Zdexby TheHolyOneZ
9,486 classes
Class

ABP_StaticLifepod_C

: AUWEGameplayActor : AActor : UObject
/Game/Blueprints/Vehicle/Lifepod/BP_StaticLifepod.BP_StaticLifepod_C 0x0420 (1,056 B) align 16 inherited 0x02D8 11 scripted vtable /Game/Blueprints/Vehicle/Lifepod/BP_StaticLifepod
0x00x0420

Members 29

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08UWESaveUUWESaveComponent*6 flagsnullptr
0x08UWELadderUUWELadderComponent*6 flagsnullptr
0x08AscendEndPlayerTransformUSceneComponent*6 flagsnullptr
0x08Interior_DecalsUStaticMeshComponent*6 flagsnullptr
0x08NOA_GlassUStaticMeshComponent*6 flagsnullptr
0x08CeilingPanelUStaticMeshComponent*6 flagsnullptr
0x08PingLocationUSceneComponent*6 flagsnullptr
0x08ReleaseHandleUStaticMeshComponent*6 flagsnullptr
0x08PlayerTriggerExitUBoxComponent*6 flagsnullptr
0x08InteriorUStaticMeshComponent*6 flagsnullptr
0x08UWEPowerGeneratorUUWEPowerGeneratorComponent*6 flagsnullptr
0x08UWEPowerSystemUUWEPowerSystemComponent*6 flagsnullptr
0x08PlayerTriggerUBoxComponent*6 flagsnullptr
0x08HullUStaticMeshComponent*6 flagsnullptr
0x08First Entry Trigger SphereUSphereComponent*6 flagsnullptr
0x08SM_Lifedpod_GlassUStaticMeshComponent*6 flagsnullptr
0x08UWEAssetDataUUWEAssetDataComponent*6 flagsnullptr
0x08UWEAbilitySystemUUWEAbilitySystemComponent*6 flagsnullptr
0x01ActivatedPingbool8 flagsfalse
0x01DummyDoorHiddenboolNetRepNotify+8 flagsfalse
0x03720x02padding / unreflected
0x08PlayerWindowSlotNameFName7 flagsLifepodRide
0x01Deployedbool7 flagsfalse
0x037D0x03padding / unreflected
0x08LifepodClampsABP_DeepStartLifepodClamps_C*7 flagsnullptr
0x10GeneratedPingFGuid8 flags{A=0, B=0, C=0, D=0}
0x03980x08padding / unreflected
0x60LifepodTransformFTransform7 flags{Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0…
0x10BiobedPlayerIdsTArray<int32>4 flags[]
0x08LifepodAirVolumeABP_UWEWaterBiomeRegionActor_C*6 flagsnullptr
0x08biobedABP_BioBed_Lifepod_C*6 flagsnullptr
Inherited from AUWEGameplayActor 2
OffsetSizeNameTypeFlagsDefault
0x08AbilitySystemDataUUWEAbilitySystemData*12 flags/Script/UWEGameplay.Default__UWEGameplayActor.AbilitySystem…
0x08UWEAbilitySystemComponentUUWEAbilitySystemComponent*12 flags/Script/UWEGameplay.Default__UWEGameplayActor.UWEAbilitySys…
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 11

