| void get_batchLayer() | Public+1 flags | — | 0x00 |
| void set_batchLayer() | Public+1 flags | — | 0x00 |
| void get_motionMode() | Public+1 flags | — | 0x00 |
| void set_motionMode() | Public+1 flags | — | 0x00 |
| void get_shadowCastingMode() | Public+1 flags | — | 0x00 |
| void set_shadowCastingMode() | Public+1 flags | — | 0x00 |
| void get_receiveShadows() | Public+1 flags | — | 0x00 |
| void set_receiveShadows() | Public+1 flags | — | 0x00 |
| void get_staticShadowCaster() | Public+1 flags | — | 0x00 |
| void set_staticShadowCaster() | Public+1 flags | — | 0x00 |
| void get_allDepthSorted() | Public+1 flags | — | 0x00 |
| void set_allDepthSorted() | Public+1 flags | — | 0x00 |
| void DefaultCullingMask() | PrivateStatic | — | 0x00 |
| void get_sceneCullingMask() | Public+1 flags | — | 0x00 |
| void set_sceneCullingMask() | Public+1 flags | — | 0x00 |