Zdexby TheHolyOneZ
5,999 structs
Struct

LayoutDataStore

: ValueType : Object
UnityEngine.UIElements.Layout.LayoutDataStore, UnityEngine.UIElementsModule 0x0010 (16 B) align 8 UnityEngine.UIElementsModule
implements IDisposable
0x00x0010

Members 3

OffsetSizeNameTypeFlags
—0x04k_ChunkSizeintPrivateStatic+1 flags
0x04m_AllocatorAllocatorPrivate+1 flags
0x00040x04padding / unreflected
—m_Datauint8Private
0x00080x08unreflected bytes to end of LayoutDataStore

Functions 19

SignatureFlagsNativeParams
void get_IsValid()Public+1 flags—0x00
void get_Capacity()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void Dispose()PublicFinal+2 flags—0x00
void Exists()Public—0x00
void GetComponentDataPtr()1 flags—0x00
void Allocate()Private—0x00
void Free()Public—0x00
void SetNextFreeIndex()PrivateStatic—0x00
void GetNextFreeIndex()PrivateStatic—0x00
void IncreaseCapacity()Private—0x00
void ResizeCapacity()Private—0x00
void ResizeArray()PrivateStatic—0x00
void Allocate()Public—0x00
void Allocate()Public—0x00
void Allocate()Public—0x00
void Allocate()Public—0x00
void Allocate()Public—0x00
void Allocate()Public—0x00

Used by 2

types with a member, parameter or interface of this type