| void get_receiveShadows() | Public+1 flags | — | 0x00 |
| void get_staticShadowCaster() | Public+1 flags | — | 0x00 |
| void get_lodMask() | Public+1 flags | — | 0x00 |
| void get_shadowCastingMode() | Public+1 flags | — | 0x00 |
| void get_lightProbeUsage() | Public+1 flags | — | 0x00 |
| void get_motionVecGenMode() | Public+1 flags | — | 0x00 |
| void get_isPartOfStaticBatch() | Public+1 flags | — | 0x00 |
| void get_movedCurrentFrame() | Public+1 flags | — | 0x00 |
| void get_hasTree() | Public+1 flags | — | 0x00 |
| void get_smallMeshCulling() | Public+1 flags | — | 0x00 |
| void get_supportsIndirect() | Public+1 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |