Zdexby TheHolyOneZ
3,987 classes
Class

UW_SaveGameScreen_C

: UW_ComatoseWidgetContainer_C : UUserWidget : UWidget : UVisual : UObject
/Game/Comatose/Saveroom/Widgets/W_SaveGameScreen.W_SaveGameScreen_C 0x0419 (1,049 B) align 8 inherited 0x03B0 12 scripted vtable /Game/Comatose/Saveroom/Widgets/W_SaveGameScreen
0x00x0419

Members 14

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CanvasPanelUCanvasPanel*10 flagsnullptr
0x08ListUVerticalBox*10 flagsnullptr
0x08MainContentSwitcherUWidgetSwitcher*10 flagsnullptr
0x08MainWindowclosebuttonUW_ComatoseWindow_C*10 flagsnullptr
0x08SavegamesListUScrollBox*10 flagsnullptr
0x08SaveLoadTextUW_ComatoseText_C*10 flagsnullptr
0x08CT Game InstanceUCT_GameInstance_C*6 flagsnullptr
0x04Current Saving Slotint327 flags0
0x03F40x04padding / unreflected
0x08Save PC referenceABP_SavePC_C*7 flagsnullptr
0x01Should Loadbool6 flagsfalse
0x04110x03padding / unreflected
0x04List Sizeint327 flags20
0x01Savingbool7 flagsfalse
Inherited from UW_ComatoseWidgetContainer_C 11
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Active WidgetUW_ComatoseWidgetElement_C*7 flagsnullptr
0x08My Container NameFName6 flagsNone
0x08Initial ButtonFName6 flagsNone
0x01Container Activebool7 flagstrue
0x03310x07padding / unreflected
0x08Owning ContainerUW_ComatoseWidgetContainer_C*7 flagsnullptr
0x50Child ContainersTMap<FName, UW_ComatoseWidgetContainer_C*>4 flags<TMap>
0x08Focused Widget NameFName7 flagsNone
0x10Active widget changedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08Active Child ContainerUW_ComatoseWidgetContainer_C*7 flagsnullptr
Inherited from UUserWidget 21
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01CC0x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01E00x18padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x020D0x03padding / unreflected
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>5 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02610x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02790x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x028C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x18ToolTipTextFText3 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x08ToolTipWidgetUWidget*11 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x00E50x03padding / unreflected
0x04RenderOpacityfloat7 flags1
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00ED0x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01000x50padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 12

