0x00x0088
Members 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | TimeLastImperfectHit | float | Protected+6 flags | 0 | |
| 0x04 | TimeLastPerfectHit | float | Protected+6 flags | 0 | |
| 0x04 | HarvestTime | float | Protected+6 flags | 0 | |
| 0x01 | DifficultyLevel | EUWEHarvestDifficultyLevel | Protected+6 flags | Easy | |
| 0x01 | HasValidTarget | bool | Protected+6 flags | true | |
| 0x01 | IsIdle | bool | Protected+6 flags | false | |
| 0x0077 | 0x01 | padding / unreflected | |||
| 0x08 | WorldContextObject | UObject* | 6 flags | nullptr | |
| 0x08 | RythmGameWidget | UCommonUserWidget* | 8 flags | nullptr | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
| USN2RythmHarvestViewModel* TryGetRythmHarvestViewModel(UObject* WorldContext) | FinalNative+2 flags | 0x10 | |
| void ShowRythmGame() | FinalNative+1 flags | 0x00 | |
| void SetIsIdle(bool InIsIdle) | FinalNative+1 flags | 0x01 | |
| void HideRythmGame() | FinalNative+1 flags | 0x00 |