| void get_ScreenRelativeTransitionHeight() | | — | 0x00 |
| void set_ScreenRelativeTransitionHeight() | | — | 0x00 |
| void get_FadeTransitionWidth() | | — | 0x00 |
| void set_FadeTransitionWidth() | | — | 0x00 |
| void get_Quality() | | — | 0x00 |
| void set_Quality() | | — | 0x00 |
| void get_CombineMeshes() | | — | 0x00 |
| void set_CombineMeshes() | | — | 0x00 |
| void get_CombineSubMeshes() | | — | 0x00 |
| void set_CombineSubMeshes() | | — | 0x00 |
| void get_Renderers() | | — | 0x00 |
| void set_Renderers() | | — | 0x00 |
| void get_SkinQuality() | | — | 0x00 |
| void set_SkinQuality() | | — | 0x00 |
| void get_ShadowCastingMode() | | — | 0x00 |
| void set_ShadowCastingMode() | | — | 0x00 |
| void get_ReceiveShadows() | | — | 0x00 |
| void set_ReceiveShadows() | | — | 0x00 |
| void get_MotionVectorGenerationMode() | | — | 0x00 |
| void set_MotionVectorGenerationMode() | | — | 0x00 |
| void get_SkinnedMotionVectors() | | — | 0x00 |
| void set_SkinnedMotionVectors() | | — | 0x00 |
| void get_LightProbeUsage() | | — | 0x00 |
| void set_LightProbeUsage() | | — | 0x00 |
| void get_ReflectionProbeUsage() | | — | 0x00 |
| void set_ReflectionProbeUsage() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void .ctor() | | — | 0x00 |