Zdexby TheHolyOneZ
9,486 classes
Class

ASN2WorldHUD

: AHUD : AActor : UObject
/Script/Subnautica2.SN2WorldHUD 0x0548 (1,352 B) align 8 inherited 0x03B0 vtable /Script/Subnautica2
0x00x0548

Members 41

OffsetSizeNameTypeFlagsDefault
0x50AttributeViewModelsTMap<FString, USN2AttributeViewModel*>Protected+1 flags<TMap>
0x08QuickSlotsBarViewModelUSN2QuickSlotsBarViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.QuickSlotsBarViewM…
0x08PdaViewModelUSN2PdaViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.PdaViewModel
0x08EmoteViewModelUUWEEmotesMenuViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.EmoteViewModel
0x08BuilderToolAbilitiesViewModelUSN2BuilderToolAbilitiesMenuViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.BuilderToolAbiliti…
0x08HUDViewModelUSN2HUDViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.HUDViewModel
0x08DatabankViewModelUSN2DatabankViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.DatabankViewModel
0x08ReloadPromptsViewModelUSN2ReloadPromptsViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.ReloadPromptsViewM…
0x08NotificationsViewModelUUWENotificationSystemViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.NotificationsViewM…
0x08DialogueViewModelUSN2DialogueViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.DialogueViewModel
0x08PingSystemViewModelUSN2PingSystemViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.PingSystemViewModel
0x08PinnedRecipesViewModelUSN2PinnedRecipesViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.PinnedRecipesViewM…
0x08FabricatorRecipesListViewModelUSN2RecipesListViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.FabricatorRecipesL…
0x08PDARecipesListViewModelUSN2RecipesListViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.PDARecipesListView…
0x08BuilderRecipesListViewModelUSN2RecipesListViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.BuilderRecipesList…
0x08TutorialViewModelUSN2TutorialViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.TutorialViewModel
0x08BasePowerViewModelUSN2BasePowerViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.BasePowerViewModel
0x08BuilderMenuViewModelUSN2BuilderMenuViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.BuilderMenuViewMod…
0x08PlayerInSubmarineViewModelUSN2PlayerInSubmarineViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.TridentPlayerViewM…
0x08PlayerHeadingViewModelUSN2PlayerHeadingViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.PlayerHeading
0x08BiomodOwnerViewModelUUWEBiomodHUDViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.BiomodOwnerViewMod…
0x08HoverTargetViewModelUSN2HoverTargetViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.HoverTargetViewMod…
0x08ProximityTextPopupViewModelUSN2ProximityTextPopupViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.ProximityTextPopup…
0x08SaveInProgressViewModelUUWESaveInProgressViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.SaveSystemViewModel
0x08RythmHarvestViewModelUSN2RythmHarvestViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.RythmHarvestViewMo…
0x08SonicResonatorFrequencyViewModelUSN2SonicResonatorFrequencyViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.SonicResonatorFreq…
0x08ScannerTargetViewModelUSN2ScannerTargetViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.ScannerTargetViewM…
0x08EnergyToolViewModelUSN2EnergyToolViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.EnergyToolViewModel
0x08RadioViewModelUSN2RadioViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.RadioViewModel
0x08WarningsActiveViewModelUSN2WarningsActiveViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.WarningsActiveView…
0x08PlayerAdaptationsViewModelUSN2AdaptationsViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.PlayerAdaptationsV…
0x08PlayerAlertViewModelUUWEPlayerAlertsViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.PlayerAlertViewMod…
0x08AttributeGaugeViewModelUSN2AttributeGaugeViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.AttributeGuageView…
0x08EdgeOfWorldHUDViewModelUUWEEdgeOfWorldHUDViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.EdgeOfWorldHUDView…
0x08TimeOfDayViewModelUSN2TimeOfDayViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.TimeOfDayViewModel
0x08TeamViewModelUSN2TeamViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.TeamViewModel
0x08FeedbackViewModelUSN2FeedbackViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.FeedbackViewModel
0x08OverheatingViewModelUSN2OverheatingViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.OverheatingViewMod…
0x08TipsViewModelUUWETipsViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.TipsViewModel
0x08HeldInputViewModelUSN2HeldInputViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.HeldInputViewModel
0x08DownedViewModelUSN2DownedViewModel*Protected+6 flags/Script/Subnautica2.Default__SN2WorldHUD.DownedViewModel
0x05400x08unreflected bytes to end of ASN2WorldHUD
Inherited from AHUD 16
OffsetSizeNameTypeFlagsDefault
0x08PlayerOwnerAPlayerController*8 flagsnullptr
0x01bLostFocusPaused : 1bit 0bool5 flagsfalse
0x01bShowHUD : 1bit 1bool5 flagstrue
0x01bShowDebugInfo : 1bit 2bool4 flagsfalse
0x02C90x03padding / unreflected
0x04CurrentTargetIndexint32Transient+5 flags0
0x01bShowHitBoxDebugInfo : 1bit 0bool4 flagsfalse
0x01bShowOverlays : 1bit 1bool4 flagsfalse
0x01bEnableDebugTextShadow : 1bit 2bool5 flagsfalse
0x02D10x07padding / unreflected
0x10PostRenderedActorsTArray<AActor*>4 flags[]
0x02E80x08padding / unreflected
0x10DebugDisplayTArray<FName>4 flags[1 item]
0x10ToggledDebugCategoriesTArray<FName>4 flags[]
0x08CanvasUCanvas*Protected+6 flagsnullptr
0x08DebugCanvasUCanvas*Protected+6 flagsnullptr
0x10DebugTextListTArray<FDebugTextInfo>Protected+2 flags[]
0x08ShowDebugTargetDesiredClassTSubclassOf<AActor>Protected+5 flagsnullptr
0x08ShowDebugTargetActorAActor*Protected+6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 12

SignatureFlagsNativeParams
void TutorialPrompt(const FString& Name)FinalNative+1 flags0x10
void ToggleHUD()FinalNative+1 flags0x00
bool ShouldShowHoverTargetInfoReticle()FinalNative+1 flags0x01
bool ShouldShowHoverTargetInfo()FinalNative+1 flags0x01
void RegisterGlobalViewModels()FinalNative+1 flags0x00
void OnPlayerStateSet()FinalNative+1 flags0x00
void OnGameStateSet()FinalNative+1 flags0x00
void OnDisplayModeChanged()FinalNative+1 flags0x00
void HandleShowDebugKey()FinalNative+1 flags0x00
void HandlePreviousDebugTargetKey()FinalNative+1 flags0x00
void HandleNextDebugTargetKey()FinalNative+1 flags0x00
void DatabankShowAll(bool NewValue)FinalNative+1 flags0x01