Zdexby TheHolyOneZ
5,221 classes
Class

UBreachAndClearSquadsActivity

: UBaseSquadsActivity : UObject
/Script/ReadyOrNot.BreachAndClearSquadsActivity 0x0378 (888 B) align 8 inherited 0x00D8 vtable /Script/ReadyOrNot
0x00x0378

Members 6

OffsetSizeNameTypeFlagsDefault
0x00D80x10padding / unreflected
0x08LeaderTagFGameplayTag5 flags{TagName=Squads.BreachAndClear.Leader}
0x08SupportTagFGameplayTag5 flags{TagName=Squads.BreachAndClear.Support}
0x268BreachAndClearDataFBreachAndClearData3 flags{TargetDoor=nullptr, bBreachFront=false, CurrentStackupAssi…
0x10VoiceLinesToForceStopTArray<FString>4 flags[]
0x04MaxTimeWaitingForVoiceOverfloat7 flags5
0x04TimeSpentWaitingOnVoiceOverfloat7 flags0
Inherited from UBaseSquadsActivity 9
OffsetSizeNameTypeFlagsDefault
0x08OwningSquadManagerASquadManager*Transient+5 flagsnullptr
0x00300x18padding / unreflected
0x08ActivityStateMachineUActivityFiniteStateMachine*Transient+10 flags/Script/ReadyOrNot.Default__BaseSquadsActivity.None_StateMa…
0x08ActivityTagFGameplayTag6 flags{TagName=None}
0x04Cooldownfloat6 flags0
0x04MaxRunTimefloat6 flags60
0x01bMustBeInSameRoombool6 flagsfalse
0x00610x07padding / unreflected
0x10GatesTArray<FSquadActionGateData>4 flags[]
0x10ActivityRolesTArray<FSquadRolesData>5 flags[]
0x50RoleAssignmentMapTMap<FGameplayTag, FCyberneticCharacterArrayContainer>6 flags<TMap>

Functions 35

SignatureFlagsNativeParams
bool ShouldScan()NativeEvent+1 flags0x01
void SetUseGrenade(bool bInUseGrenade)FinalNative+1 flags0x01
void SetupStackups()NativePublic0x00
void SetupBreach()NativePublic0x00
void SetShouldPeekDoor(bool bShouldPeek)FinalNative+1 flags0x01
void SetScanMethod(const EDoorScanMethod& ScanMethod)FinalNative+1 flags0x01
void SetBreachMethod(const EDoorBreachType& BreachType)FinalNative+1 flags0x01
void ReportMemberStackupComplete(ACyberneticCharacter* SquadMember)FinalNative+1 flags0x08
void PerformStackupStage(float DeltaTime, float Uptime)NativeEvent+1 flags0x08
void PerformScanStage(float DeltaTime, float Uptime)NativeEvent+1 flags0x08
void PerformClearStage(float DeltaTime, float Uptime)NativeEvent+1 flags0x08
void PerformBreachStage(float DeltaTime, float Uptime)NativeEvent+1 flags0x08
void PerformBreachAndUseItemStage(float DeltaTime, float Uptime)NativeEvent+1 flags0x08
void OnVoiceLineFinished(AReadyOrNotCharacter* Character)FinalNative+1 flags0x08
void OnThrowerFinished(UBaseActivity* Activity, ACyberneticController* Controller)FinalNative+1 flags0x10
void OnScannerFinished(UBaseActivity* Activity, ACyberneticController* Controller)FinalNative+1 flags0x10
void OnBreacherFinished(UBaseActivity* Activity, ACyberneticController* Controller)FinalNative+1 flags0x10
bool IsScanFinished()NativeEvent+1 flags0x01
bool IsClearFinished()NativeEvent+1 flags0x01
void GetValidBreachItemMethods(TMap<EDoorBreachType, FCyberneticCharacterArrayContainer>& OutBreachTypes)FinalNative+1 flags0x50
FName GetTargetRoomName()NativeEvent+1 flags0x08
Adoor* GetTargetDoor()NativeEvent+1 flags0x08
ACyberneticCharacter* GetLeader()FinalNative+1 flags0x08
void ExitStackupStage()NativeEvent+1 flags0x00
void EnterStackupStage()NativeEvent+1 flags0x00
void EnterScanStage()NativeEvent+1 flags0x00
void EnterPeekStage()NativeEvent+1 flags0x00
void EnterClearStage()NativeEvent+1 flags0x00
void EnterClearedStage()NativeEvent+1 flags0x00
void EnterBreachStage()NativeEvent+1 flags0x00
void EnterBreachAndUseItemStage()NativeEvent+1 flags0x00
bool CanPerformPeek()NativeEvent+1 flags0x01
bool CanPerformClear()NativeEvent+1 flags0x01
bool CanPerformBreach()NativeEvent+1 flags0x01
bool CanBreachAndUseItem()NativeEvent+1 flags0x01

Used by 1

types with a member, parameter or interface of this type