Zdexby TheHolyOneZ
9,486 classes
Class

AMercunaNavGroundGrid

: AMercunaNavGraph2D : AMercunaNavGraph : AActor : UObject
/Script/Mercuna.MercunaNavGroundGrid 0x07A0 (1,952 B) align 16 inherited 0x0760 vtable /Script/Mercuna
0x00x07A0

Members 11

OffsetSizeNameTypeFlagsDefault
0x01bCutOutStationaryObstaclesbool10 flagsfalse
0x01bWaterEnabledbool10 flagstrue
0x01bIgnoreCurbsDuringAutoLinkGenerationbool11 flagstrue
0x01bSubCellRasterizationbool10 flagstrue
0x04RoughSurfacePerchFractionfloat11 flags0.3
0x01bOverrideCellHeightbool11 flagsfalse
0x07650x03padding / unreflected
0x04CellHeightOverridefloat11 flags10
0x07900x10unreflected bytes to end of AMercunaNavGroundGrid
Inherited from AMercunaNavGraph2D 15
OffsetSizeNameTypeFlagsDefault
0x01bUsePhysicalMaterialsbool10 flagstrue
0x05C10x07padding / unreflected
0x10PhysicalMaterialPrioritiesTArray<UPhysicalMaterial*>6 flags[]
0xA8SupportedAgentTypesFMercunaSupportedAgentTypes6 flags{AgentTypes=<TSet>, GridType=Ground, Types=<TMap>}
0x01bUseNavSeedsbool10 flagstrue
0x01bRemoveUnseededbool10 flagstrue
0x06820x02padding / unreflected
0x08UnnavigableTagFName8 flagsNone
0x068C0x04padding / unreflected
0x10OnBuildCompleteFMulticastScriptDelegate5 flags<delegate>
0x06A00x18padding / unreflected
0x10OnRebuildCompleteFMulticastScriptDelegate5 flags<delegate>
0x10OnLoadCompleteFMulticastScriptDelegate5 flags<delegate>
0x01DebugDrawModeEMerGridDebugDrawModeTransientProtected+5 flagsDISABLED
0x01DebugDrawSubmodeEMerGridDebugDrawSubmodeTransientProtected+5 flagsNAVIGABLE
0x06DA0x02padding / unreflected
0x0CDebugDrawAgentTypeFMercunaAgentTypeTransientProtected+3 flags{Name=None, GridType=Ground}
0x04NextMaterialIduint32Protected+5 flags0
0x06EC0x04padding / unreflected
0x50SurfaceMaterialsTMap<UPhysicalMaterial*, uint32>Protected+1 flags<TMap>
Inherited from AMercunaNavGraph 22
OffsetSizeNameTypeFlagsDefault
0x04CellSizefloat10 flags0
0x01GeometryCollisionChannelECollisionChannel8 flagsECC_Pawn
0x02C50x03padding / unreflected
0x08ExcludeTagFName8 flagsNone
0x01bNeverSavebool7 flagsfalse
0x01bAllowNavGraphMergingbool7 flagsfalse
0x01bDisablePartitionOfNavDatabool8 flagsfalse
0x02D30x01padding / unreflected
0x0CGenerationBoxesPerChunkFIntVector8 flags{X=0, Y=0, Z=0}
0x20GameplayTagsFGameplayTagContainer4 flags{GameplayTags=[], ParentTags=[]}
0x01bRecordGeometryCollectionStatisticsbool6 flagsfalse
0x03010x07padding / unreflected
0x10OnChunkAddedFMulticastScriptDelegate5 flags<delegate>
0x10OnChunkDestroyedFMulticastScriptDelegate5 flags<delegate>
0x10OnChunkEnabledFMulticastScriptDelegate5 flags<delegate>
0x10OnChunkDisabledFMulticastScriptDelegate5 flags<delegate>
0x10OnNavGraphUpdateFMulticastScriptDelegate5 flags<delegate>
0x03580x08padding / unreflected
0x01bBuildAsSublevelboolProtected+5 flagsfalse
0x01bUsingChunksboolProtected+5 flagsfalse
0x01bNeedsRebuildboolProtected+5 flagsfalse
0x03630x05padding / unreflected
0x38StreamingBoundsFBoxProtected+5 flags{min={X=0, Y=0, Z=0}, max={X=0, Y=0, Z=0}, IsValid=false}
0x03A00x10padding / unreflected
0x60BuildTransformFTransformProtected+4 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x60LevelRelativeBuildTransformFTransformProtected+4 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x04700x08padding / unreflected
0x04C80xA0padding / unreflected
0x08MerNavGraphRenderingComponentUMerNavGraphRenderingComponent*TransientProtected+10 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 45

