| bool ShouldScan() | NativeEvent+1 flags | | 0x01 |
| void SetUseGrenade(bool bInUseGrenade) | FinalNative+1 flags | | 0x01 |
| void SetupStackups() | NativePublic | | 0x00 |
| void SetupBreach() | NativePublic | | 0x00 |
| void SetShouldPeekDoor(bool bShouldPeek) | FinalNative+1 flags | | 0x01 |
| void SetScanMethod(const EDoorScanMethod& ScanMethod) | FinalNative+1 flags | | 0x01 |
| void SetBreachMethod(const EDoorBreachType& BreachType) | FinalNative+1 flags | | 0x01 |
| void ReportMemberStackupComplete(ACyberneticCharacter* SquadMember) | FinalNative+1 flags | | 0x08 |
| void PerformStackupStage(float DeltaTime, float Uptime) | NativeEvent+1 flags | | 0x08 |
| void PerformScanStage(float DeltaTime, float Uptime) | NativeEvent+1 flags | | 0x08 |
| void PerformClearStage(float DeltaTime, float Uptime) | NativeEvent+1 flags | | 0x08 |
| void PerformBreachStage(float DeltaTime, float Uptime) | NativeEvent+1 flags | | 0x08 |
| void PerformBreachAndUseItemStage(float DeltaTime, float Uptime) | NativeEvent+1 flags | | 0x08 |
| void OnVoiceLineFinished(AReadyOrNotCharacter* Character) | FinalNative+1 flags | | 0x08 |
| void OnThrowerFinished(UBaseActivity* Activity, ACyberneticController* Controller) | FinalNative+1 flags | | 0x10 |
| void OnScannerFinished(UBaseActivity* Activity, ACyberneticController* Controller) | FinalNative+1 flags | | 0x10 |
| void OnBreacherFinished(UBaseActivity* Activity, ACyberneticController* Controller) | FinalNative+1 flags | | 0x10 |
| bool IsScanFinished() | NativeEvent+1 flags | | 0x01 |
| bool IsClearFinished() | NativeEvent+1 flags | | 0x01 |
| void GetValidBreachItemMethods(TMap<EDoorBreachType, FCyberneticCharacterArrayContainer>& OutBreachTypes) | FinalNative+1 flags | | 0x50 |
| FName GetTargetRoomName() | NativeEvent+1 flags | | 0x08 |
| Adoor* GetTargetDoor() | NativeEvent+1 flags | | 0x08 |
| ACyberneticCharacter* GetLeader() | FinalNative+1 flags | | 0x08 |
| void ExitStackupStage() | NativeEvent+1 flags | | 0x00 |
| void EnterStackupStage() | NativeEvent+1 flags | | 0x00 |
| void EnterScanStage() | NativeEvent+1 flags | | 0x00 |
| void EnterPeekStage() | NativeEvent+1 flags | | 0x00 |
| void EnterClearStage() | NativeEvent+1 flags | | 0x00 |
| void EnterClearedStage() | NativeEvent+1 flags | | 0x00 |
| void EnterBreachStage() | NativeEvent+1 flags | | 0x00 |
| void EnterBreachAndUseItemStage() | NativeEvent+1 flags | | 0x00 |
| bool CanPerformPeek() | NativeEvent+1 flags | | 0x01 |
| bool CanPerformClear() | NativeEvent+1 flags | | 0x01 |
| bool CanPerformBreach() | NativeEvent+1 flags | | 0x01 |
| bool CanBreachAndUseItem() | NativeEvent+1 flags | | 0x01 |