| bool IsScanProgressSharedForClass(TSubclassOf<UUWEScanData> ScanDataClass) | FinalNative+2 flags | | 0x09 |
| bool IsScanProgressShared(UUWEScanData* ScanData) | FinalNative+2 flags | | 0x09 |
| bool IsScanDataFullyScannedForPlayer(UUWEScanData* ScanData, APlayerState* PlayerState) | FinalNative+2 flags | | 0x11 |
| UUWEScannedActorsGameStateComponent* GetScannedActorsGameStateComponent(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| UUWEScannedActorsComponent* GetLocalScannedActorsComponent(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |