| UUWEBiomodHUDViewModel* TryGetBiomodHUDViewModel(UObject* WorldContext) | FinalNative+2 flags | | 0x10 |
| void OnLocalClientReady() | FinalNative+1 flags | | 0x00 |
| void OnAbilityRemoved(UUWEAbilitySystemComponent* ASC, FGameplayAbilitySpecHandle& AbilitySpecHandle) | FinalNative+1 flags | | 0x0C |
| void OnAbilityGiven(UUWEAbilitySystemComponent* ASC, FGameplayAbilitySpecHandle& AbilitySpecHandle) | FinalNative+1 flags | | 0x0C |
| void OnAbilityEnded(UGameplayAbility* GameplayAbility) | FinalNative+1 flags | | 0x08 |
| void OnAbilityCommit(UGameplayAbility* GameplayAbility) | FinalNative+1 flags | | 0x08 |
| void OnAbilityActivated(UGameplayAbility* GameplayAbility) | FinalNative+1 flags | | 0x08 |
| UUWEBioAbilityViewModel* GetViewModelForAbility(UGameplayAbility* GameplayAbility) | FinalNative+1 flags | | 0x10 |
| void DisplayBiomodActiveState(UGameplayAbility* GameplayAbility, bool bIsActive) | FinalNative+1 flags | | 0x09 |