0x00x04E8
Members 28
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnTrackNewEnemy | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x38 | CurrentScriptedFireAt | FScriptedFireAt | 4 flags | {FireAtActor=nullptr, FireAtLocation={X=0, Y=0, Z=0}, TimeR… | |
| 0x28 | CurrentScriptedLookAt | FScriptedLookAt | 4 flags | {LookAtActor=nullptr, LookAtLocation={X=0, Y=0, Z=0}, TimeR… | |
| 0x0288 | 0x0C | padding / unreflected | |||
| 0x04 | FleeDesire | float | 7 flags | 0 | |
| 0x04 | TimeSincePerformingAnyCombatMove | float | 7 flags | 3.4028235e+38 | |
| 0x04 | TimePerformingAnyCombatMove | float | 7 flags | 0 | |
| 0x08 | TraverseHoleActivity | UTraverseHoleActivity* | 5 flags | nullptr | |
| 0x08 | CombatMoveActivity | UBaseCombatMoveActivity* | 5 flags | nullptr | |
| 0x08 | PreviousCombatMoveActivity | UBaseCombatMoveActivity* | 5 flags | nullptr | |
| 0x08 | HardCoverCombatMove | UHardCoverCombatMove* | 5 flags | nullptr | |
| 0x02C0 | 0x08 | padding / unreflected | |||
| 0x08 | DuelingCombatMove | UDuelingCombatMove* | 5 flags | nullptr | |
| 0x08 | FlankingCombatMove | UFlankingCombatMove* | 5 flags | nullptr | |
| 0x08 | SuppressionCombatMove | USuppressionCombatMove* | 5 flags | nullptr | |
| 0x08 | PushCombatMove | UPushCombatMove* | 5 flags | nullptr | |
| 0x08 | ChargeCombatMove | UChargeCombatMove* | 5 flags | nullptr | |
| 0x08 | FleeingCombatMove | UFleeingCombatMove* | 5 flags | nullptr | |
| 0x08 | RepositionCombatMove | URepositionCombatMove* | 5 flags | nullptr | |
| 0x0300 | 0x1C | padding / unreflected | |||
| 0x04 | CoverLandmarkEvaluationCooldown | float | Protected+8 flags | 3 | |
| 0x08 | LastTrackedEnemy | AReadyOrNotCharacter* | Protected+5 flags | nullptr | |
| 0x0328 | 0x18 | padding / unreflected | |||
| 0x08 | PickupItemActivity | UPickupItemActivity* | Protected+5 flags | nullptr | |
| 0x08 | ReloadSafelyActivity | UReloadSafelyActivity* | Protected+5 flags | nullptr | |
| 0x08 | PlayDeadActivity | UPlayDeadActivity* | Protected+5 flags | nullptr | |
| 0x08 | CommitSuicideActivity | UCommitSuicideActivity* | Protected+5 flags | nullptr | |
| 0x08 | IntimidateNearbyCivilianActivity | UIntimidateNearbyCivilianActivity* | Protected+5 flags | nullptr | |
| 0x08 | CompliantActivity | UCompliantActivity* | Protected+5 flags | nullptr | |
| 0x08 | RallyToActivity | UBaseActivity* | Protected+5 flags | nullptr | |
| 0x08 | RegroupActivity | UBaseActivity* | Protected+5 flags | nullptr | |
| 0x08 | BreachAndClearActivity | UBaseActivity* | Protected+5 flags | nullptr | |
| 0x0388 | 0x160 | unreflected bytes to end of UBaseCombatActivity | |||
Inherited from UBaseActivity 49
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnStartActivity | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPerformActivity | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnFinishActivity | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnFinishActivity_NoOwner | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0070 | 0x18 | padding / unreflected | |||
| 0x18 | ActivityName | FText | 3 flags | <FText> | |
| 0x04 | MaxActivityTime | float | 8 flags | 0 | |
| 0x01 | bSuccessOnMaxActivityTimeReached | bool | 8 flags | true | |
| 0x00A5 | 0x03 | padding / unreflected | |||
| 0x04 | ActivityStartDelay | float | 8 flags | 0 | |
| 0x01 | bNoResetDataOnFinish : 1bit 0 | bool | 6 flags | false | |