SignatureFlagsNativeParams
void HideLifepod()
Script29 statements · 594 bytes of bytecode
0x0000PushFlow(Label_024F);0x0005CallFunc_SetActorHiddenState_ReturnValue_1 = SetActorHiddenState(this, true);0x0023SetActorEnableCollision(false);0x002ETemp_int_Loop_Counter_Variable = 0;0x0045Temp_int_Array_Index_Variable = 0;0x005CLabel_005C:0x005CCallFunc_GetAttachedActors_OutActors = {};0x0067GetAttachedActors(CallFunc_GetAttachedActors_OutActors, true, false);0x007CCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAttachedActors_OutActors);0x00B7CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00DDif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x00E7Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0102PushFlow(Label_0205);0x0107CallFunc_GetAttachedActors_OutActors = {};0x0112GetAttachedActors(CallFunc_GetAttachedActors_OutActors, true, false);0x0127/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAttachedActors_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0162CallFunc_SetActorHiddenState_ReturnValue = SetActorHiddenState(CallFunc_Array_Get_Item, true);0x0188CallFunc_GetAttachedActors_OutActors = {};0x0193GetAttachedActors(CallFunc_GetAttachedActors_OutActors, true, false);0x01A8/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAttachedActors_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01E3CallFunc_Array_Get_Item.SetActorEnableCollision(false);0x0204PopFlow();0x0205Label_0205:0x0205CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x022FTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x024Agoto Label_005C;0x024FLabel_024F:0x024Freturn;0x0251// end of script
Protected0x00
void GetBioBed(const AUWEBioBedBase*& biobed)
Script6 statements · 65 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(biobed);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_003E;0x002Bbiobed = biobed;0x003ELabel_003E:0x003Ereturn;0x0040// end of script
Public0x08
void Are All Active Players in Lifepod(const bool& AllActivePlayersInLifepod)
Script64 statements · 1,734 bytes of bytecode
0x0000PushFlow(Label_06C3);0x0005/Script/Engine.Default__BlueprintSetLibrary.Set_Clear(PawnsInLifepodSet);0x002ETemp_int_Loop_Counter_Variable_1 = 0;0x0045Temp_int_Array_Index_Variable_1 = 0;0x005CLabel_005C:0x005CCallFunc_GetOverlappingActors_OverlappingActors = {};0x0067PlayerTrigger.GetOverlappingActors(CallFunc_GetOverlappingActors_OverlappingActors, /Script/Engine.Pawn);0x0099CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetOverlappingActors_OverlappingActors);0x00D4CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x00FAif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_021E;0x0108Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_1;0x0123PushFlow(Label_062F);0x0128CallFunc_GetOverlappingActors_OverlappingActors = {};0x0133PlayerTrigger.GetOverlappingActors(CallFunc_GetOverlappingActors_OverlappingActors, /Script/Engine.Pawn);0x0165/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetOverlappingActors_OverlappingActors, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item);0x01A0K2Node_DynamicCast_AsPawn = Cast<Pawn>(CallFunc_Array_Get_Item);0x01C4K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPawn);0x01E1if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x01EB/Script/Engine.Default__BlueprintSetLibrary.Set_Add(PawnsInLifepodSet, K2Node_DynamicCast_AsPawn);0x021DPopFlow();0x021ELabel_021E:0x021ECallFunc_GetGameState_ReturnValue = GetGameState(this);0x0233CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetGameState_ReturnValue);0x0250if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x025ATemp_int_Loop_Counter_Variable = 0;0x0271Temp_int_Array_Index_Variable = 0;0x0288Label_0288:0x0288CallFunc_GetGameState_ReturnValue = GetGameState(this);0x029DCallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetGameState_ReturnValue.PlayerArray);0x02EECallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x0314if (!(CallFunc_Less_IntInt_ReturnValue_1)) goto Label_04BC;0x0322Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x033DPushFlow(Label_0679);0x0342CallFunc_GetGameState_ReturnValue = GetGameState(this);0x0357/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetGameState_ReturnValue.PlayerArray, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x03A8CallFunc_GetPawn_ReturnValue = CallFunc_Array_Get_Item_1.GetPawn();0x03D2CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetPawn_ReturnValue);0x03EFif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x03F9CallFunc_GetGameState_ReturnValue = GetGameState(this);0x040E/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetGameState_ReturnValue.PlayerArray, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x045FCallFunc_GetPawn_ReturnValue = CallFunc_Array_Get_Item_1.GetPawn();0x0489/Script/Engine.Default__BlueprintSetLibrary.Set_Add(ActivePawns, CallFunc_GetPawn_ReturnValue);0x04BBPopFlow();0x04BCLabel_04BC:0x04BC/Script/Engine.Default__BlueprintSetLibrary.Set_Difference(ActivePawns, PawnsInLifepodSet, CallFunc_Set_Difference_Result);0x04F7CallFunc_Set_Length_ReturnValue = /Script/Engine.Default__BlueprintSetLibrary.Set_Length(PawnsInLifepodSet);0x0532CallFunc_GetGameState_ReturnValue = GetGameState(this);0x0547CallFunc_Set_IsEmpty_ReturnValue = /Script/Engine.Default__BlueprintSetLibrary.Set_IsEmpty(CallFunc_Set_Difference_Result);0x057ACallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetGameState_ReturnValue.PlayerArray);0x05CBCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_Array_Length_ReturnValue_2, CallFunc_Set_Length_ReturnValue);0x05F1CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Set_IsEmpty_ReturnValue, CallFunc_EqualEqual_IntInt_ReturnValue);0x0617AllActivePlayersInLifepod = CallFunc_BooleanAND_ReturnValue;0x062Agoto Label_06C3;0x062FLabel_062F:0x062FCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x0659Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0674goto Label_005C;0x0679Label_0679:0x0679CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x06A3Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x06BEgoto Label_0288;0x06C3Label_06C3:0x06C3return;0x06C5// end of script
Public0x01
void DidDeploy(const bool& Deployed)
Script3 statements · 22 bytes of bytecode
0x0000Deployed = Deployed;0x0013return;0x0015// end of script
Public0x01
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_StaticLifepod(29);0x000Freturn;0x0011// end of script
EventProtected0x00
void InitializePowerConnections()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_StaticLifepod(149);0x000Freturn;0x0011// end of script
0x00
void UpdatePoweredState()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_StaticLifepod(261);0x000Freturn;0x0011// end of script
0x00
void BndEvt__BP_Lifepod_PlayerTriggerExit_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep_1 = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult_1 = SweepResult;0x006CExecuteUbergraph_BP_StaticLifepod(565);0x007Breturn;0x007D// end of script
0x120
void BndEvt__BP_StartingLifepod_First Entry Trigger Sphere_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_StaticLifepod(570);0x007Breturn;0x007D// end of script
0x120
void HideLifepodMulticast()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_StaticLifepod(705);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_StaticLifepod(int32 EntryPoint)
Script36 statements · 722 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AHideLifepodMulticast();0x0018goto Label_02CF;0x001DCallFunc_GetConsoleVariableBoolValue_ReturnValue = GetConsoleVariableBoolValue("sn2.EnableLifepodPreRender");0x004Dif (!(CallFunc_GetConsoleVariableBoolValue_ReturnValue)) goto Label_006E;0x005BInitializePowerConnections();0x0069goto Label_02CF;0x006ELabel_006E:0x006ECallFunc_HasAuthority_ReturnValue = HasAuthority();0x0082if (!(CallFunc_HasAuthority_ReturnValue)) goto Label_02CF;0x0090goto Label_000A;0x0095UWEPowerSystem.CreateLinkToComponent(UWEPowerGenerator);0x00BECallFunc_GetAttachedActors_OutActors = {};0x00C9GetAttachedActors(CallFunc_GetAttachedActors_OutActors, true, false);0x00DELinkAttachedActorPowerNodesToRoot(CallFunc_GetAttachedActors_OutActors, this);0x00F2UpdatePoweredState();0x0100goto Label_02CF;0x0105CallFunc_SelectFloat_ReturnValue = SelectFloat(50000, 0, Deployed);0x013CCallFunc_SetPowerGeneration_PowerGeneration_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x0159UWEPowerGenerator.SetPowerGeneration(CallFunc_SetPowerGeneration_PowerGeneration_ImplicitCast);0x0182CallFunc_Conv_BoolToDouble_ReturnValue = Conv_BoolToDouble(Deployed);0x01A7CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast = Cast<3>(CallFunc_Conv_BoolToDouble_ReturnValue);0x01C4Hull.SetScalarParameterValueOnMaterials(FName(Powered), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast);0x01FAInterior.SetScalarParameterValueOnMaterials(FName(Powered), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast);0x0230goto Label_02CF;0x0235goto Label_02CF;0x023AK2Node_DynamicCast_AsSN2Player_Character = Cast<SN2PlayerCharacter>(K2Node_ComponentBoundEvent_OtherActor);0x025EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSN2Player_Character);0x027Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_02CF;0x0289UnlockPlayerStoryGoal(this, /Game/Data/Narrative/StoryGoals/DA_Storygoal_Player_Ch2_EnteredLifepod_StoryGoal.DA_Storygoal_Player_Ch2_EnteredLifepod_StoryGoal, K2Node_DynamicCast_AsSN2Player_Character.PlayerState);0x02BCgoto Label_02CF;0x02C1HideLifepod();0x02CFLabel_02CF:0x02CFreturn;0x02D1// end of script
Final0x04

Subclasses 2

Used by 1

types with a member, parameter or interface of this type