Zdexby TheHolyOneZ
5,159 classes
Class

UBPA_Goat_C

: UAnimInstance : UObject
/Game/Ride/Environment/Wildlife/Goat/Animation/BPA_Goat.BPA_Goat_C 0x071A (1,818 B) align 16 inherited 0x03E0 4 scripted vtable /Game/Ride/Environment/Wildlife/Goat/Animation/BPA_Goat
0x00x071A

Members 22

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x02__AnimBlueprintMutablesFAnimBlueprintGeneratedMutableData4 flags{__BoolProperty=false}
0x03EA0x06padding / unreflected
0x08AnimBlueprintExtension_PropertyAccessFAnimSubsystemInstance{}
0x08AnimBlueprintExtension_BaseFAnimSubsystemInstance{}
0x20AnimGraphNode_RootFAnimNode_Root{Result={}}
0x28AnimGraphNode_TransitionResult_1FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResultFAnimNode_TransitionResult{bCanEnterTransition=false}
0x48AnimGraphNode_SequencePlayer_1FAnimNode_SequencePlayer{Sequence=/Game/Ride/Environment/Wildlife/Goat/Animation/Wa…
0x50AnimGraphNode_BlendListByBoolFAnimNode_BlendListByBool{}
0x48AnimGraphNode_SequencePlayerFAnimNode_SequencePlayer{Sequence=/Game/Ride/Environment/Wildlife/Goat/Animation/Sp…
0x20AnimGraphNode_StateResult_1FAnimNode_StateResult{}
0x40AnimGraphNode_SequenceEvaluatorFAnimNode_SequenceEvaluator{}
0x20AnimGraphNode_StateResultFAnimNode_StateResult{}
0xC8AnimGraphNode_StateMachineFAnimNode_StateMachine{StateMachineIndexInClass=0, MaxTransitionsPerFrame=3, MaxT…
0x48AnimGraphNode_SlotFAnimNode_Slot{Source={}, SlotName=DefaultSlot, bAlwaysUpdateSourcePose=f…
0x08MovementComponentUCharacterMovementComponent*8 flagsnullptr
0x08CharacterACharacter*7 flagsnullptr
0x18VelocityFVector7 flags{X=0, Y=0, Z=0}
0x08GroundSpeeddouble7 flags0
0x08Running Speeddouble7 flags650
0x01ShouldMovebool7 flagsfalse
0x01ShouldSprintbool7 flagsfalse
Inherited from UAnimInstance 18
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+6 flagsnullptr
0x01RootMotionModeERootMotionMode7 flagsRootMotionFromMontagesOnly
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bUseMainInstanceMontageEvaluationData : 1bit 6bool5 flagsfalse
0x00320x01padding / unreflected
0x01bQueueMontageEvents : 1bit 0boolTransient+3 flagsfalse
0x00340x04padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageBlendedInFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageSectionChangedFMulticastScriptDelegate4 flags<delegate>
0x00980xB0padding / unreflected
0x50SlotGroupInertializationRequestDataMapTMap<FName, FInertializationRequest>TransientProtected+1 flags<TMap>
0x01980x48padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ActiveAnimNotifyStateTArray<FAnimNotifyEvent>Transient+3 flags[]
0x10ActiveAnimNotifyEventReferenceTArray<FAnimNotifyEventReference>Transient+2 flags[]

Functions 4

SignatureFlagsNativeParams
void AnimGraph(FPoseLink& AnimGraph)
Script3 statements · 40 bytes of bytecode
0x0000AnimGraph = PoseLink{-1};0x0025return;0x0027// end of script
0x10
void BlueprintUpdateAnimation(float DeltaTimeX)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaTimeX = DeltaTimeX;0x0012ExecuteUbergraph_BPA_Goat(15);0x0021return;0x0023// end of script
EventPublic0x04
void BlueprintInitializeAnimation()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BPA_Goat(484);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_BPA_Goat(int32 EntryPoint)
Script29 statements · 606 bytes of bytecode
0x0000PushFlow(Label_025B);0x0005goto [EntryPoint];0x000FPushFlow(Label_00B4);0x0014Velocity = MovementComponent.Velocity;0x0045CallFunc_VSizeXY_ReturnValue = VSizeXY(Velocity);0x006ACallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_VSizeXY_ReturnValue, Running Speed);0x0098GroundSpeed = CallFunc_Divide_DoubleDouble_ReturnValue;0x00B3PopFlow();0x00B4Label_00B4:0x00B4CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(GroundSpeed, 0.01);0x00DACallFunc_GetCurrentAcceleration_ReturnValue = MovementComponent.GetCurrentAcceleration();0x010CCallFunc_NotEqual_VectorVector_ReturnValue = NotEqual_VectorVector(CallFunc_GetCurrentAcceleration_ReturnValue, FVector(0, 0, 0), 0f);0x0147CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Greater_DoubleDouble_ReturnValue, CallFunc_NotEqual_VectorVector_ReturnValue);0x016DShouldMove = CallFunc_BooleanAND_ReturnValue;0x0180CallFunc_Greater_DoubleDouble_ReturnValue_1 = Greater_DoubleDouble(GroundSpeed, 350);0x01A6ShouldSprint = CallFunc_Greater_DoubleDouble_ReturnValue_1;0x01B9PopFlow();0x01BALabel_01BA:0x01BAMovementComponent = Character.CharacterMovement;0x01E3PopFlow();0x01E4CallFunc_GetOwningActor_ReturnValue = GetOwningActor();0x01F8K2Node_DynamicCast_AsCharacter = Cast<Character>(CallFunc_GetOwningActor_ReturnValue);0x021CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsCharacter);0x0239if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0243Character = K2Node_DynamicCast_AsCharacter;0x0256goto Label_01BA;0x025BLabel_025B:0x025Breturn;0x025D// end of script
Final0x04