Struct DeviceToFree : ValueType : Object Path C++ Link UnityEngine.UIElements.UIR.UIRenderDevice.DeviceToFree, UnityEngine.UIElementsModule 0x0018 (24 B) align 8 UnityEngine.UIElementsModule 0x00x0018 Members 3 Show inherited members OffsetSizeNameTypeFlags0x00000x04handleuintPublic0x00040x04padding / unreflected0x00080x08pagePagePublic0x00100x08commandListsList`1[]Public Functions 1 SignatureFlagsNativeParamsvoid Dispose()Public—0x00 // UnityEngine.UIElements.UIR.UIRenderDevice.DeviceToFree, UnityEngine.UIElementsModule // size 0x0018 (24), align 8 struct DeviceToFree : public ValueType { public: uint handle; // 0x0000(0x04) Public uint8 pad_0[0x04]; // 0x0004(0x04) Page page; // 0x0008(0x08) Public List`1[] commandLists; // 0x0010(0x08) Public void Dispose(); [Public] };