Zdexby TheHolyOneZ
5,999 structs
Struct

Triangle

UnityMeshSimplifier.Internal.Triangle, Whinarn.UnityMeshSimplifier.Runtime Whinarn.UnityMeshSimplifier.Runtime

Members 15

OffsetSizeNameTypeFlags
——index<in the binary>
——v0<in the binary>
——v1<in the binary>
——v2<in the binary>
——subMeshIndex<in the binary>
——va0<in the binary>
——va1<in the binary>
——va2<in the binary>
——err0<in the binary>
——err1<in the binary>
——err2<in the binary>
——err3<in the binary>
——deleted<in the binary>
——dirty<in the binary>
——n<in the binary>

Functions 9

SignatureFlagsNativeParams
void get_Item()—0x00
void set_Item()—0x00
void .ctor()—0x00
void GetAttributeIndices()—0x00
void SetAttributeIndex()—0x00
void GetErrors()—0x00
void GetHashCode()—0x00
void Equals()—0x00
void Equals()—0x00