Zdexby TheHolyOneZ
9,486 classes
Class

ASN2ProcessorStation

: AActor : UObject
/Script/Subnautica2.SN2ProcessorStation 0x03A8 (936 B) align 8 inherited 0x02C0 vtable /Script/Subnautica2
0x00x03A8

Members 21

OffsetSizeNameTypeFlagsDefault
0x10OnProcessorStateChangedFMulticastScriptDelegate4 flags<delegate>
0x28PlaceholderMeshTSoftObjectPtr<UStaticMesh>7 flags<SoftObjectProperty>
0x28PlaceholderFabricationMaterialInstanceTSoftObjectPtr<UMaterialInstance>7 flags<SoftObjectProperty>
0x08CurrentRecipeUUWECraftingRecipe*NetRepNotify+10 flagsnullptr
0x04CurrentOutputCountint32NetRepNotify+8 flags0
0x01ProcessorStateESN2ProcessorStateNetRepNotify+9 flagsNoRecipe
0x032D0x03padding / unreflected
0x04ProcessingProgressfloatNetProtected+8 flags0
0x04ProcessingContinuousPowerConsumptionfloatProtected+8 flags10
0x08UWEAbilitySystemComponentUUWEAbilitySystemComponent*Protected+12 flags/Script/Subnautica2.Default__SN2ProcessorStation.UWEAbility…
0x08RecipeSelectionInteractionUSN2ProcessorStationRecipeSelection*Protected+12 flags/Script/Subnautica2.Default__SN2ProcessorStation.RecipeSele…
0x08InputInventoryUUWEInventoryComponent*Protected+12 flags/Script/Subnautica2.Default__SN2ProcessorStation.InputInven…
0x08OutputInventoryUUWEInventoryComponent*Protected+12 flags/Script/Subnautica2.Default__SN2ProcessorStation.OutputInve…
0x08OutputInventoryInteractionUUWEInventoryInteractionComponent*Protected+12 flags/Script/Subnautica2.Default__SN2ProcessorStation.OutputInve…
0x08PoweredApplianceComponentUUWEPoweredApplianceComponent*Protected+12 flags/Script/Subnautica2.Default__SN2ProcessorStation.PoweredApp…
0x08AttachableComponentUUWEAttachableComponent*Protected+12 flags/Script/Subnautica2.Default__SN2ProcessorStation.Attachable…
0x08SaveComponentUUWESaveComponent*Protected+12 flags/Script/Subnautica2.Default__SN2ProcessorStation.SaveCompon…
0x08RootCategoryUUWECraftingRecipeCategory*Protected+7 flagsnullptr
0x04ProcessorUpdateIntervalfloatProtected+7 flags0.1
0x04ProcessorUpdateMultiplierfloatNetProtected+8 flags1
0x01bPlayerInRangeboolProtected+7 flagsfalse
0x03890x0Fpadding / unreflected
0x08ListenPlayerInRangeUUWEListenPlayerInRange*6 flagsnullptr
0x03A00x08unreflected bytes to end of ASN2ProcessorStation
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 24

SignatureFlagsNativeParams
void UpdateProcessorState(bool FirstLoad)FinalNative+1 flags0x01
void UpdateProcessingCompletionState()FinalNative+1 flags0x00
void StartNewPreviewMesh(bool FirstOfNewQueue)EventProtected0x01
void SetProcessorUpdateMultiplier(float NewProcessorUpdateMultiplier)NativeEvent+1 flags0x04
void QueueUpdate()FinalNative+1 flags0x00
void OnRep_ProcessorState(const ESN2ProcessorState& OldValue)FinalNative+1 flags0x01
void OnRep_CurrentRecipe()FinalNative+1 flags0x00
void OnRep_CurrentOutputCount(int32 OldValue)FinalNative+1 flags0x04
void OnProcessorStateChanged__DelegateSignature(UUWECraftingRecipe* Recipe, const ESN2ProcessorState& State, int32 OutputCount)Public0x10
void OnProcessingStart()NativeEvent+1 flags0x00
void OnProcessingEnd()EventProtected0x00
void OnProcessCompleted()EventProtected0x00
void OnPoweredStateChanged(bool bNewIsPowered)FinalNative+1 flags0x01
void OnPlayerOutOfRange()FinalNative+1 flags0x00
void OnPlayerInRange()FinalNative+1 flags0x00
void OnAttached(AActor* AttachedTo)FinalNative+1 flags0x08
USN2ProcessorStationViewModel* MakeViewModel(USN2ProcessorStationInteractionComponent* InteractionComponent)FinalNative+1 flags0x10
bool IsFull()FinalNative+1 flags0x01
float GetNextProcessingProgress()FinalNative+1 flags0x04
float GetFabricationTime()FinalNative+1 flags0x04
ESN2ProcessorState GetCurrentState()FinalNative+1 flags0x01
UUWECraftingRecipe* GetCurrentRecipe()FinalNative+1 flags0x08
int32 GetCurrentOutputCount()FinalNative+1 flags0x04
void ClearPreviewMesh()EventProtected0x00

Subclasses 1

Used by 2

types with a member, parameter or interface of this type