<AActor*> | NetRepNotify+4 flags | [] | |
| 0x08 | Character Pose AnimTPP | UAnimSequenceBase* | 5 flags | nullptr | |
Inherited from ARGInteractableActor 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | SignificanceComponent | USignificanceComponent* | 12 flags | /Script/Ride.Default__RGInteractableActor.SignificanceCompo… |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
void GetLookAtPlayerInteractionTexts(ARGFirstPersonCharacter* InstigatingPlayer, AActor* InstigatingPlayerHeldActor, const FHitResult& Hit, TMap<UInputAction*, FText>& LookAtPlayerInteractionTexts)Script49 statements · 1,307 bytes of bytecode0x0000CallFunc_GetAttachedActors_OutActors = {};0x000BGetAttachedActors(CallFunc_GetAttachedActors_OutActors, true, false);0x0020CallFunc_Array_IsEmpty_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_IsEmpty(CallFunc_GetAttachedActors_OutActors);0x0053if (!(CallFunc_Array_IsEmpty_ReturnValue)) goto Label_0159;0x0061CallFunc_IsValid_ReturnValue = IsValid(InstigatingPlayerHeldActor);0x007Eif (!(CallFunc_IsValid_ReturnValue)) goto Label_018B;0x008CK2Node_DynamicCast_AsBPI_Interact = Cast<BPI_Interact_C>(this);0x00A8K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Interact);0x00C5if (!(K2Node_DynamicCast_bSuccess)) goto Label_0492;0x00D3K2Node_DynamicCast_AsBPI_Interact.CanPickUpObjectBeAttachedToLookAtObject(InstigatingPlayerHeldActor, CallFunc_CanPickUpObjectBeAttachedToLookAtObject_Success);0x010ALabel_010A:0x010Aif (!(CallFunc_CanPickUpObjectBeAttachedToLookAtObject_Success)) goto Label_04A2;0x0118K2Node_MakeMap_Map_2 = TMap{/Game/Ride/Input/Actions/Player/IA_Interact.IA_Interact: AttachTypeNameText};0x0139LookAtPlayerInteractionTexts = K2Node_MakeMap_Map_2;0x0154goto Label_0518;0x0159Label_0159:0x0159K2Node_MakeMap_Map = TMap{nullptr: FText()};0x016BLookAtPlayerInteractionTexts = K2Node_MakeMap_Map;0x0186goto Label_0518;0x018BLabel_018B:0x018BK2Node_MakeStruct_FormatArgumentData.ArgumentName = "AttachmentText";0x01B6K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x01D3K2Node_MakeStruct_FormatArgumentData.ArgumentValue = AttachTypeNameText;0x01F7K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x021BK2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x023BK2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x025FK2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x027CCallFunc_MakeLiteralText_ReturnValue = MakeLiteralText(NSLOCTEXT("3A71D4AF4DD92AAEC1733592282E486C", "", "{Disabled}"));0x02CAK2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "DisabledText";0x02F3K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 4;0x0310K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = CallFunc_MakeLiteralText_ReturnValue;0x0334K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = 0;0x0358K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x0378K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueDouble = 0;0x039CK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x03B9K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData, K2Node_MakeStruct_FormatArgumentData_1};0x03D6CallFunc_Format_ReturnValue = Format(NSLOCTEXT("5389361D496DD18DA27854B748FD4B88", "", "{AttachmentText} (Nothing Held) {DisabledText}"), K2Node_MakeArray_Array);0x0451K2Node_MakeMap_Map_3 = TMap{/Game/Ride/Input/Actions/Player/IA_Interact.IA_Interact: CallFunc_Format_ReturnValue};0x0472LookAtPlayerInteractionTexts = K2Node_MakeMap_Map_3;0x048Dgoto Label_0518;0x0492Label_0492:0x0492CallFunc_CanPickUpObjectBeAttachedToLookAtObject_Success = false;0x049Dgoto Label_010A;0x04A2Label_04A2:0x04A2K2Node_MakeMap_Map_1 = TMap{/Game/Ride/Input/Actions/Player/IA_Interact.IA_Interact: NSLOCTEXT("CA2F8FF245D9A544A3FAE4B57302A514", "", "Can't attach here{Disabled}")};0x04FDLookAtPlayerInteractionTexts = K2Node_MakeMap_Map_1;0x0518Label_0518:0x0518return;0x051A// end of script | Public | 0x160 | |
