Zdexby TheHolyOneZ
5,999 structs
Struct

LODLevel

UnityMeshSimplifier.LODLevel, Whinarn.UnityMeshSimplifier.Runtime Whinarn.UnityMeshSimplifier.Runtime

Members 13

OffsetSizeNameTypeFlags
——screenRelativeTransitionHeight<in the binary>
——fadeTransitionWidth<in the binary>
——quality<in the binary>
——combineMeshes<in the binary>
——combineSubMeshes<in the binary>
——renderers<in the binary>
——skinQuality<in the binary>
——shadowCastingMode<in the binary>
——receiveShadows<in the binary>
——motionVectorGenerationMode<in the binary>
——skinnedMotionVectors<in the binary>
——lightProbeUsage<in the binary>
——reflectionProbeUsage<in the binary>

Functions 29

SignatureFlagsNativeParams
void get_ScreenRelativeTransitionHeight()—0x00
void set_ScreenRelativeTransitionHeight()—0x00
void get_FadeTransitionWidth()—0x00
void set_FadeTransitionWidth()—0x00
void get_Quality()—0x00
void set_Quality()—0x00
void get_CombineMeshes()—0x00
void set_CombineMeshes()—0x00
void get_CombineSubMeshes()—0x00
void set_CombineSubMeshes()—0x00
void get_Renderers()—0x00
void set_Renderers()—0x00
void get_SkinQuality()—0x00
void set_SkinQuality()—0x00
void get_ShadowCastingMode()—0x00
void set_ShadowCastingMode()—0x00
void get_ReceiveShadows()—0x00
void set_ReceiveShadows()—0x00
void get_MotionVectorGenerationMode()—0x00
void set_MotionVectorGenerationMode()—0x00
void get_SkinnedMotionVectors()—0x00
void set_SkinnedMotionVectors()—0x00
void get_LightProbeUsage()—0x00
void set_LightProbeUsage()—0x00
void get_ReflectionProbeUsage()—0x00
void set_ReflectionProbeUsage()—0x00
void .ctor()—0x00
void .ctor()—0x00
void .ctor()—0x00