0x00x0760
Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| No reflected members. | |||||
Inherited from AMercunaNavGraph2D 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUsePhysicalMaterials | bool | 10 flags | true | |
| 0x05C1 | 0x07 | padding / unreflected | |||
| 0x10 | PhysicalMaterialPriorities | TArray<UPhysicalMaterial*> | 6 flags | [] | |
| 0xA8 | SupportedAgentTypes | FMercunaSupportedAgentTypes | 6 flags | {AgentTypes=<TSet>, GridType=Ground, Types=<TMap>} | |
| 0x01 | bUseNavSeeds | bool | 10 flags | true | |
| 0x01 | bRemoveUnseeded | bool | 10 flags | true | |
| 0x0682 | 0x02 | padding / unreflected | |||
| 0x08 | UnnavigableTag | FName | 8 flags | None | |
| 0x068C | 0x04 | padding / unreflected | |||
| 0x10 | OnBuildComplete | FMulticastScriptDelegate | 5 flags | <delegate> | |
| 0x06A0 | 0x18 | padding / unreflected | |||
| 0x10 | OnRebuildComplete | FMulticastScriptDelegate | 5 flags | <delegate> | |
| 0x10 | OnLoadComplete | FMulticastScriptDelegate | 5 flags | <delegate> | |
| 0x01 | DebugDrawMode | EMerGridDebugDrawMode | TransientProtected+5 flags | DISABLED | |
| 0x01 | DebugDrawSubmode | EMerGridDebugDrawSubmode | TransientProtected+5 flags | NAVIGABLE | |
| 0x06DA | 0x02 | padding / unreflected | |||
| 0x0C | DebugDrawAgentType | FMercunaAgentType | TransientProtected+3 flags | {Name=None, GridType=Ground} | |
| 0x04 | NextMaterialId | uint32 | Protected+5 flags | 0 | |
| 0x06EC | 0x04 | padding / unreflected | |||
| 0x50 | SurfaceMaterials | TMap<UPhysicalMaterial*, uint32> | Protected+1 flags | <TMap> | |
| 0x18 | NavLinkBorder | FVector | Protected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AMercunaNavGraph 22
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | CellSize | float | 10 flags | 0 | |
| 0x01 | GeometryCollisionChannel | ECollisionChannel | 8 flags | ECC_Pawn | |
| 0x02C5 | 0x03 | padding / unreflected | |||
| 0x08 | ExcludeTag | FName | 8 flags | None | |
| 0x01 | bNeverSave | bool | 7 flags | false | |
| 0x01 | bAllowNavGraphMerging | bool | 7 flags | false | |
| 0x01 | bDisablePartitionOfNavData | bool | 8 flags | false | |
| 0x02D3 | 0x01 | padding / unreflected | |||
| 0x0C | GenerationBoxesPerChunk | FIntVector | 8 flags | {X=0, Y=0, Z=0} | |
| 0x20 | GameplayTags | FGameplayTagContainer | 4 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x01 | bRecordGeometryCollectionStatistics | bool | 6 flags | false | |
| 0x0301 | 0x07 | padding / unreflected | |||
| 0x10 | OnChunkAdded | FMulticastScriptDelegate | 5 flags | <delegate> | |
| 0x10 | OnChunkDestroyed | FMulticastScriptDelegate | 5 flags | <delegate> | |
| 0x10 | OnChunkEnabled | FMulticastScriptDelegate | 5 flags | <delegate> | |
| 0x10 | OnChunkDisabled | FMulticastScriptDelegate | 5 flags | <delegate> | |
| 0x10 | OnNavGraphUpdate | FMulticastScriptDelegate | 5 flags | <delegate> | |
| 0x0358 | 0x08 | padding / unreflected | |||
| 0x01 | bBuildAsSublevel | bool | Protected+5 flags | false | |
| 0x01 | bUsingChunks | bool | Protected+5 flags | false | |
| 0x01 | bNeedsRebuild | bool | Protected+5 flags | false | |
| 0x0363 | 0x05 | padding / unreflected | |||
| 0x38 | StreamingBounds | FBox | Protected+5 flags | {min={X=0, Y=0, Z=0}, max={X=0, Y=0, Z=0}, IsValid=false} | |
| 0x03A0 | 0x10 | padding / unreflected | |||
| 0x60 | BuildTransform | FTransform | Protected+4 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… | |
| 0x60 | LevelRelativeBuildTransform | FTransform | Protected+4 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… | |
| 0x0470 | 0x08 | padding / unreflected | |||
| 0x50 | NavVolumes | TSet<TWeakObjectPtr<AMercunaNavVolume>> | TransientProtected+2 flags | <TSet> | |
| 0x04C8 | 0xA0 | padding / unreflected | |||
| 0x08 | MerNavGraphRenderingComponent | UMerNavGraphRenderingComponent* | TransientProtected+10 flags | nullptr | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 32