SignatureFlagsNativeParams
void UnregisterNavInvoker(AActor* Actor)FinalNative+1 flags0x08
void SaveToObjFile(const FMercunaGroundAgentType& AgentType, bool bDrawPolyMesh)FinalNative+1 flags0x0D
void RegisterNavInvoker(AActor* Actor, const FName& AgentType, float GenerationRadius, float RemovalRadius)FinalNative+1 flags0x18
void RebuildVolumes(const TArray<FBox>& Volumes, bool bMergeVolumes, bool bOnlyUnbuilt, bool bApplyNavSeeds)NativePublic0x13
void RebuildVolume(AActor* Volume, bool bApplyNavSeeds)NativePublic0x09
void RebuildChanges()NativePublic0x00
void Raycast(FMercunaGroundAgentType& AgentType, const FVector& From, const FVector& To, const bool& bRayHit, const FVector& HitPosition, const FMercunaUsageSpec& UsageSpec, bool bIgnoreStationaryObstacles)FinalNative+1 flags0x69
void ProjectToNavigable(FMercunaGroundAgentType& AgentType, const FVector& position, const EMercunaProjectionDirection& Direction, const bool& bResult, const FVector& ProjectedPosition, float SearchHeight, const FMercunaUsageSpec& UsageSpec, bool bIgnoreStationaryObstacles)FinalNative+1 flags0x55
void IsReachableLatent(FMercunaGroundAgentType& AgentType, const FVector& From, const TArray<FVector>& To, const TArray<bool>& Result, const TArray<float>& PathLengths, const TArray<FVector>& ClampedTo, UObject* WorldContextObject, const FLatentActionInfo& LatentInfo, float MaxPathLength, float FromSearchRadius, float ToSearchRadius, const EMercunaNavLinkQueryMode& FollowNavLinks, const FMercunaUsageSpec& UsageSpec, bool bIgnoreStationaryObstacles)FinalNative+1 flags0xA1
bool IsReachable(FMercunaGroundAgentType& AgentType, const FVector& From, const FVector& To, const float& PathLength, float MaxPathLength, const EMercunaNavLinkQueryMode& FollowNavLinks, const FMercunaUsageSpec& UsageSpec, bool bIgnoreStationaryObstacles)FinalNative+1 flags0x56
void IsNavigableMulti(FMercunaGroundAgentType& AgentType, const TArray<FVector>& Positions, const TArray<bool>& Results, const FMercunaUsageSpec& UsageSpec, bool bIgnoreStationaryObstacles)FinalNative+1 flags0x39
void IsNavigable(FMercunaGroundAgentType& AgentType, const FVector& position, const bool& bResult, const FMercunaUsageSpec& UsageSpec, bool bIgnoreStationaryObstacles)FinalNative+1 flags0x35
bool IsBuiltWithinBox(FMercunaGroundAgentType& AgentType, const FBox& Box)FinalNative+1 flags0x49
bool IsBuilt(FMercunaGroundAgentType& AgentType, const FVector& Pos)FinalNative+1 flags0x29
bool IsBuilding()NativePublic0x01
bool IsAnyWorkInProgress()NativePublic0x01
void GetWaterEdges(FMercunaGroundAgentType& AgentType, const FVector& position, float MaxPathDistance, const TArray<FMercunaNavEdge>& Edges, bool MaxDistanceIsPathDistance, const EMercunaNavLinkQueryMode& FollowNavLinks, const FMercunaUsageSpec& UsageSpec, bool bIgnoreStationaryObstacles)FinalNative+1 flags0x4D
int32 GetNumBoxesBuilding()NativePublic0x04
void GetNavigableSpaceEdges(FMercunaGroundAgentType& AgentType, const FVector& position, const TArray<FMercunaNavMeshEdge>& NavMeshEdges, float MaxDistance, bool MaxDistanceIsPathDistance, const EMercunaNavLinkQueryMode& FollowNavLinks, const FMercunaUsageSpec& UsageSpec, bool bIgnoreStationaryObstacles)FinalNative+1 flags0x49
void GetClosestPosOutOfWater(FMercunaGroundAgentType& AgentType, const FVector& position, const bool& bResult, const FVector& ClosestPosition, float MaxDistance, bool DistanceIsPathDistance, const EMercunaNavLinkQueryMode& FollowNavLinks, const FMercunaUsageSpec& UsageSpec, bool bIgnoreStationaryObstacles)FinalNative+1 flags0x59
