Zdexby TheHolyOneZ
5,372 classes
Class

ARockCrackerPod

: ARessuplyPod : AActor : UObject
/Script/FSD.RockCrackerPod 0x0338 (824 B) align 8 inherited 0x02E0 vtable /Script/FSD
0x00x0338

Members 11

OffsetSizeNameTypeFlagsDefault
0x08HealthUFriendlyHealthComponent*10 flags/Script/FSD.Default__RockCrackerPod.PodHealth
0x08RepairUsableUContinuousUsableComponent*10 flags/Script/FSD.Default__RockCrackerPod.RepairUsable
0x10OnRockCrackerStateChangedFMulticastScriptDelegate4 flags<delegate>
0x04DrainPerSecondfloatProtected+6 flags0
0x01PodStateERockCrackerstateNetRepNotify+7 flagsInit
0x03050x03padding / unreflected
0x08EndPointDrillARockCrackerPod*TransientProtected+5 flagsnullptr
0x08InDangerDialogueUDialogDataAsset*Protected+6 flagsnullptr
0x01LightsAreGreenboolNetTransient+9 flagstrue
0x03190x03padding / unreflected
0x04DrainImmunityTimefloat6 flags3
0x04YellowLightsThresholdfloat7 flags0.8
0x04HealPerTickfloat6 flags25
0x03280x10unreflected bytes to end of ARockCrackerPod
Inherited from ARessuplyPod 19
OffsetSizeNameTypeFlagsDefault
0x10OnStateChangedFMulticastScriptDelegate4 flags<delegate>
0x20GameplayTagsFGameplayTagContainerProtected+2 flags{GameplayTags=[], ParentTags=[]}
0x08DamageUDamageComponent*Protected+11 flags/Script/FSD.Default__RessuplyPod.Damage
0x04KillRadiusfloatProtected+6 flags150
0x04DropHeightfloatProtected+6 flags3500
0x04DropDelayfloatProtected+8 flags0
0x04MissionShoutDelayfloatProtected+6 flags2
0x08ShoutDialogOrderAcceptedUDialogDataAsset*Protected+6 flagsnullptr
0x08DialogOrderAcceptedUDialogDataAsset*Protected+6 flagsnullptr
0x08DialogPodArrivedUDialogDataAsset*Protected+6 flagsnullptr
0x02880x08padding / unreflected
0x08CurrentMissionShoutUDialogDataAsset*TransientProtected+5 flagsnullptr
0x0CStartLocationFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CTargetLocationFVectorNetTransient+9 flags{X=0, Y=0, Z=0}
0x01StateERessuplyPodStateNetRepNotify+9 flagsReadyToDrop
0x02B10x03padding / unreflected
0x04TargetDropTimefloatTransientProtected+7 flags0
0x02B80x0Cpadding / unreflected
0x04ServerDropProgressfloatNetTransient+6 flags0
0x08DropCurveUCurveFloat*Protected+6 flagsnullptr
0x08PlayerSpawnPointAActor*TransientProtected+6 flagsnullptr
0x04CloseToImpactDistancefloatProtected+6 flags150
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 13

SignatureFlagsNativeParams
void SwitchYellowLights(bool isGreen)EventProtected0x01
void SetPodState(const ERockCrackerstate& PodState)FinalNative+1 flags0x01
void OnRepairTick(APlayerCharacter* User, const EInputKeys& Key)FinalNative+1 flags0x09
void OnRep_PodState(const ERockCrackerstate& oldState)FinalNative+1 flags0x01
void OnRep_LightsAreGreen()FinalNative+1 flags0x00
void OnPodDamaged(float damageInfliced, FDamageData& DamageData, bool anyHealthLost)FinalNative+1 flags0x61
void OnExitState(const ERockCrackerstate& PodState)EventPublic0x01
void OnEventStarted()EventProtected0x00
void OnEventEnded(bool wasSuccess)EventProtected0x01
void OnEnterState(const ERockCrackerstate& PodState)EventPublic0x01
bool IsBroken()FinalNative+1 flags0x01
ERockCrackerstate GetPodState()FinalNative+1 flags0x01
void All_SwitchYellowLights(bool isGreen)FinalNative+2 flags0x01

Used by 2

types with a member, parameter or interface of this type