| 0x00AD | 0x07 | padding / unreflected | |||
| 0x04 | MoveAcceptanceRadius | float | 8 flags | 10 | |
| 0x00B8 | 0x04 | padding / unreflected | |||
| 0x04 | OverrideMoveAcceptanceRadius | float | 8 flags | 10 | |
| 0x00C0 | 0x04 | padding / unreflected | |||
| 0x04 | GlobalCooldown | float | 8 flags | 0 | |
| 0x01 | bGlobalCooldownRandomRange : 1bit 0 | bool | 6 flags | false | |
| 0x00C9 | 0x07 | padding / unreflected | |||
| 0x10 | GlobalCooldownRange | FVector2D | 8 flags | {X=0, Y=0} | |
| 0x01 | bIsProgressActivity : 1bit 0 | bool | 6 flags | false | |
| 0x01 | bFinishActivityWhenOverriden : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bAbortMoveWhenActivityFinished : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bAbortMoveWhenActivityOverriden : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bAbortActivityIfCannotReachLocation : 1bit 4 | bool | 6 flags | true | |
| 0x01 | bAbortActivityIfProjectedLocationFailed : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bAbortIfTrackingEnemy : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bPauseIfTrackingEnemy : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bPauseIfRecentlyInCombat : 1bit 0 | bool | 6 flags | false | |
| 0x00E2 | 0x02 | padding / unreflected | |||
| 0x04 | RecentCombatTimeThreshold | float | 8 flags | 5 | |
| 0x01 | bAllowWhileArrested : 1bit 0 | bool | 6 flags | false | |
| 0x01 | bNoMoveActivity : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bIsSquadsRoleActivity : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bResetStateMachineWhenActivityResumed : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bAllowPartialMove : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bAllowRePathOnInvalidation : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bAbortIfNotMovingForAWhile : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bAlwaysRequestMove : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAbortIfSurrendered : 1bit 0 | bool | 6 flags | false | |
| 0x00EA | 0x1E | padding / unreflected | |||
| 0x18 | LastBlockedLocation | FVector | 9 flags | {X=0, Y=0, Z=0} | |
| 0x01 | bRecalculatePathOnBlocked | bool | 8 flags | false | |
| 0x01 | bSkipDoorMoveOverrideWhenIrrelevant | bool | 8 flags | false | |
| 0x0122 | 0x02 | padding / unreflected | |||
| 0x04 | ElapsedActivityTime | float | Protected+7 flags | 0 | |
| 0x04 | TimeNotMoving | float | Protected+7 flags | 0 | |
| 0x012C | 0x04 | padding / unreflected | |||
| 0x18 | Location | FVector | Protected+7 flags | {X=0, Y=0, Z=0} | |
| 0x18 | ProgressState | FText | Protected+3 flags | <FText> | |
| 0x04 | TimeSinceLastAsyncMove | float | Protected+7 flags | 999 | |
| 0x0164 | 0x04 | padding / unreflected | |||
| 0x18 | LastRequestedLocation | FVector | Protected+7 flags | {X=0, Y=0, Z=0} | |
| 0x0180 | 0x5C | padding / unreflected | |||
| 0x01 | ActivityStatus | EActivityStatus | Protected+7 flags | Uninitialized | |
| 0x01DD | 0x05 | padding / unreflected | |||
| 0x01 | bSearchingPath : 1bit 1 | bool | Protected+5 flags | false | |
| 0x01 | bLastRequestedLocationWaitingForRepath : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01E3 | 0x15 | padding / unreflected | |||
| 0x04 | LastPathLength | float | Protected+7 flags | 0 | |
| 0x01FC | 0x04 | padding / unreflected | |||
| 0x08 | OwningController | ACyberneticController* | Protected+5 flags | nullptr | |
