Zdexby TheHolyOneZ
5,999 structs
Struct

SlideMovement

: ValueType : Object
UnityEngine.Rigidbody2D.SlideMovement, UnityEngine.Physics2DModule 0x0048 (72 B) align 8 UnityEngine.Physics2DModule
0x00x0048

Members 14

OffsetSizeNameTypeFlags
0x04<maxIterations>k__BackingFieldintPrivate
0x04<surfaceSlideAngle>k__BackingFieldfloatPrivate
0x04<gravitySlipAngle>k__BackingFieldfloatPrivate
0x08<surfaceUp>k__BackingFieldVector2Private
0x08<surfaceAnchor>k__BackingFieldVector2Private
0x08<gravity>k__BackingFieldVector2Private
0x08<startPosition>k__BackingFieldVector2Private
0x002C0x04padding / unreflected
0x08<selectedCollider>k__BackingFieldCollider2DPrivate
0x04<layerMask>k__BackingFieldLayerMaskPrivate
0x01<useLayerMask>k__BackingFieldboolPrivate
0x01<useStartPosition>k__BackingFieldboolPrivate
0x01<useNoMove>k__BackingFieldboolPrivate
0x01<useSimulationMove>k__BackingFieldboolPrivate
0x01<useAttachedTriggers>k__BackingFieldboolPrivate
0x00410x07unreflected bytes to end of SlideMovement

Functions 31

SignatureFlagsNativeParams
void .ctor()Public+1 flags—0x00
void get_maxIterations()Public+1 flags—0x00
void set_maxIterations()Public+1 flags—0x00
void get_surfaceSlideAngle()Public+1 flags—0x00
void set_surfaceSlideAngle()Public+1 flags—0x00
void get_gravitySlipAngle()Public+1 flags—0x00
void set_gravitySlipAngle()Public+1 flags—0x00
void get_surfaceUp()Public+1 flags—0x00
void set_surfaceUp()Public+1 flags—0x00
void get_surfaceAnchor()Public+1 flags—0x00
void set_surfaceAnchor()Public+1 flags—0x00
void get_gravity()Public+1 flags—0x00
void set_gravity()Public+1 flags—0x00
void get_startPosition()Public+1 flags—0x00
void set_startPosition()Public+1 flags—0x00
void get_selectedCollider()Public+1 flags—0x00
void set_selectedCollider()Public+1 flags—0x00
void get_layerMask()Public+1 flags—0x00
void set_layerMask()Public+1 flags—0x00
void get_useLayerMask()Public+1 flags—0x00
void set_useLayerMask()Public+1 flags—0x00
void get_useStartPosition()Public+1 flags—0x00
void set_useStartPosition()Public+1 flags—0x00
void get_useNoMove()Public+1 flags—0x00
void set_useNoMove()Public+1 flags—0x00
void get_useSimulationMove()Public+1 flags—0x00
void set_useSimulationMove()Public+1 flags—0x00
void get_useAttachedTriggers()Public+1 flags—0x00
void set_useAttachedTriggers()Public+1 flags—0x00
void SetLayerMask()Public—0x00
void SetStartPosition()Public—0x00