Zdexby TheHolyOneZ
5,999 structs
Struct

MeshTransform

: ValueType : Object
UnityEngine.XR.MeshTransform, UnityEngine.XRModule 0x0040 (64 B) align 8 UnityEngine.XRModule
implements IEquatable`1
0x00x0040

Members 5

OffsetSizeNameTypeFlags
0x10<MeshId>k__BackingFieldMeshIdPrivate+1 flags
0x08<Timestamp>k__BackingFieldulongPrivate+1 flags
0x0C<Position>k__BackingFieldVector3Private+1 flags
0x10<Rotation>k__BackingFieldQuaternionPrivate+1 flags
0x0C<Scale>k__BackingFieldVector3Private+1 flags

Functions 11

SignatureFlagsNativeParams
void get_MeshId()Public+1 flags—0x00
void get_Timestamp()Public+1 flags—0x00
void get_Position()Public+1 flags—0x00
void get_Rotation()Public+1 flags—0x00
void get_Scale()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void Equals()Public+1 flags—0x00
void Equals()PublicFinal+2 flags—0x00
void op_Equality()PublicStatic+1 flags—0x00
void op_Inequality()PublicStatic+1 flags—0x00
void GetHashCode()Public+1 flags—0x00