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SaveToObjFile(const FMercunaSurfaceAgentType& AgentType, bool bDrawPolyMesh) | FinalNative+1 flags | 0x0D | |
| void RebuildVolumes(const TArray<FBox>& Volumes, bool bMergeVolumes, bool bOnlyUnbuilt, bool bApplyNavSeeds) | NativePublic | 0x13 | |
| void RebuildVolume(AActor* Volume, bool bApplyNavSeeds) | NativePublic | 0x09 | |
| void RebuildChanges() | NativePublic | 0x00 | |
| void Raycast(FMercunaSurfaceAgentType& AgentType, const FVector& From, const FVector& FromUp, const FVector& To, const bool& bRayHit, const FVector& HitPosition, const FMercunaUsageSpec& UsageSpec) | FinalNative+1 flags | 0x80 | |
| void ProjectToNavigable(FMercunaSurfaceAgentType& AgentType, const FVector& position, const FVector& Up, const EMercunaProjectionDirection& Direction, const bool& bResult, const FVector& ProjectedPosition, float SearchDistance, const FMercunaUsageSpec& UsageSpec) | FinalNative+1 flags | 0x6C | |
| void IsReachableLatent(FMercunaSurfaceAgentType& AgentType, const FVector& From, const FVector& FromUp, const TArray<FVector>& To, const TArray<bool>& Result, const TArray<float>& PathLengths, const TArray<FVector>& ClampedTo, UObject* WorldContextObject, const FLatentActionInfo& LatentInfo, float MaxPathLength, float FromSearchRadius, float ToSearchRadius, const EMercunaNavLinkQueryMode& FollowNavLinks, const FMercunaUsageSpec& UsageSpec) | FinalNative+1 flags | 0xB8 | |
| bool IsReachable(FMercunaSurfaceAgentType& AgentType, const FVector& From, const FVector& FromUp, const FVector& To, const float& PathLength, float MaxPathLength, const EMercunaNavLinkQueryMode& FollowNavLinks, const FMercunaUsageSpec& UsageSpec) | FinalNative+1 flags | 0x6D | |
| void IsNavigable(FMercunaSurfaceAgentType& AgentType, const FVector& position, const FVector& Up, const bool& bResult, const FMercunaUsageSpec& UsageSpec) | FinalNative+1 flags | 0x4C | |
| bool IsBuiltWithinBox(FMercunaSurfaceAgentType& AgentType, const FBox& Box) | FinalNative+1 flags | 0x49 | |
| bool IsBuilt(FMercunaSurfaceAgentType& AgentType, const FVector& Pos) | FinalNative+1 flags | 0x29 | |
| bool IsBuilding() | NativePublic | 0x01 | |
| bool IsAnyWorkInProgress() | NativePublic | 0x01 | |
| int32 GetNumBoxesBuilding() | NativePublic | 0x04 | |
| void GetNavigableSpaceEdges(FMercunaSurfaceAgentType& AgentType, const FVector& position, const FVector& Up, const TArray<FMercunaNavMeshEdge>& NavMeshEdges, float MaxDistance, bool MaxDistanceIsPathDistance, const EMercunaNavLinkQueryMode& FollowNavLinks, const FMercunaUsageSpec& UsageSpec, bool bIgnoreStationaryObstacles) | FinalNative+1 flags | 0x61 | |
| void GetClosestNavigableSpaceEdge(FMercunaSurfaceAgentType& AgentType, const FVector& position, const FVector& Up, const bool& bResult, FMercunaNavMeshEdge& ClosestEdge, const FVector& ClosestPoint, float MaxDistance, bool MaxDistanceIsPathDistance, const EMercunaNavLinkQueryMode& FollowNavLinks, const FMercunaUsageSpec& UsageSpec, bool bIgnoreStationaryObstacles) | FinalNative+1 flags | 0xA1 | |
| AMercunaNavSurfaceGrid* GetBestNavGridInstance(UObject* WorldContext, const FVector& position, FMercunaSurfaceAgentType& AgentType) | FinalNative+2 flags | 0x38 | |
| void GenerateRandomPointsInBox(FMercunaSurfaceAgentType& AgentType, const FBox& Volume, int32 NumPoints, const TArray<FVector>& Results, const FRotator& Rotator, int32 RandomSeed, const FMercunaUsageSpec& UsageSpec, bool bIgnoreStationaryObstacles) | FinalNative+1 flags | 0x85 | |
| void GenerateRandomPoints(FMercunaSurfaceAgentType& AgentType, const FVector& position, const FVector& Up, float MaxDistance, int32 NumPoints, const TArray<FVector>& Results, bool MaxDistanceIsPathDistance, int32 RandomSeed, const EMercunaNavLinkQueryMode& FollowNavLinks, const FMercunaUsageSpec& UsageSpec) | FinalNative+1 flags | 0x6C | |
