0x0000PushFlow(Label_09C6);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_GetFSDGameState_ReturnValue = GetFSDGameState(this);0x0024CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetFSDGameState_ReturnValue);0x0041if (!(CallFunc_IsValid_ReturnValue)) goto Label_01B0;0x004FCallFunc_GetFSDGameState_ReturnValue = GetFSDGameState(this);0x0064K2Node_DynamicCast_AsBP_Game_State_Space_Rig = Cast<BP_GameState_SpaceRig_C>(CallFunc_GetFSDGameState_ReturnValue);0x0088K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Game_State_Space_Rig);0x00A5if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00AFK2Node_CreateDelegate_OutputDelegate_3.Bind(this, CountDownChanged);0x00C6K2Node_DynamicCast_AsBP_Game_State_Space_Rig.OnMissionCountdownChanged += K2Node_CreateDelegate_OutputDelegate_3;0x00EFK2Node_CreateDelegate_OutputDelegate_1.Bind(this, HostCoundownChanged);0x0106K2Node_DynamicCast_AsBP_Game_State_Space_Rig.OnHostCountdownChanged += K2Node_CreateDelegate_OutputDelegate_1;0x012FK2Node_CreateDelegate_OutputDelegate.Bind(this, TimerChanged);0x0146K2Node_DynamicCast_AsBP_Game_State_Space_Rig.OnMissionTimerChanged += K2Node_CreateDelegate_OutputDelegate;0x016FK2Node_CreateDelegate_OutputDelegate_2.Bind(this, CustomEvent);0x0186K2Node_DynamicCast_AsBP_Game_State_Space_Rig.OnHostTimerChanged += K2Node_CreateDelegate_OutputDelegate_2;0x01AFPopFlow();0x01B0Label_01B0:0x01B0Delay(this, 0.2f, LatentActionInfo{0xF, 1334663164, FName(ExecuteUbergraph_Lobby_BarTop_Countdown), this});0x01E6PopFlow();0x01E7RootCanvas.SetVisibility(2);0x020Dgoto Label_000F;0x0212Label_0212:0x0212CallFunc_GetFSDGameState_ReturnValue_1 = GetFSDGameState(this);0x0227K2Node_DynamicCast_AsBP_Game_State_Space_Rig_1 = Cast<BP_GameState_SpaceRig_C>(CallFunc_GetFSDGameState_ReturnValue_1);0x024BK2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBP_Game_State_Space_Rig_1);0x0268if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0272Temp_byte_Variable = 1;0x0286CallFunc_BooleanOR_ReturnValue = BooleanOR(K2Node_DynamicCast_AsBP_Game_State_Space_Rig_1.HostCountdownActive, K2Node_DynamicCast_AsBP_Game_State_Space_Rig_1.MissionCountdownActive);0x02D8Temp_byte_Variable_1 = 3;0x02ECTemp_bool_Variable = CallFunc_BooleanOR_ReturnValue;0x02FFRootCanvas.SetVisibility(Switch(Temp_bool_Variable, false => Temp_byte_Variable, true => Temp_byte_Variable_1, default => K2Node_Select_Default));0x0358CallFunc_BooleanOR_ReturnValue = BooleanOR(K2Node_DynamicCast_AsBP_Game_State_Space_Rig_1.HostCountdownActive, K2Node_DynamicCast_AsBP_Game_State_Space_Rig_1.MissionCountdownActive);0x03AAif (!(CallFunc_BooleanOR_ReturnValue)) goto Label_03F6;0x03B8CallFunc_PlayAnimation_ReturnValue = PlayAnimation(Pulse, 0f, 0, 0, 1f, false);0x03E7if (!(Ansel)) goto Label_0493;0x03F5PopFlow();0x03F6Label_03F6:0x03F6if (!