SignatureFlagsNativeParams
void Update Scroll List on gamepad()
Script11 statements · 308 bytes of bytecode
0x0000if (!(CT Game Instance.Using Gamepad)) goto Label_0131;0x0024CallFunc_Conv_NameToString_ReturnValue = Conv_NameToString(Focused Widget Name);0x0049CallFunc_Conv_StringToInt_ReturnValue = Conv_StringToInt(CallFunc_Conv_NameToString_ReturnValue);0x006ECallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_Conv_StringToInt_ReturnValue, 4);0x0098CallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(CallFunc_Subtract_IntInt_ReturnValue);0x00BDCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(130, CallFunc_Conv_IntToDouble_ReturnValue);0x00EBCallFunc_SetScrollOffset_NewScrollOffset_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x0108SavegamesList.SetScrollOffset(CallFunc_SetScrollOffset_NewScrollOffset_ImplicitCast);0x0131Label_0131:0x0131return;0x0133// end of script
Public0x00
void GenerateList()
Script43 statements · 1,363 bytes of bytecode
0x0000PushFlow(Label_0550);0x0005CallFunc_Conv_IntToString_ReturnValue = Conv_IntToString(List Size);0x002ACallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_Conv_IntToString_ReturnValue);0x004FK2Node_MakeMap_Map = TMap{0: CallFunc_Conv_StringToName_ReturnValue, 1: FName(1), 2: FName(None), 3: FName(None)};0x0096MainWindowclosebutton.Navigation Directions = K2Node_MakeMap_Map;0x00C7List.ClearChildren();0x00EBTemp_int_Variable = 1;0x0102Label_0102:0x0102CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, List Size);0x0128if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x0132PushFlow(Label_0506);0x0137Current Index = Temp_int_Variable;0x0152CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/Comatose/Saveroom/Widgets/W_SaveSlotNode.W_SaveSlotNode_C, nullptr);0x0187SetIntPropertyByName(CallFunc_Create_ReturnValue, FName(Slot Index), Current Index);0x01B0Adding Save Slot = CallFunc_Create_ReturnValue;0x01C3CallFunc_AddChildToVerticalBox_ReturnValue = List.AddChildToVerticalBox(CallFunc_Create_ReturnValue);0x01F6K2Node_CreateDelegate_OutputDelegate_1.Bind(this, Save Slot was Selected);0x020DCallFunc_Create_ReturnValue.Save Slot was Selected += K2Node_CreateDelegate_OutputDelegate_1;0x0236CallFunc_Conv_IntToString_ReturnValue_3 = Conv_IntToString(Current Index);0x025BCallFunc_Conv_StringToName_ReturnValue_3 = Conv_StringToName(CallFunc_Conv_IntToString_ReturnValue_3);0x0280Adding Save Slot.My navigation Name = CallFunc_Conv_StringToName_ReturnValue_3;0x02B1CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Current Index, 1);0x02DBCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Add_IntInt_ReturnValue_1, List Size);0x0301CallFunc_Conv_IntToString_ReturnValue_1 = Conv_IntToString(CallFunc_Add_IntInt_ReturnValue_1);0x0326CallFunc_SelectString_ReturnValue = SelectString("CTWindow", CallFunc_Conv_IntToString_ReturnValue_1, CallFunc_Greater_IntInt_ReturnValue);0x035ECallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(Current Index, 1);0x0388CallFunc_Conv_StringToName_ReturnValue_1 = Conv_StringToName(CallFunc_SelectString_ReturnValue);0x03ADCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_Subtract_IntInt_ReturnValue, 0);0x03CFCallFunc_Conv_IntToString_ReturnValue_2 = Conv_IntToString(CallFunc_Subtract_IntInt_ReturnValue);0x03F4CallFunc_SelectString_ReturnValue_1 = SelectString("CTWindow", CallFunc_Conv_IntToString_ReturnValue_2, CallFunc_EqualEqual_IntInt_ReturnValue);0x042CCallFunc_Conv_StringToName_ReturnValue_2 = Conv_StringToName(CallFunc_SelectString_ReturnValue_1);0x0451K2Node_MakeMap_Map_1 = TMap{0: CallFunc_Conv_StringToName_ReturnValue_2, 1: CallFunc_Conv_StringToName_ReturnValue_1, 2: FName(None), 3: FName(None)};0x0494Adding Save Slot.Navigation Directions = K2Node_MakeMap_Map_1;0x04C5K2Node_CreateDelegate_OutputDelegate.Bind(this, Node return);0x04DCCallFunc_Create_ReturnValue.Request Return += K2Node_CreateDelegate_OutputDelegate;0x0505PopFlow();0x0506Label_0506:0x0506CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x0530Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x054Bgoto Label_0102;0x0550Label_0550:0x0550return;0x0552// end of script
Public0x00
void Determine Root (Overwrite this)(const UPanelWidget*& >)
Script3 statements · 22 bytes of bytecode
0x0000> = CanvasPanel;0x0013return;0x0015// end of script
Public0x08