| void GenerateGridOfPoints(FMercunaSurfaceAgentType& AgentType, const FVector& position, const FVector& Up, float MaxDistance, float SpaceBetween, const TArray<FVector>& Results, bool MaxDistanceIsPathDistance, bool AlignPointsToCentre, const EMercunaNavLinkQueryMode& FollowNavLinks, const FMercunaUsageSpec& UsageSpec) | FinalNative+1 flags | 0x64 | |
| UMercunaSmoothPath* FindSmoothPathFromLocationToLocations(FMercunaSurfaceAgentType& AgentType, const FScriptDelegate& OnPathUpdated, const FVector& Start, const FVector& StartUp, const TArray<FVector>& Destinations, float IdealTurnRadius, float MaxSpeed, bool AllowPartial, float MaxPathLength, const FMercunaUsageSpec& UsageSpec) | FinalNative+1 flags | 0x80 | |
| UMercunaSmoothPath* FindSmoothPathFromLocationToLocation(FMercunaSurfaceAgentType& AgentType, const FScriptDelegate& OnPathUpdated, const FVector& Start, const FVector& StartUp, const FVector& End, float IdealTurnRadius, float MaxSpeed, bool AllowPartial, float MaxPathLength, const FMercunaUsageSpec& UsageSpec) | FinalNative+1 flags | 0x88 | |
| UMercunaSmoothPath* FindSmoothPathFromLocationToActor(FMercunaSurfaceAgentType& AgentType, const FScriptDelegate& OnPathUpdated, const FVector& Start, const FVector& StartUp, AActor* EndActor, float IdealTurnRadius, float MaxSpeed, bool AllowPartial, float MaxPathLength, FMercunaUsageSpec& UsageSpec) | FinalNative+1 flags | 0x78 | |
| UMercunaSmoothPath* FindSmoothPathFromActorToLocation(FMercunaSurfaceAgentType& AgentType, const FScriptDelegate& OnPathUpdated, AActor* StartActor, const FVector& End, const FVector& EndUp, float IdealTurnRadius, float MaxSpeed, bool AllowPartial, float MaxPathLength, FMercunaUsageSpec& UsageSpec) | FinalNative+1 flags | 0x78 | |
| UMercunaSmoothPath* FindSmoothPathFromActorToActor(FMercunaSurfaceAgentType& AgentType, const FScriptDelegate& OnPathUpdated, AActor* StartActor, AActor* EndActor, float IdealTurnRadius, float MaxSpeed, bool AllowPartial, float MaxPathLength, FMercunaUsageSpec& UsageSpec) | FinalNative+1 flags | 0x50 | |
| UMercunaPath* FindPathFromLocationToLocations(FMercunaSurfaceAgentType& AgentType, const FScriptDelegate& OnPathUpdated, const FVector& Start, const FVector& StartUp, const TArray<FVector>& Destinations, float IdealTurnRadius, float MaxSpeed, bool AllowPartial, float MaxPathLength, const FMercunaUsageSpec& UsageSpec) | FinalNative+1 flags | 0x80 | |
| UMercunaPath* FindPathFromLocationToLocation(FMercunaSurfaceAgentType& AgentType, const FScriptDelegate& OnPathUpdated, const FVector& Start, const FVector& StartUp, const FVector& End, float IdealTurnRadius, float MaxSpeed, bool AllowPartial, float MaxPathLength, const FMercunaUsageSpec& UsageSpec) | FinalNative+1 flags | 0x88 | |
| UMercunaPath* FindPathFromLocationToActor(FMercunaSurfaceAgentType& AgentType, const FScriptDelegate& OnPathUpdated, const FVector& Start, const FVector& StartUp, AActor* EndActor, float IdealTurnRadius, float MaxSpeed, bool AllowPartial, float MaxPathLength, const FMercunaUsageSpec& UsageSpec) | FinalNative+1 flags | 0x78 | |
| UMercunaPath* FindPathFromActorToLocation(FMercunaSurfaceAgentType& AgentType, const FScriptDelegate& OnPathUpdated, AActor* StartActor, const FVector& End, const FVector& EndUp, float IdealTurnRadius, float MaxSpeed, bool AllowPartial, float MaxPathLength, FMercunaUsageSpec& UsageSpec) | FinalNative+1 flags | 0x78 | |
| UMercunaPath* FindPathFromActorToActor(FMercunaSurfaceAgentType& AgentType, const FScriptDelegate& OnPathUpdated, AActor* StartActor, AActor* EndActor, float IdealTurnRadius, float MaxSpeed, bool AllowPartial, float MaxPathLength, FMercunaUsageSpec& UsageSpec) | FinalNative+1 flags | 0x50 | |
| void ClampToNavigable(FMercunaSurfaceAgentType& AgentType, const FVector& position, const FVector& Up, float SearchRadius, float HeightRange, const bool& bResult, const FVector& ClampedPosition, const FVector& ClampedUp, FMercunaUsageTypes& ClampedUsageTypes, const FMercunaUsageSpec& UsageSpec) | FinalNative+1 flags | 0x8C | |
| void Build(const TArray<FVector>& PriorityPositions) | NativePublic | 0x10 |