| void RequestStartNavLink(FMercunaNavLinkPathSectionId& ID) | FinalNative+1 flags | | 0x04 |
| void NavLinkComplete() | FinalNative+1 flags | | 0x00 |
| bool IsValid() | FinalNative+1 flags | | 0x01 |
| bool IsReady() | FinalNative+1 flags | | 0x01 |
| bool IsPartial() | FinalNative+1 flags | | 0x01 |
| void Invalidate() | FinalNative+1 flags | | 0x00 |
| FString GetStatus() | FinalNative+1 flags | | 0x10 |
| FVector GetPoint(int32 I) | FinalNative+1 flags | | 0x20 |
| float GetPathLength() | FinalNative+1 flags | | 0x04 |
| int32 GetNumPoints() | FinalNative+1 flags | | 0x04 |
| bool GetNextPathPoint(float Length, FMercunaPathPointInfo& NextPathPoint) | FinalNative+1 flags | | 0x1D1 |
| bool GetNextNavLink(float Length, FMercunaPathNavLinkInfo& NextNavLink) | FinalNative+1 flags | | 0x161 |
| void GetDebugInfo(const int32& nodesUsed, const bool& bOutOfNodes, const float& queryTime) | FinalNative+1 flags | | 0x0C |
| bool GetAllPathPoints(const TArray<FMercunaPathPointInfo>& PathPoints) | FinalNative+1 flags | | 0x11 |
| bool GetAllNavLinks(const TArray<FMercunaPathNavLinkInfo>& NavLinks) | FinalNative+1 flags | | 0x11 |