void GetClosestPosInWater(FMercunaGroundAgentType& AgentType, const FVector& position, const bool& bResult, const FVector& ClosestPosition, float MaxDistance, bool DistanceIsPathDistance, const EMercunaNavLinkQueryMode& FollowNavLinks, const FMercunaUsageSpec& UsageSpec, bool bIgnoreStationaryObstacles)FinalNative+1 flags0x59
void GetClosestNavigableSpaceEdge(FMercunaGroundAgentType& AgentType, const FVector& position, const bool& bResult, FMercunaNavMeshEdge& ClosestEdge, const FVector& ClosestPoint, float MaxDistance, bool MaxDistanceIsPathDistance, const EMercunaNavLinkQueryMode& FollowNavLinks, const FMercunaUsageSpec& UsageSpec, bool bIgnoreStationaryObstacles)FinalNative+1 flags0x89
AMercunaNavGroundGrid* GetBestNavGridInstance(UObject* WorldContext, const FVector& position, FMercunaGroundAgentType& AgentType)FinalNative+2 flags0x38
void GetAutoGenNavLinksInVolume(FMercunaGroundAgentType& AgentType, const FBox& Volume, const TArray<FMercunaNavLinkInfo>& Results)FinalNative+1 flags0x58
void GenerateRandomPointsInBox(FMercunaGroundAgentType& AgentType, const FBox& Volume, int32 NumPoints, const TArray<FVector>& Results, const FRotator& Rotator, int32 RandomSeed, const FMercunaUsageSpec& UsageSpec, bool bIgnoreStationaryObstacles)FinalNative+1 flags0x85
void GenerateRandomPoints(FMercunaGroundAgentType& AgentType, const FVector& position, float MaxDistance, int32 NumPoints, const TArray<FVector>& Results, bool MaxDistanceIsPathDistance, int32 RandomSeed, const EMercunaNavLinkQueryMode& FollowNavLinks, const FMercunaUsageSpec& UsageSpec, bool bIgnoreStationaryObstacles)FinalNative+1 flags0x55
void GenerateGridOfPoints(FMercunaGroundAgentType& AgentType, const FVector& position, float MaxDistance, float SpaceBetween, const TArray<FVector>& Results, bool MaxDistanceIsPathDistance, bool AlignPointsToCentre, const EMercunaNavLinkQueryMode& FollowNavLinks, const FMercunaUsageSpec& UsageSpec, bool bIgnoreStationaryObstacles)FinalNative+1 flags0x4D
UMercunaSmoothPath* FindSmoothPathFromLocationToLocations(FMercunaGroundAgentType& AgentType, const FScriptDelegate& OnPathUpdated, const FVector& Start, const FVector& StartDir, const TArray<FVector>& Destinations, float MinTurnRadius, float IdealTurnRadius, float MaxSpeed, float MaxSpeedReverse, bool AllowPartial, float MaxPathLength, float SlopePenalty, const FMercunaUsageSpec& UsageSpec)FinalNative+1 flags0x90
UMercunaSmoothPath* FindSmoothPathFromLocationToLocation(FMercunaGroundAgentType& AgentType, const FScriptDelegate& OnPathUpdated, const FVector& Start, const FVector& StartDir, const FVector& End, float MinTurnRadius, float IdealTurnRadius, float MaxSpeed, float MaxSpeedReverse, bool AllowPartial, float MaxPathLength, float SlopePenalty, const FMercunaUsageSpec& UsageSpec)FinalNative+1 flags0x98
UMercunaSmoothPath* FindSmoothPathFromLocationToActor(FMercunaGroundAgentType& AgentType, const FScriptDelegate& OnPathUpdated, const FVector& Start, const FVector& StartDir, AActor* EndActor, float MinTurnRadius, float IdealTurnRadius, float MaxSpeed, float MaxReverseSpeed, bool AllowPartial, float MaxPathLength, float SlopePenalty, const FMercunaUsageSpec& UsageSpec)FinalNative+1 flags0x88
