Zdexby TheHolyOneZ
3,987 classes
/Game/Comatose/Widgets/GameOver/W_GameOverWidget.W_GameOverWidget_C 0x0429 (1,065 B) align 8 inherited 0x03F1 11 scripted vtable /Game/Comatose/Widgets/GameOver/W_GameOverWidget
0x00x0429

Members 7

OffsetSizeNameTypeFlagsDefault
0x03F10x07padding / unreflected
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08LoadGameButtonUW_ComatoseGenericButton_C*10 flagsnullptr
0x08LoadScreenUW_SaveGameScreen_C*10 flagsnullptr
0x08QuitButtonUW_ComatoseGenericButton_C*10 flagsnullptr
0x08RetryButtonUW_ComatoseGenericButton_C*10 flagsnullptr
0x08WindowSwitcherUWidgetSwitcher*10 flagsnullptr
0x01Checkpoint Existsbool7 flagsfalse
Inherited from UW_EndPlayScreen_C 8
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08InstaSpawnUWidgetAnimation*Transient+6 flagsnullptr
0x08SpawnOutUWidgetAnimation*Transient+6 flagsnullptr
0x08SpawnInUWidgetAnimation*Transient+6 flagsnullptr
0x08NamedSlot_13UNamedSlot*10 flagsnullptr
0x08TimeDilationObjectUImage*10 flagsnullptr
0x10Finished Fade OutFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01Fade inbool7 flagstrue
Inherited from UW_ComatoseWidgetContainer_C 11
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Active WidgetUW_ComatoseWidgetElement_C*7 flagsnullptr
0x08My Container NameFName6 flagsNone
0x08Initial ButtonFName6 flagsNone
0x01Container Activebool7 flagstrue
0x03310x07padding / unreflected
0x08Owning ContainerUW_ComatoseWidgetContainer_C*7 flagsnullptr
0x50Child ContainersTMap<FName, UW_ComatoseWidgetContainer_C*>4 flags<TMap>
0x08Focused Widget NameFName7 flagsNone
0x10Active widget changedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08Active Child ContainerUW_ComatoseWidgetContainer_C*7 flagsnullptr
Inherited from UUserWidget 21
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01CC0x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01E00x18padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x020D0x03padding / unreflected
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>5 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02610x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02790x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x028C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x18ToolTipTextFText3 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x08ToolTipWidgetUWidget*11 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x00E50x03padding / unreflected
0x04RenderOpacityfloat7 flags1
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00ED0x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01000x50padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 11