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_SaveGameScreen(300);0x000Freturn;0x0011// end of script
EventPublic0x00
void Save Slot was Selected(int32 Index)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Index = Index;0x0012ExecuteUbergraph_W_SaveGameScreen(1115);0x0021return;0x0023// end of script
0x04
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_W_SaveGameScreen(1147);0x0021return;0x0023// end of script
EventPublic0x01
void Tick(const FGeometry& MyGeometry, float InDeltaTime)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_MyGeometry = MyGeometry;0x0012PersistentFrame.K2Node_Event_InDeltaTime = InDeltaTime;0x0024ExecuteUbergraph_W_SaveGameScreen(1152);0x0033return;0x0035// end of script
EventPublic0x3C
void Node return()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_SaveGameScreen(1195);0x000Freturn;0x0011// end of script
0x00
void BndEvt__W_SaveGameScreen_MainWindowclosebutton_K2Node_ComponentBoundEvent_2_Selected__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_SaveGameScreen(1210);0x000Freturn;0x0011// end of script
0x00
void BndEvt__W_SaveGameScreen_MainWindowclosebutton_K2Node_ComponentBoundEvent_0_Request Return__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_SaveGameScreen(1265);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_W_SaveGameScreen(int32 EntryPoint)
Script65 statements · 1,273 bytes of bytecode
0x0000PushFlow(Label_04F6);0x0005goto [EntryPoint];0x000FCT Game Instance.Save Game to Slot(false, Current Saving Slot, Save PC reference);0x0046GenerateList();0x0054/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Comatose/Saveroom/Audio/SaveFinishedSound.SaveFinishedSound, 1f, 1f, 0f, nullptr, nullptr, true);0x0090MainContentSwitcher.SetActiveWidgetIndex(3);0x00B9Delay(this, 2f, LatentActionInfo{0xF0, -1011115351, FName(ExecuteUbergraph_W_SaveGameScreen), this});0x00EFPopFlow();0x00F0Finished Using Menu.Broadcast();0x0103PopFlow();0x0104Label_0104:0x0104if (!(Saving)) goto Label_0113;0x0112PopFlow();0x0113Label_0113:0x0113Finished Using Menu.Broadcast();0x0126PopFlow();0x0127goto Label_0104;0x012CConstruct();0x0136CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x014BK2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue);0x016FK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x018Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_031C;0x019AK2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance);0x01C8Label_01C8:0x01C8CT Game Instance = CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance;0x01DBTemp_text_Variable = FText::FromStringTable("/Game/LocalizationStringTable/MainMenuAndSave.MainMenuAndSave", "Menu-LoadGame");0x0245Temp_text_Variable_1 = FText::FromStringTable("/Game/LocalizationStringTable/MainMenuAndSave.MainMenuAndSave", "save-savegame");0x02AFTemp_bool_Variable = Should Load;0x02C2SaveLoadText.Update Text(Switch(Temp_bool_Variable, false => Temp_text_Variable_1, true => Temp_text_Variable, default => K2Node_Select_Default));0x031BPopFlow();0x031CLabel_031C:0x031CCallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance = nullptr;0x0327goto Label_01C8;0x032CLabel_032C:0x032CDelay(this, 4f, LatentActionInfo{0xF, -2101126058, FName(ExecuteUbergraph_W_SaveGameScreen), this});0x0362PopFlow();0x0363Label_0363:0x0363if (!(Should Load)) goto Label_03A2;0x0371CT Game Instance.Load Game from Slot(Current Saving Slot, false, "");0x03A1PopFlow();0x03A2Label_03A2:0x03A2Saving = true;0x03AD/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Comatose/Saveroom/Audio/AutosaveSound_SFX_Cue.AutosaveSound_SFX_Cue, 1f, 1f, 0f, nullptr, nullptr, true);0x03E9MainContentSwitcher.SetActiveWidgetIndex(2);0x0412goto Label_032C;0x0417Label_0417:0x0417GenerateList();0x0425Set Navigation Widgets(MainContentSwitcher);0x043CNavigation Change(FName(CTWindow), 0, false);0x045APopFlow();0x045BCurrent Saving Slot = K2Node_CustomEvent_Index;0x0476goto Label_0363;0x047Bgoto Label_0417;0x0480Tick(K2Node_Event_MyGeometry, K2Node_Event_InDeltaTime);0x049CUpdate Scroll List on gamepad();0x04AAPopFlow();0x04ABLabel_04AB:0x04ABif (!(Saving)) goto Label_0104;0x04B9PopFlow();0x04BADelay(this, 0.1f, LatentActionInfo{0x127, -1602000476, FName(ExecuteUbergraph_W_SaveGameScreen), this});0x04F0PopFlow();0x04F1goto Label_04AB;0x04F6Label_04F6:0x04F6return;0x04F8// end of script
Final0x04

Used by 3

types with a member, parameter or interface of this type