Struct Handle : ValueType : Object Path C++ Link UnityEngine.Rendering.VirtualTexturing.Debugging.Handle, UnityEngine.VirtualTexturingModule 0x0028 (40 B) align 8 UnityEngine.VirtualTexturingModule 0x00x0028 Members 5 Show inherited members OffsetSizeNameTypeFlags0x00000x08handlelongPublic0x00080x08groupstringPublic0x00100x08namestringPublic0x00180x04numLayersintPublic0x001C0x04padding / unreflected0x00200x08materialMaterialPublic // UnityEngine.Rendering.VirtualTexturing.Debugging.Handle, UnityEngine.VirtualTexturingModule // size 0x0028 (40), align 8 struct Handle : public ValueType { public: long handle; // 0x0000(0x08) Public string group; // 0x0008(0x08) Public string name; // 0x0010(0x08) Public int numLayers; // 0x0018(0x04) Public uint8 pad_0[0x04]; // 0x001C(0x04) Material material; // 0x0020(0x08) Public };