Zdexby TheHolyOneZ
5,999 structs
Struct

Rotate

: ValueType : Object
UnityEngine.UIElements.Rotate, UnityEngine.UIElementsModule 0x0018 (24 B) align 4 UnityEngine.UIElementsModule
implements IEquatable`1
0x00x0018

Members 3

OffsetSizeNameTypeFlags
0x08m_AngleAnglePrivate
0x0Cm_AxisVector3Private
0x01m_IsNoneboolPrivate
0x00150x03unreflected bytes to end of Rotate

Functions 17

SignatureFlagsNativeParams
void .ctor()2 flags—0x00
void .ctor()Public+1 flags—0x00
void .ctor()2 flags—0x00
void Initial()Static+1 flags—0x00
void None()PublicStatic—0x00
void get_angle()Public+1 flags—0x00
void set_angle()Public+1 flags—0x00
void get_axis()2 flags—0x00
void set_axis()2 flags—0x00
void IsNone()1 flags—0x00
void op_Equality()PublicStatic+1 flags—0x00
void op_Inequality()PublicStatic+1 flags—0x00
void Equals()PublicFinal+2 flags—0x00
void Equals()Public+1 flags—0x00
void GetHashCode()Public+1 flags—0x00
void ToString()Public+1 flags—0x00
void ToQuaternion()1 flags—0x00

Used by 2

types with a member, parameter or interface of this type