0x00x04F8
Members 26
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0338 | 0x18 | padding / unreflected | |||
| 0x08 | SubmarineDamageComponent | USN2SubmarineDamageComponent* | 12 flags | /Script/Subnautica2.Default__SN2Trident.SubmarineDamageComp… | |
| 0x08 | FloodManager | USN2SubmarineFloodManager* | 12 flags | /Script/Subnautica2.Default__SN2Trident.FloodManager | |
| 0x08 | AlertManager | USN2SubmarineAlertManager* | 12 flags | /Script/Subnautica2.Default__SN2Trident.AlertManager | |
| 0x08 | AmbienceSound | UFMODAudioComponent* | 12 flags | /Script/Subnautica2.Default__SN2Trident.AmbienceSound | |
| 0x08 | EngineSound | UFMODAudioComponent* | 12 flags | /Script/Subnautica2.Default__SN2Trident.EngineSound | |
| 0x08 | AccelerationParamName | FName | 9 flags | trident_vehicle_acceleration | |
| 0x08 | VelocityParamName | FName | 9 flags | trident_vehicle_velocity | |
| 0x08 | RotVelocityParamName | FName | 9 flags | trident_rotational_velocity | |
| 0x10 | OnPlayerEntered | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPlayerExited | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnFloodedStatusChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnFloodingStatusChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnForceMisalignSensor | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | CollisionImpactComponent | UUWECollisionImpactComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2Trident.CollisionImpactComp… | |
| 0x08 | InputMappingContext | UInputMappingContext* | Protected+8 flags | nullptr | |
| 0x04 | InputMappingPriority | int32 | Protected+7 flags | 0 | |
| 0x03F4 | 0x04 | padding / unreflected | |||
| 0x08 | UWEAbilitySystemComponent | UUWEAbilitySystemComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2Trident.UWEAbilitySystemCom… | |
| 0x08 | FrontalLight | USpotLightComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2Trident.FrontalLight | |
| 0x01 | bFrontalLightActive | bool | NetRepNotify+10 flags | true | |
| 0x0409 | 0x07 | padding / unreflected | |||
| 0x08 | WreckDamagePoints | USceneComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2Trident.WreckDamagePoints | |
| 0x50 | DockingBaySlotsToTriggerDockerAlert | TSet<FName> | 2 flags | <TSet> | |
| 0x28 | VehicleDockedAlert | TSoftObjectPtr<USN2SubmarineAlert> | 4 flags | <SoftObjectProperty> | |
| 0x28 | VehicleUnDockedAlert | TSoftObjectPtr<USN2SubmarineAlert> | 4 flags | <SoftObjectProperty> | |
| 0x01 | bPiloting | bool | 5 flags | false | |
| 0x04B9 | 0x07 | padding / unreflected | |||
| 0x10 | Players | TArray<TWeakObjectPtr<ACharacter>> | 3 flags | [] | |
| 0x04 | NumPlayersOnBoard | int32 | NetRepNotify+7 flags | 0 | |
| 0x04D4 | 0x24 | unreflected bytes to end of ASN2Trident | |||
Inherited from AUWESubmarine 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | SubmarineAlertStatusHandler | UUWESubmarineAlertStatusHandler* | 10 flags | /Script/UWESubmarine.Default__UWESubmarine.SubmarineAlertSt… | |
| 0x08 | HullMesh | UStaticMeshComponent* | 10 flags | /Script/UWESubmarine.Default__UWESubmarine.HullMesh | |
| 0x08 | AISpeakerComponent | UUWEAISpeakerComponent* | 12 flags | /Script/UWESubmarine.Default__UWESubmarine.AISpeakerCompone… | |
| 0x08 | SubmarineMovement | UUWESubmarineMovementComponent* | 12 flags | /Script/UWESubmarine.Default__UWESubmarine.SubmarineMovement | |