void SpawnAttachment(TSubclassOf<ABP_Interactable_Actor_C> Class)Script12 statements · 574 bytes of bytecode0x0000CallFunc_MakeTransform_ReturnValue_1 = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x0067CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, Class, CallFunc_MakeTransform_ReturnValue_1, 1, this, 1);0x0093SetObjectPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(AttachedToActor), this);0x00B4CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x011BSetTransformPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(RelativeAttachTransform), CallFunc_MakeTransform_ReturnValue);0x0144CallFunc_MakeLiteralByte_ReturnValue = MakeLiteralByte(15);0x0162SetBytePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(SpawnAttachedCollisionType), CallFunc_MakeLiteralByte_ReturnValue);0x018BSetBoolPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(ShouldBeAttachedOnSpawn), true);0x01ACCallFunc_MakeTransform_ReturnValue_1 = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x0213CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue_1, 1);0x023Breturn;0x023D// end of script | Public | 0x08 | |
void MakeSaveKey(const FString& SaveKey)Script5 statements · 87 bytes of bytecode0x0000CallFunc_GetSoftObjectPath_ReturnValue = GetSoftObjectPath(this);0x001DBreakSoftObjectPath(CallFunc_GetSoftObjectPath_ReturnValue, CallFunc_BreakSoftObjectPath_PathString);0x0039SaveKey = CallFunc_BreakSoftObjectPath_PathString;0x0054return;0x0056// end of script | Public | 0x10 | |
void SetNewAttachTransform(const FTransform& NewTransform, const bool& Success)Script4 statements · 66 bytes of bytecode0x0000AttachComp.K2_SetRelativeTransform(NewTransform, false, CallFunc_K2_SetRelativeTransform_SweepHitResult, true);0x0034Success = true;0x003Freturn;0x0041// end of script | Public | 0x61 | |
void GetCustomAttachComponent(const bool& Success, const USceneComponent*& CustomAttachComponent)Script4 statements · 33 bytes of bytecode0x0000Success = true;0x000BCustomAttachComponent = AttachComp;0x001Ereturn;0x0020// end of script | Public | 0x10 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Interactable_AttachPoint(863);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void StaticSave(URGSaveGame* SaveGameObject)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_SaveGameObject_1 = SaveGameObject;0x0012ExecuteUbergraph_BP_Interactable_AttachPoint(986);0x0021return;0x0023// end of script | EventPublic | 0x08 | |
void StaticLoad(URGSaveGame* SaveGameObject)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_SaveGameObject = SaveGameObject;0x0012ExecuteUbergraph_BP_Interactable_AttachPoint(1211);0x0021return;0x0023// end of script | EventPublic | 0x08 | |
void ExecuteUbergraph_BP_Interactable_AttachPoint(int32 EntryPoint)Script74 statements · 1,558 bytes of bytecode0x0000PushFlow(Label_0613);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_0144);0x0014CallFunc_GetAttachedActors_OutActors = {};0x001FGetAttachedActors(CallFunc_GetAttachedActors_OutActors, true, false);0x0034/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAttachedActors_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x006FK2Node_DynamicCast_AsBP_Interactable_Actor = Cast<BP_Interactable_Actor_C>(CallFunc_Array_Get_Item);0x0093K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_Interactable_Actor);0x00B0if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_0234;0x00BEMakeSaveKey(CallFunc_MakeSaveKey_SaveKey_1);0x00D5CallFunc_GetObjectClass_ReturnValue = GetObjectClass(K2Node_DynamicCast_AsBP_Interactable_Actor);0x00F2/Script/Engine.Default__BlueprintMapLibrary.Map_Add(K2Node_DynamicCast_AsBP_Session_Save_Game.AttachpointSave, CallFunc_MakeSaveKey_SaveKey_1, CallFunc_GetObjectClass_ReturnValue);0x0143PopFlow();0x0144Label_0144:0x0144CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x016ETemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0189Label_0189:0x0189CallFunc_GetAttachedActors_OutActors = {};0x0194GetAttachedActors(CallFunc_GetAttachedActors_OutActors, true, false);0x01A9CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAttachedActors_OutActors);0x01E4CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x020Aif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0214Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x022Fgoto Label_000F;0x0234Label_0234:0x0234CallFunc_GetDisplayName_ReturnValue = GetDisplayName(this);0x0251CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_GetDisplayName_ReturnValue, " has non Interactable_Actor attached, discarding during save");0x02B4PrintString(this, CallFunc_Concat_StrStr_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x02FEPopFlow();0x02FFLabel_02FF:0x02FFTemp_int_Array_Index_Variable = 0;0x0316goto Label_0189;0x031BLabel_031B:0x031BSpawnAttachment(LoadedAttachedActor);0x0332PopFlow();0x0333Label_0333:0x0333CallFunc_IsValidClass_ReturnValue = IsValidClass(LoadedAttachedActor);0x0350if (!(CallFunc_IsValidClass_ReturnValue)) PopFlow();0x035Agoto Label_031B;0x035FReceiveBeginPlay();0x0369CallFunc_IsServer_ReturnValue = IsServer(this);0x037Eif (!(CallFunc_IsServer_ReturnValue)) PopFlow();0x0388if (!(bIsLoaded)) goto Label_039B;0x0396goto Label_0333;0x039BLabel_039B:0x039BCallFunc_IsValidClass_ReturnValue_1 = IsValidClass(SpawnAttachedActor);0x03B8if (!(CallFunc_IsValidClass_ReturnValue_1)) PopFlow();0x03C2SpawnAttachment(SpawnAttachedActor);0x03D9PopFlow();0x03DAK2Node_DynamicCast_AsBP_Session_Save_Game = Cast<BP_SessionSaveGame_C>(K2Node_Event_SaveGameObject_1);0x03FEK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Session_Save_Game);0x041Bif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0425CallFunc_GetAttachedActors_OutActors = {};0x0430GetAttachedActors(CallFunc_GetAttachedActors_OutActors, true, false);0x0445CallFunc_Array_IsEmpty_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_IsEmpty(CallFunc_GetAttachedActors_OutActors);0x0478CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_Array_IsEmpty_ReturnValue);0x0495if (!(CallFunc_Not_PreBool_ReturnValue)) PopFlow();0x049FTemp_int_Loop_Counter_Variable = 0;0x04B6goto Label_02FF;0x04BBbIsLoaded = true;0x04C6K2Node_DynamicCast_AsBP_Session_Save_Game_1 = Cast<BP_SessionSaveGame_C>(K2Node_Event_SaveGameObject);0x04EAK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Session_Save_Game_1);0x0507if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0511MakeSaveKey(CallFunc_MakeSaveKey_SaveKey);0x0528CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(K2Node_DynamicCast_AsBP_Session_Save_Game_1.AttachpointSave, CallFunc_MakeSaveKey_SaveKey, CallFunc_Map_Find_Value);0x0583if (!(CallFunc_Map_Find_ReturnValue)) PopFlow();0x058DMakeSaveKey(CallFunc_MakeSaveKey_SaveKey);0x05A4CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(K2Node_DynamicCast_AsBP_Session_Save_Game_1.AttachpointSave, CallFunc_MakeSaveKey_SaveKey, CallFunc_Map_Find_Value);0x05FFLoadedAttachedActor = CallFunc_Map_Find_Value;0x0612PopFlow();0x0613Label_0613:0x0613return;0x0615// end of script | Final | 0x04 |
Subclasses 10
ABP_Interactable_AttachPoint_Drink_CABP_Interactable_AttachPoint_GloveCompartment_CABP_Interactable_AttachPoint_Map_CABP_Interactable_AttachPoint_Shelf_CABP_Interactable_AttachPoint_ShelfSmall_CABP_Interactable_AttachPoint_Tool_01_CABP_Interactable_AttachPoint_TruckPlankHolder_CABP_Interactable_AttachPoint_TruckRoof_CABP_Interactable_AttachPoint_Wheel_CABP_Interactable_AttachPoint_WheelHook_C