| 0x08 | OwningCharacter | ACyberneticCharacter* | Protected+5 flags | nullptr | |
| 0x08 | ActivityStateMachine | UActivityFiniteStateMachine* | TransientProtected+10 flags | /Script/ReadyOrNot.Default__BaseActivity.Default__BaseActiv… | |
Functions 33
| Signature | Flags | Native | Params |
|---|---|---|---|
| void TrackEnemyKilled(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* KilledCharacter) | NativeProtected | 0x10 | |
| void TrackEnemyFire(AReadyOrNotCharacter* FromCharacter, ABaseMagazineWeapon* Weapon, const FVector& fireDirection) | NativeProtected | 0x28 | |
| void StopScriptedLook() | FinalNative+1 flags | 0x00 | |
| void StopScriptedFire() | FinalNative+1 flags | 0x00 | |
| void StartRunningCombatMove(UBaseCombatMoveActivity* CombatMove) | FinalNative+1 flags | 0x08 | |
| void ScriptedLookAtLocation(const FVector& InLocation, float InTime) | FinalNative+1 flags | 0x1C | |
| void ScriptedLookAtActor(AActor* InActor, float InTime) | FinalNative+1 flags | 0x0C | |
| void ScriptedFireAtLocation(const FVector& InLocation, float InTime, bool bOverrideTarget, float AccuracyPenaltyMultiplier, bool bInfiniteAmmo) | FinalNative+1 flags | 0x25 | |
| void ScriptedFireAtActor(AActor* InActor, float InTime, bool bOverrideTarget, float AccuracyPenaltyMultiplier, bool bInfiniteAmmo) | FinalNative+1 flags | 0x15 | |
| void ResetTimeSpentEngagingOnTarget() | FinalNative+1 flags | 0x00 | |
| void PlayDeadStarted(UBaseActivity* Activity, ACyberneticController* Controller) | NativeProtected | 0x10 | |
| void PlayDeadFinished(UBaseActivity* Activity, ACyberneticController* Controller) | NativeProtected | 0x10 | |
| void PerformStrafeLogic(float DeltaTime, float Uptime) | NativeProtected | 0x08 | |
| void PerformNoStrafeLogic(float DeltaTime, float Uptime) | NativeProtected | 0x08 | |
| void OnTrackNewEnemy__DelegateSignature(AReadyOrNotCharacter* NewTrackedEnemy) | Public | 0x08 | |
| void OnTakeDamage(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* DamagedCharacter, AActor* DamageCauser, float Damage, float HealthRemaining) | NativeProtected | 0x20 | |
| void OnSuicideFakeOutSuccess() | NativeProtected | 0x00 | |
| void OnStunned(AReadyOrNotCharacter* StunnedCharacter, float Duration, const EStunType& StunType, AActor* DamageCauser) | NativeProtected | 0x18 | |
| void OnRequestCoverLandmark() | NativeProtected | 0x00 | |
| void OnRequestCover() | NativeProtected | 0x00 | |
| void OnNoCoverFound() | NativeProtected | 0x00 | |
| void OnCoverLandmarkExit() | NativeProtected | 0x00 | |
| void OnCoverFound() | NativeProtected | 0x00 | |
| void OnCoverExit() | NativeProtected | 0x00 | |
| bool IsTryingToFireAtScriptedActor() | FinalNative+1 flags | 0x01 | |
| bool IsRunningCombatMoveActivity(TSubclassOf<UObject> Class) | FinalNative+1 flags | 0x09 | |
| bool IsFocusingOnActor(AActor* InActor) | FinalNative+1 flags | 0x09 | |
| int32 GetFailureCountForCombatMove(TSubclassOf<UBaseCombatMoveActivity> CombatMoveClass) | FinalNative+1 flags | 0x0C | |
| UBaseCombatMoveActivity* GetCombatMoveActivity() | FinalNative+1 flags | 0x08 | |
| void FinishCombatMove(bool bSuccess) | FinalNative+1 flags | 0x01 | |
| void EnterStrafeState() | NativeProtected | 0x00 | |
| void EnterNoStrafeState() | NativeProtected | 0x00 | |
| void DisableWeaponSwitching(bool bDisabled) | FinalNative+1 flags | 0x01 |