(Ansel)) PopFlow();0x0400Ansel = false;0x040BCallFunc_GetOwningPlayer_ReturnValue_1 = GetOwningPlayer();0x0423K2Node_DynamicCast_AsBP_Player_Controller_Base_1 = Cast<BP_PlayerControllerBase_C>(CallFunc_GetOwningPlayer_ReturnValue_1);0x0447K2Node_DynamicCast_bSuccess_4 = Cast<71>(K2Node_DynamicCast_AsBP_Player_Controller_Base_1);0x0464if (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x046EK2Node_DynamicCast_AsBP_Player_Controller_Base_1.StartAnsel();0x0492PopFlow();0x0493Label_0493:0x0493Ansel = true;0x049ECallFunc_GetOwningPlayer_ReturnValue = GetOwningPlayer();0x04B6K2Node_DynamicCast_AsBP_Player_Controller_Base = Cast<BP_PlayerControllerBase_C>(CallFunc_GetOwningPlayer_ReturnValue);0x04DAK2Node_DynamicCast_bSuccess_3 = Cast<71>(K2Node_DynamicCast_AsBP_Player_Controller_Base);0x04F7if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x0501K2Node_DynamicCast_AsBP_Player_Controller_Base.StopAnsel();0x0525PopFlow();0x0526CallFunc_FCeil_ReturnValue = FCeil(K2Node_CustomEvent_NewTime_1);0x054BCallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(CallFunc_FCeil_ReturnValue);0x0570CallFunc_Conv_FloatToText_ReturnValue = Conv_FloatToText(CallFunc_Conv_IntToFloat_ReturnValue, 0, false, false, 2, 2, 0, 0);0x05ADK2Node_MakeStruct_FormatArgumentData.ArgumentName = "time";0x05CEK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x05EBK2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_FloatToText_ReturnValue;0x060FK2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x062FK2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x064FK2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x066CK2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x0680CallFunc_Format_ReturnValue = Format(NSLOCTEXT("D07018D14CC0894544D2F0A65AEA3997", "", "00:{time}"), K2Node_MakeArray_Array);0x06D6TimerText.SetText(CallFunc_Format_ReturnValue);0x0703PopFlow();0x0704goto Label_0212;0x0709CallFunc_GetFSDGameState_ReturnValue_2 = GetFSDGameState(this);0x071EK2Node_DynamicCast_AsBP_Game_State_Space_Rig_2 = Cast<BP_GameState_SpaceRig_C>(CallFunc_GetFSDGameState_ReturnValue_2);0x0742K2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsBP_Game_State_Space_Rig_2);0x075Fif (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0769if (!(K2Node_DynamicCast_AsBP_Game_State_Space_Rig_2.MissionCountdownActive)) goto Label_078E;0x078DPopFlow();0x078ELabel_078E:0x078ECallFunc_FCeil_ReturnValue_1 = FCeil(K2Node_CustomEvent_NewTime);0x07B3CallFunc_Conv_IntToFloat_ReturnValue_1 = Conv_IntToFloat(CallFunc_FCeil_ReturnValue_1);0x07D8CallFunc_Conv_FloatToText_ReturnValue_1 = Conv_FloatToText(CallFunc_Conv_IntToFloat_ReturnValue_1, 0, false, false, 2, 2, 0, 0);0x0815K2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "time";0x0836K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 4;0x0853K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = CallFunc_Conv_FloatToText_ReturnValue_1;0x0877K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = 0;0x0897K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x08B7K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x08D4K2Node_MakeArray_Array_1 = {K2Node_MakeStruct_FormatArgumentData_1};0x08E8CallFunc_Format_ReturnValue_1 = Format(NSLOCTEXT("D07018D14CC0894544D2F0A65AEA3997", "", "00:{time}"), K2Node_MakeArray_Array_1);0x093ETimerText.SetText(CallFunc_Format_ReturnValue_1);0x096BPopFlow();0x096C/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(9, this, CallFunc_MenuColors_OutputColor);0x099CBorder_28.SetBrushColor(CallFunc_MenuColors_OutputColor);0x09C5PopFlow();0x09C6Label_09C6:0x09C6return;