Struct StructWithTypedefManagedName : ValueType : Object Path C++ Link UnityEngine.StructWithTypedefManagedName, UnityEngine.MarshallingModule 0x0001 (1 B) align 1 UnityEngine.MarshallingModule 0x00x0001 Members 1 Show inherited members OffsetSizeNameTypeFlags0x00000x01aboolPrivate // UnityEngine.StructWithTypedefManagedName, UnityEngine.MarshallingModule // size 0x0001 (1), align 1 struct StructWithTypedefManagedName : public ValueType { public: bool a; // 0x0000(0x01) Private };