0x00x0420
Members 29
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | UWESave | UUWESaveComponent* | 6 flags | nullptr | |
| 0x08 | UWELadder | UUWELadderComponent* | 6 flags | nullptr | |
| 0x08 | AscendEndPlayerTransform | USceneComponent* | 6 flags | nullptr | |
| 0x08 | Interior_Decals | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | NOA_Glass | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | CeilingPanel | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | PingLocation | USceneComponent* | 6 flags | nullptr | |
| 0x08 | ReleaseHandle | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | PlayerTriggerExit | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | Interior | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | UWEPowerGenerator | UUWEPowerGeneratorComponent* | 6 flags | nullptr | |
| 0x08 | UWEPowerSystem | UUWEPowerSystemComponent* | 6 flags | nullptr | |
| 0x08 | PlayerTrigger | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | Hull | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | First Entry Trigger Sphere | USphereComponent* | 6 flags | nullptr | |
| 0x08 | SM_Lifedpod_Glass | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | UWEAssetData | UUWEAssetDataComponent* | 6 flags | nullptr | |
| 0x08 | UWEAbilitySystem | UUWEAbilitySystemComponent* | 6 flags | nullptr | |
| 0x01 | ActivatedPing | bool | 8 flags | false | |
| 0x01 | DummyDoorHidden | bool | NetRepNotify+8 flags | false | |
| 0x0372 | 0x02 | padding / unreflected | |||
| 0x08 | PlayerWindowSlotName | FName | 7 flags | LifepodRide | |
| 0x01 | Deployed | bool | 7 flags | false | |
| 0x037D | 0x03 | padding / unreflected | |||
| 0x08 | LifepodClamps | ABP_DeepStartLifepodClamps_C* | 7 flags | nullptr | |
| 0x10 | GeneratedPing | FGuid | 8 flags | {A=0, B=0, C=0, D=0} | |
| 0x0398 | 0x08 | padding / unreflected | |||
| 0x60 | LifepodTransform | FTransform | 7 flags | {Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0… | |
| 0x10 | BiobedPlayerIds | TArray<int32> | 4 flags | [] | |
| 0x08 | LifepodAirVolume | ABP_UWEWaterBiomeRegionActor_C* | 6 flags | nullptr | |
| 0x08 | biobed | ABP_BioBed_Lifepod_C* | 6 flags | nullptr | |
Inherited from AUWEGameplayActor 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | AbilitySystemData | UUWEAbilitySystemData* | 12 flags | /Script/UWEGameplay.Default__UWEGameplayActor.AbilitySystem… | |
| 0x08 | UWEAbilitySystemComponent | UUWEAbilitySystemComponent* | 12 flags | /Script/UWEGameplay.Default__UWEGameplayActor.UWEAbilitySys… |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 11
| Signature | Flags | Native | Params |
|---|---|---|---|
void HideLifepod()Script29 statements · 594 bytes of bytecode0x0000PushFlow(Label_024F);0x0005CallFunc_SetActorHiddenState_ReturnValue_1 = SetActorHiddenState(this, true);0x0023SetActorEnableCollision(false);0x002ETemp_int_Loop_Counter_Variable = 0;0x0045Temp_int_Array_Index_Variable = 0;0x005CLabel_005C:0x005CCallFunc_GetAttachedActors_OutActors = {};0x0067GetAttachedActors(CallFunc_GetAttachedActors_OutActors, true, false);0x007CCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAttachedActors_OutActors);0x00B7CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00DDif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x00E7Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0102PushFlow(Label_0205);0x0107CallFunc_GetAttachedActors_OutActors = {};0x0112GetAttachedActors(CallFunc_GetAttachedActors_OutActors, true, false);0x0127/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAttachedActors_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0162CallFunc_SetActorHiddenState_ReturnValue = SetActorHiddenState(CallFunc_Array_Get_Item, true);0x0188CallFunc_GetAttachedActors_OutActors = {};0x0193GetAttachedActors(CallFunc_GetAttachedActors_OutActors, true, false);0x01A8/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAttachedActors_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01E3CallFunc_Array_Get_Item.SetActorEnableCollision(false);0x0204PopFlow();0x0205Label_0205:0x0205CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x022FTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x024Agoto Label_005C;0x024FLabel_024F:0x024Freturn;0x0251// end of script | Protected | 0x00 | |
void GetBioBed(const AUWEBioBedBase*& biobed)Script6 statements · 65 bytes of bytecode0x0000CallFunc_IsValid_ReturnValue = IsValid(biobed);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_003E;0x002Bbiobed = biobed;0x003ELabel_003E:0x003Ereturn;0x0040// end of script | Public | 0x08 | |
void Are All Active Players in Lifepod(const bool& AllActivePlayersInLifepod)Script64 statements · 1,734 bytes of bytecode0x0000PushFlow(Label_06C3);0x0005/Script/Engine.Default__BlueprintSetLibrary.Set_Clear(PawnsInLifepodSet);0x002ETemp_int_Loop_Counter_Variable_1 = 0;0x0045Temp_int_Array_Index_Variable_1 = 0;0x005CLabel_005C:0x005CCallFunc_GetOverlappingActors_OverlappingActors = {};0x0067PlayerTrigger.GetOverlappingActors(CallFunc_GetOverlappingActors_OverlappingActors, /Script/Engine.Pawn);0x0099CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetOverlappingActors_OverlappingActors);0x00D4CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x00FAif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_021E;0x0108Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_1;0x0123PushFlow(Label_062F);0x0128CallFunc_GetOverlappingActors_OverlappingActors = {};0x0133PlayerTrigger.GetOverlappingActors(CallFunc_GetOverlappingActors_OverlappingActors, /Script/Engine.Pawn);0x0165/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetOverlappingActors_OverlappingActors, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item);0x01A0K2Node_DynamicCast_AsPawn = Cast<Pawn>(CallFunc_Array_Get_Item);0x01C4K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPawn);0x01E1if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x01EB/Script/Engine.Default__BlueprintSetLibrary.Set_Add(PawnsInLifepodSet, K2Node_DynamicCast_AsPawn);0x021DPopFlow();0x021ELabel_021E:0x021ECallFunc_GetGameState_ReturnValue = GetGameState(this);0x0233CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetGameState_ReturnValue);0x0250if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x025ATemp_int_Loop_Counter_Variable = 0;0x0271Temp_int_Array_Index_Variable = 0;0x0288Label_0288:0x0288CallFunc_GetGameState_ReturnValue = GetGameState(this);0x029DCallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetGameState_ReturnValue.PlayerArray);0x02EECallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x0314if (!(CallFunc_Less_IntInt_ReturnValue_1)) goto Label_04BC;0x0322Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x033DPushFlow(Label_0679);0x0342CallFunc_GetGameState_ReturnValue = GetGameState(this);0x0357/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetGameState_ReturnValue.PlayerArray, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x03A8CallFunc_GetPawn_ReturnValue = CallFunc_Array_Get_Item_1.GetPawn();0x03D2CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetPawn_ReturnValue);0x03EFif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x03F9CallFunc_GetGameState_ReturnValue = GetGameState(this);0x040E/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetGameState_ReturnValue.PlayerArray, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x045FCallFunc_GetPawn_ReturnValue = CallFunc_Array_Get_Item_1.GetPawn();0x0489/Script/Engine.Default__BlueprintSetLibrary.Set_Add(ActivePawns, CallFunc_GetPawn_ReturnValue);0x04BBPopFlow();0x04BCLabel_04BC:0x04BC/Script/Engine.Default__BlueprintSetLibrary.Set_Difference(ActivePawns, PawnsInLifepodSet, CallFunc_Set_Difference_Result);0x04F7CallFunc_Set_Length_ReturnValue = /Script/Engine.Default__BlueprintSetLibrary.Set_Length(PawnsInLifepodSet);0x0532CallFunc_GetGameState_ReturnValue = GetGameState(this);0x0547CallFunc_Set_IsEmpty_ReturnValue = /Script/Engine.Default__BlueprintSetLibrary.Set_IsEmpty(CallFunc_Set_Difference_Result);0x057ACallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetGameState_ReturnValue.PlayerArray);0x05CBCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_Array_Length_ReturnValue_2, CallFunc_Set_Length_ReturnValue);0x05F1CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Set_IsEmpty_ReturnValue, CallFunc_EqualEqual_IntInt_ReturnValue);0x0617AllActivePlayersInLifepod = CallFunc_BooleanAND_ReturnValue;0x062Agoto Label_06C3;0x062FLabel_062F:0x062FCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x0659Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0674goto Label_005C;0x0679Label_0679:0x0679CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x06A3Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x06BEgoto Label_0288;0x06C3Label_06C3:0x06C3return;0x06C5// end of script | Public | 0x01 | |
void DidDeploy(const bool& Deployed)Script3 statements · 22 bytes of bytecode0x0000Deployed = Deployed;0x0013return;0x0015// end of script | Public | 0x01 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_StaticLifepod(29);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void InitializePowerConnections()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_StaticLifepod(149);0x000Freturn;0x0011// end of script | 0x00 | ||
void UpdatePoweredState()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_StaticLifepod(261);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__BP_Lifepod_PlayerTriggerExit_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep_1 = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult_1 = SweepResult;0x006CExecuteUbergraph_BP_StaticLifepod(565);0x007Breturn;0x007D// end of script | 0x120 | ||
void BndEvt__BP_StartingLifepod_First Entry Trigger Sphere_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_StaticLifepod(570);0x007Breturn;0x007D// end of script | 0x120 | ||
void HideLifepodMulticast()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_StaticLifepod(705);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_BP_StaticLifepod(int32 EntryPoint)Script36 statements · 722 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000AHideLifepodMulticast();0x0018goto Label_02CF;0x001DCallFunc_GetConsoleVariableBoolValue_ReturnValue = GetConsoleVariableBoolValue("sn2.EnableLifepodPreRender");0x004Dif (!(CallFunc_GetConsoleVariableBoolValue_ReturnValue)) goto Label_006E;0x005BInitializePowerConnections();0x0069goto Label_02CF;0x006ELabel_006E:0x006ECallFunc_HasAuthority_ReturnValue = HasAuthority();0x0082if (!(CallFunc_HasAuthority_ReturnValue)) goto Label_02CF;0x0090goto Label_000A;0x0095UWEPowerSystem.CreateLinkToComponent(UWEPowerGenerator);0x00BECallFunc_GetAttachedActors_OutActors = {};0x00C9GetAttachedActors(CallFunc_GetAttachedActors_OutActors, true, false);0x00DELinkAttachedActorPowerNodesToRoot(CallFunc_GetAttachedActors_OutActors, this);0x00F2UpdatePoweredState();0x0100goto Label_02CF;0x0105CallFunc_SelectFloat_ReturnValue = SelectFloat(50000, 0, Deployed);0x013CCallFunc_SetPowerGeneration_PowerGeneration_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x0159UWEPowerGenerator.SetPowerGeneration(CallFunc_SetPowerGeneration_PowerGeneration_ImplicitCast);0x0182CallFunc_Conv_BoolToDouble_ReturnValue = Conv_BoolToDouble(Deployed);0x01A7CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast = Cast<3>(CallFunc_Conv_BoolToDouble_ReturnValue);0x01C4Hull.SetScalarParameterValueOnMaterials(FName(Powered), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast);0x01FAInterior.SetScalarParameterValueOnMaterials(FName(Powered), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast);0x0230goto Label_02CF;0x0235goto Label_02CF;0x023AK2Node_DynamicCast_AsSN2Player_Character = Cast<SN2PlayerCharacter>(K2Node_ComponentBoundEvent_OtherActor);0x025EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSN2Player_Character);0x027Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_02CF;0x0289UnlockPlayerStoryGoal(this, /Game/Data/Narrative/StoryGoals/DA_Storygoal_Player_Ch2_EnteredLifepod_StoryGoal.DA_Storygoal_Player_Ch2_EnteredLifepod_StoryGoal, K2Node_DynamicCast_AsSN2Player_Character.PlayerState);0x02BCgoto Label_02CF;0x02C1HideLifepod();0x02CFLabel_02CF:0x02CFreturn;0x02D1// end of script | Final | 0x04 |