SignatureFlagsNativeParams
void Init Buttons()
Script20 statements · 792 bytes of bytecode
0x0000Temp_byte_Variable = 0;0x0014Temp_byte_Variable_1 = 1;0x0028Temp_bool_Variable_3 = Checkpoint Exists;0x003BRetryButton.SetVisibility(Switch(Temp_bool_Variable_3, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default_3));0x0094Temp_name_Variable_4 = FName(Continue);0x00B3Temp_name_Variable_5 = FName(Exit);0x00D2Temp_bool_Variable_2 = Checkpoint Exists;0x00E5K2Node_MakeMap_Map_1 = TMap{0: Switch(Temp_bool_Variable_2, false => Temp_name_Variable_5, true => Temp_name_Variable_4, default => K2Node_Select_Default_2), 1: FName(Exit), 2: FName(None), 3: FName(None)};0x0158LoadGameButton.Navigation Directions = K2Node_MakeMap_Map_1;0x0189Temp_name_Variable_2 = FName(Continue);0x01A8Temp_name_Variable_3 = FName(Load Game);0x01C7Temp_bool_Variable_1 = Checkpoint Exists;0x01DAK2Node_MakeMap_Map = TMap{0: FName(Load Game), 1: Switch(Temp_bool_Variable_1, false => Temp_name_Variable_3, true => Temp_name_Variable_2, default => K2Node_Select_Default_1), 2: FName(None), 3: FName(None)};0x024DQuitButton.Navigation Directions = K2Node_MakeMap_Map;0x027ETemp_name_Variable = FName(Continue);0x029DTemp_name_Variable_1 = FName(Load Game);0x02BCTemp_bool_Variable = Checkpoint Exists;0x02CFNavigation Change(Switch(Temp_bool_Variable, false => Temp_name_Variable_1, true => Temp_name_Variable, default => K2Node_Select_Default), 0, false);0x0315return;0x0317// end of script
Public0x00
void Tick(const FGeometry& MyGeometry, float InDeltaTime)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_MyGeometry = MyGeometry;0x0012PersistentFrame.K2Node_Event_InDeltaTime = InDeltaTime;0x0024ExecuteUbergraph_W_GameOverWidget(201);0x0033return;0x0035// end of script
EventPublic0x3C
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_GameOverWidget(234);0x000Freturn;0x0011// end of script
EventPublic0x00
void BndEvt__W_GameOverWidget_QuitButton_K2Node_ComponentBoundEvent_0_Selected__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_GameOverWidget(319);0x000Freturn;0x0011// end of script
0x00
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_W_GameOverWidget(338);0x0021return;0x0023// end of script
EventPublic0x01
void BndEvt__W_GameOverWidget_LoadGameButton_K2Node_ComponentBoundEvent_1_Selected__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_GameOverWidget(362);0x000Freturn;0x0011// end of script
0x00
void BndEvt__W_GameOverWidget_ContinueButton_K2Node_ComponentBoundEvent_3_Selected__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_GameOverWidget(508);0x000Freturn;0x0011// end of script
0x00
void Finished Fade continue()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_GameOverWidget(771);0x000Freturn;0x0011// end of script
0x00
void Finished Fade Quit()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_GameOverWidget(776);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_W_GameOverWidget(int32 EntryPoint)
Script49 statements · 784 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AOpenLevelBySoftObjectPtr(this, SoftObject("/Game/Comatose/Levels/Level_NewMainMenu_Hospital.Level_NewMainMenu_Hospital"), true, "");0x0066goto Label_030D;0x006BLabel_006B:0x006BK2Node_CreateDelegate_OutputDelegate.Bind(this, Finished Fade continue);0x0082Finished Fade Out += K2Node_CreateDelegate_OutputDelegate;0x0095goto Label_030D;0x009ALabel_009A:0x009AK2Node_CreateDelegate_OutputDelegate_1.Bind(this, Finished Fade Quit);0x00B1Finished Fade Out += K2Node_CreateDelegate_OutputDelegate_1;0x00C4goto Label_030D;0x00C9Tick(K2Node_Event_MyGeometry, K2Node_Event_InDeltaTime);0x00E5goto Label_030D;0x00EAConstruct();0x00F4CallFunc_DoesSaveGameExist_ReturnValue = DoesSaveGameExist("Checkpoint", 0);0x0119Checkpoint Exists = CallFunc_DoesSaveGameExist_ReturnValue;0x012CInit Buttons();0x013Agoto Label_030D;0x013FFade Out Animation();0x014Dgoto Label_009A;0x0152PreConstruct(K2Node_Event_IsDesignTime);0x0165goto Label_030D;0x016AWindowSwitcher.SetActiveWidgetIndex(1);0x0193Enter Child Container(FName(Save));0x01AEgoto Label_030D;0x01B3WindowSwitcher.SetActiveWidgetIndex(0);0x01DCExit Child Container(FName(Save));0x01F7goto Label_030D;0x01FCFade Out Animation();0x020Agoto Label_006B;0x020FLabel_020F:0x020FCallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0224K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue);0x0248K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x0265if (!(K2Node_DynamicCast_bSuccess)) goto Label_02F3;0x0273K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance);0x02A1Label_02A1:0x02A1CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance.Reloading Checkpoint = true;0x02C2CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance.Load Game from Slot(0, true, "");0x02EEgoto Label_030D;0x02F3Label_02F3:0x02F3CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance = nullptr;0x02FEgoto Label_02A1;0x0303goto Label_020F;0x0308goto Label_000A;0x030DLabel_030D:0x030Dreturn;0x030F// end of script
Final0x04