| void .ctor() | Public+1 flags | — | 0x00 |
| void get_layer() | Public+1 flags | — | 0x00 |
| void set_layer() | Public+1 flags | — | 0x00 |
| void get_renderingLayerMask() | Public+1 flags | — | 0x00 |
| void set_renderingLayerMask() | Public+1 flags | — | 0x00 |
| void get_rendererPriority() | Public+1 flags | — | 0x00 |
| void set_rendererPriority() | Public+1 flags | — | 0x00 |
| void get_instanceID() | Public+1 flags | — | 0x00 |
| void set_instanceID() | Public+1 flags | — | 0x00 |
| void get_worldBounds() | Public+1 flags | — | 0x00 |
| void set_worldBounds() | Public+1 flags | — | 0x00 |
| void get_camera() | Public+1 flags | — | 0x00 |
| void set_camera() | Public+1 flags | — | 0x00 |
| void get_motionVectorMode() | Public+1 flags | — | 0x00 |
| void set_motionVectorMode() | Public+1 flags | — | 0x00 |
| void get_reflectionProbeUsage() | Public+1 flags | — | 0x00 |
| void set_reflectionProbeUsage() | Public+1 flags | — | 0x00 |
| void get_material() | Public+1 flags | — | 0x00 |
| void set_material() | Public+1 flags | — | 0x00 |
| void get_matProps() | Public+1 flags | — | 0x00 |
| void set_matProps() | Public+1 flags | — | 0x00 |
| void get_shadowCastingMode() | Public+1 flags | — | 0x00 |
| void set_shadowCastingMode() | Public+1 flags | — | 0x00 |
| void get_receiveShadows() | Public+1 flags | — | 0x00 |
| void set_receiveShadows() | Public+1 flags | — | 0x00 |
| void get_lightProbeUsage() | Public+1 flags | — | 0x00 |
| void set_lightProbeUsage() | Public+1 flags | — | 0x00 |
| void get_lightProbeProxyVolume() | Public+1 flags | — | 0x00 |
| void set_lightProbeProxyVolume() | Public+1 flags | — | 0x00 |
| void get_overrideSceneCullingMask() | Public+1 flags | — | 0x00 |
| void set_overrideSceneCullingMask() | Public+1 flags | — | 0x00 |
| void get_sceneCullingMask() | Public+1 flags | — | 0x00 |
| void set_sceneCullingMask() | Public+1 flags | — | 0x00 |