UMercunaSmoothPath* FindSmoothPathFromActorToLocation(FMercunaGroundAgentType& AgentType, const FScriptDelegate& OnPathUpdated, AActor* StartActor, const FVector& End, const FVector& EndDir, float MinTurnRadius, float IdealTurnRadius, float MaxSpeed, float MaxReverseSpeed, bool AllowPartial, float MaxPathLength, float SlopePenalty, const FMercunaUsageSpec& UsageSpec)FinalNative+1 flags0x88
UMercunaSmoothPath* FindSmoothPathFromActorToActor(FMercunaGroundAgentType& AgentType, const FScriptDelegate& OnPathUpdated, AActor* StartActor, AActor* EndActor, float MinTurnRadius, float IdealTurnRadius, float MaxSpeed, float MaxReverseSpeed, bool AllowPartial, float MaxPathLength, float SlopePenalty, const FMercunaUsageSpec& UsageSpec)FinalNative+1 flags0x60
UMercunaPath* FindPathFromLocationToLocations(FMercunaGroundAgentType& AgentType, const FScriptDelegate& OnPathUpdated, const FVector& Start, const FVector& StartDir, const TArray<FVector>& Destinations, float MinTurnRadius, float IdealTurnRadius, float MaxSpeed, bool AllowPartial, float MaxPathLength, float SlopePenalty, const FMercunaUsageSpec& UsageSpec)FinalNative+1 flags0x88
UMercunaPath* FindPathFromLocationToLocation(FMercunaGroundAgentType& AgentType, const FScriptDelegate& OnPathUpdated, const FVector& Start, const FVector& StartDir, const FVector& End, float MinTurnRadius, float IdealTurnRadius, float MaxSpeed, bool AllowPartial, float MaxPathLength, float SlopePenalty, const FMercunaUsageSpec& UsageSpec)FinalNative+1 flags0x90
UMercunaPath* FindPathFromLocationToActor(FMercunaGroundAgentType& AgentType, const FScriptDelegate& OnPathUpdated, const FVector& Start, const FVector& StartDir, AActor* EndActor, float MinTurnRadius, float IdealTurnRadius, float MaxSpeed, bool AllowPartial, float MaxPathLength, float SlopePenalty, const FMercunaUsageSpec& UsageSpec)FinalNative+1 flags0x80
UMercunaPath* FindPathFromActorToLocation(FMercunaGroundAgentType& AgentType, const FScriptDelegate& OnPathUpdated, AActor* StartActor, const FVector& End, const FVector& EndDir, float MinTurnRadius, float IdealTurnRadius, float MaxSpeed, bool AllowPartial, float MaxPathLength, float SlopePenalty, const FMercunaUsageSpec& UsageSpec)FinalNative+1 flags0x80
UMercunaPath* FindPathFromActorToActor(FMercunaGroundAgentType& AgentType, const FScriptDelegate& OnPathUpdated, AActor* StartActor, AActor* EndActor, float MinTurnRadius, float IdealTurnRadius, float MaxSpeed, bool AllowPartial, float MaxPathLength, float SlopePenalty, const FMercunaUsageSpec& UsageSpec)FinalNative+1 flags0x58
void EnableAutoGenNavLinksInVolume(FMercunaGroundAgentType& AgentType, const FBox& Volume)FinalNative+1 flags0x48
void EnableAutoGenNavLinksByIdentifier(const TArray<FMercunaNavLinkIdentifier>& Identifiers)FinalNative+1 flags0x10
void DisableAutoGenNavLinksInVolume(FMercunaGroundAgentType& AgentType, const FBox& Volume)FinalNative+1 flags0x48
void DisableAutoGenNavLinksByIdentifier(const TArray<FMercunaNavLinkIdentifier>& Identifiers)FinalNative+1 flags0x10
void Create()FinalNative+1 flags0x00
void ClampToNavigable(FMercunaGroundAgentType& AgentType, const FVector& position, float SearchRadius, float HeightRange, const bool& bResult, const FVector& ClampedPosition, FMercunaUsageTypes& ClampedUsageTypes, const FMercunaUsageSpec& UsageSpec, bool bIgnoreStationaryObstacles)FinalNative+1 flags0x5D
void Build(const TArray<FVector>& PriorityPositions)NativePublic0x10

Used by 3

types with a member, parameter or interface of this type