| void TrySelectFirstFreeQuickslot() | FinalNative+1 flags | | 0x00 |
| void SelectPreviousQuickslot() | FinalNative+1 flags | | 0x00 |
| void SelectNextQuickslot() | FinalNative+1 flags | | 0x00 |
| void RemoveReasonToHide(const FString& Reason) | FinalNative+1 flags | | 0x10 |
| void OnQuickSlotChanged() | FinalNative+1 flags | | 0x00 |
| void OnPossessedPawnChanged(APawn* OldPawn, APawn* NewPawn) | FinalNative+1 flags | | 0x10 |
| void OnEnergyChanged(AActor* Who) | FinalNative+1 flags | | 0x08 |
| void ClearSelectedQuickslot() | FinalNative+1 flags | | 0x00 |
| void ClearQuickslotSelection() | FinalNative+1 flags | | 0x00 |
| void AddReasonToHide(const FString& Reason) | FinalNative+1 flags | | 0x10 |