| 0x08 | MovementSetComponent | UUWEMovementSetComponent* | 12 flags | /Script/UWESubmarine.Default__UWESubmarine.MovementSetCompo… | |
| 0x08 | MechanicalSetComponent | UUWEMechanicalSetComponent* | 12 flags | /Script/UWESubmarine.Default__UWESubmarine.MechanicalSetCom… | |
| 0x08 | PilotComponent | UUWESubmarinePilotComponent* | 12 flags | nullptr | |
| 0x10 | OnPilotChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | bControlled | bool | Net+5 flags | false | |
| 0x01 | bControllingAllowed | bool | Net+5 flags | true | |
| 0x030A | 0x06 | padding / unreflected | |||
| 0x08 | AttachmentOwnerComponent | UUWEPawnAttachmentOwner* | Protected+12 flags | /Script/UWESubmarine.Default__UWESubmarine.PawnAttachmentOw… | |
| 0x08 | MovementCollision | UStaticMeshComponent* | Protected+10 flags | /Script/UWESubmarine.Default__UWESubmarine.MovementCollision | |
| 0x08 | VolumeTracker | UVolumeTrackerComponent* | Protected+12 flags | /Script/UWESubmarine.Default__UWESubmarine.VolumeTracker | |
| 0x08 | NetworkSmoothingComponent | UUWENetworkSmoothingComponent* | Protected+12 flags | /Script/UWESubmarine.Default__UWESubmarine.NetworkSmoothing… | |
| 0x08 | PilotAttachSlot | FName | Protected+9 flags | None | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 24
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool TryDock(ASN2PossessableVehicle* Vehicle) | FinalNative+1 flags | 0x09 | |
| void RemoveAlert(FAlertInstHandle& InstHandle) | FinalNative+1 flags | 0x10 | |
| void PlayerExited__DelegateSignature(ACharacter* Player) | Public | 0x08 | |
| void PlayerEntered__DelegateSignature(ACharacter* Player) | Public | 0x08 | |
| FAlertInstHandle PlayAlert(USN2SubmarineAlert* Alert, bool IgnorePreexistingCooldown) | FinalNative+1 flags | 0x20 | |
| void OnRep_NumPlayersOnBoard() | FinalNative+1 flags | 0x00 | |
| void OnRep_FrontalLightActive() | FinalNative+1 flags | 0x00 | |
| void OnNumPlayersChanged(int32 NumPlayers) | EventProtected | 0x04 | |
| void OnMisalignSensor(const FGameplayTag& GameplayTag, int32 TagCount) | FinalNative+1 flags | 0x0C | |
| void OnForceMisalignSensor__DelegateSignature() | Public | 0x00 | |
| void OnFloodingChanged__DelegateSignature(bool Flooding) | Public | 0x01 | |
| void OnFloodedChanged__DelegateSignature(bool Flooded) | Public | 0x01 | |
| void OnDealLeviathanBite(const FGameplayTag& GameplayTag, int32 TagCount) | FinalNative+1 flags | 0x0C | |
| void OnDealDamageMed(const FGameplayTag& GameplayTag, int32 TagCount) | EventProtected | 0x0C | |
| void OnDealDamageLow(const FGameplayTag& GameplayTag, int32 TagCount) | EventProtected | 0x0C | |
| void OnCollisionImminent() | EventPublic | 0x00 | |
| void OnAttachmentPawnDetached(AActor* Pawn, const FName& SlotName) | FinalNative+1 flags | 0x10 | |
| void OnAttachmentPawnAttached(AActor* Pawn, const FName& SlotName) | FinalNative+1 flags | 0x10 | |
| bool IsSubsystemActive(FGameplayTag& SubsystemTag) | FinalNative+1 flags | 0x09 | |
| bool IsPointInterior(const FVector& Location) | FinalNative+1 flags | 0x19 | |
| bool IsInVoid() | FinalNative+1 flags | 0x01 | |
| TArray<ACharacter*> GetOnboardPlayers() | FinalNative+1 flags | 0x10 | |
| int32 GetNumPlayers() | FinalNative+1 flags | 0x04 | |
| float GetEnergyPercentage() | FinalNative+1 flags | 0x04 |